Education
Education is one of the greatest virtues in existence, and you are the carrier of its enlightening flame.
You are a teacher of the arcane arts. You start your academic career from the bottom and make your way up as you improve in the ways of magic and learn how to teach it to others. Your students and their education are more important to you than magic itself. Teaching can sometimes be hard and require restless nights of hard work, but the students appreciate your patience and this gives you a sense of accomplishment.
To start your career, you graduated from a school that teaches the basics of the arcane arts and convinced a professor to let you work for them.
Instructor
You start to read and grade exams and homework, and report them to your superiors. Through this process, you learn the basics of teaching.
Starting at 2nd level, the money and time others spend to copy a spell from your spellbook are halved.
Supervised Cantrips
Beginning at 2nd level, you can teach how to cast a cantrip to others even if they have no knowledge of the arcane arts.
You give an hour-long lecture to a creature and lend them the ability to cast one cantrip that you know. The creature uses your spellcasting ability to cast the cantrip. You can lend a maximum number of cantrips equal to your Intelligence modifier (minimum of 1).
You cannot lend more than one cantrip to a creature using this feature. You can end this effect on any creature that you are sharing a cantrip with at any time.
Master Instructor
At 6th level, you learn how to effectively use your academic skills during a moment of conflict. You can use this feature to benefit from one of the following options of your choice:
Negative Feedback. As a bonus action, you give negative feedback to a creature concentrating on a spell. If the creature can see or hear you, it must succeed on an Intelligence saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or its concentration is broken.
Positive Feedback. As a reaction, you give positive feedback to a creature casting a spell. If the creature can see or hear you, the creature’s spell save DC and spell attack modifier increase by 1 until the start of its next turn.
Quick Course. You instruct a creature on how to end an ongoing magical effect on themselves. As an action, choose a creature that can see or hear you and the creature can repeat the saving throw of a spell that is currently affecting it, ending the spell on a success. The creature makes the saving throw with advantage.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once) and you regain the ability to do so after you finish a short or long rest.
Assistant Professor
Beginning at 10th level, you are an assistant professor. You prepare homework and some exam questions, and you directly report to the professor that you are working under. During this time in your career, you learn to design creative challenges for the improvement of your students through the questions you prepare.
As an action, you ask a question to a creature, who must succeed on an Intelligence saving throw or be stunned for 1 minute. The creature repeats the saving throw at the start of each of its turns, ending the effect on a success. The creature must be able to understand you or isn’t affected by this feature.
Professor
At 14th level, you become a professor. You prepare the curriculum and have the authority to give a certificate to your graduate students as proof of their efforts and achievements. Upon graduation, a student becomes qualified to choose this arcane tradition.
To become a professor, you learned to tap into the untapped magical energies inside your students. You can cast the spells that have a range of self, with a range of touch instead.
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