Tana's Empire

Tana's Empire in Siniadòr, dominating the western part of the world. Founded in 100 AD the Empire has greatly expanded during tana's Great Reunion and now mainly minds itself. The capital of the Dwendalian Empire is Holypertuis, a massive city.  

Geography

Region
Siniadòr
Capital
Holypertuis
Aliases
Human Empire
The Conquerer's Land
 

Society

Government
Empire
Leader
Ulfar Tana (96 AD - 117 AD)
Gaendur Tana (117 AD - 134 AD)
Irith Tana (134 AD - 140 AD)
Charle Tana (140 AD - 202 AD)
Elris Tana (202 AD - 295 AD)
Seraphina Tana (295 AD - 302 AD)
Clovis Tana (302 AD - 312 AD)
Geoffrey Tana (312 AD - 452 AD)
Charle II Tana ( / - 978 AD)
Garret Tana (978 AD - 1025 AD)
Manael Soliadon Tana (1025 AD - 1126 AD)
Charle III Tana (1126 AD - now)
Founding Date
100 AD
Races
Human, Elf, Dragonborn
Main pantheon
Human Pantheon, Elven Pantheon
Population
8,800,000
Timeline
Tana's empire Timeline
 

Other

Government

An empire is a form of state, composed of different territories and peoples, assembled by force and ambition. Among these peoples, some may be constituted as kingdoms. A kingdom is generally made up of a people with a relationship of loyalty to its king. Tana's Empire is as the name suggests, an empire, regrouping the kingdom of elves, humans and their various lords, and dragonborn under a common sovereign and common rules. But, the emperor generally possess multiple other titles, including the title of the kind
Example: Emperor Charles III Tana, king of the men, ruler of the elves and dragonborn, Tamer of the ancient elven art, The divine hand of Waukeen, and seeker of fortune   The emperor or empress is the sovereign of all the people in Tana's empire. Serving initially as a figure of authority and reference for the people, the emperor is also the supreme commander of the armies and has the final say in the politics of the country. It is a decision being taken with the help of advisers, experts in different fields. In addition, the emperor is also considered as a divine force, graced by the gods. The emperor and his family are considered sacred, the church having an important place in the country, and thus attacking a sacred being is only punishable by death. As the emperor's family is generally very active politically. Charles III's wife for example also serves as chief advisor. The people of tana have been for the most part, very religious, they tend to respect the emperor, even when they do not like him, at least for his celestial aspect.   This is thanks to the first emperor, who had to ask Waukeen for favors to win the battles to claim the throne. The king let his decision be known to the people thanks to a public announcement, sending stone transmitting his exact words all over the country. Said decision are done thanks to regular meetings of advisers to choose the next political maneuver. Taking into account the opinion of the people in a distant manner, the common folk never get to intervene in politics, only those with a noble title can.  

Sub Realms

Due to the empire's history, and its sheer size, It cannot be entirely managed by a single man. and is subdivided into 5 duchies and kingdom:  
   
  • Kingdom of Vale, ruled by the Tana family, currently Charles III Tana, the capital of which is the city of Holypertuis. The duchy range from the forest of the Vale to the south, to the elven forest to the west, and to Tall tree to the north and east.
  • Duchy of High Zephyr, ruled by the Windrin family, currently Valencia Windrin, the capital of which is the city of Windrin. The duchy is located southeast of the highlander mountain and does contain said mountains.
  • Duchy of Freed, ruled by the Reiter family, currently Laure Reiter. The duchy is located up north, and covers the forest to the north and the tundra.
  • Duchy of Buchais, ruled by the Helicos family, currently Garen Helicos. The duchy takes over the roaring plains and wasted cliff.
  • Kingdom Reza Flames, ruled by the dragonborns, the capital of which is the city of Iongual. The kingdom is located in the southern desert.
 

Hierarchy

The lords of each duchies being in charge of enforcing the emperor's orders and missives. The emperor marriages are generally made with a dukedom to strengthen the links (that of Windrin being the most powerful). The country favors trade and lives partly thanks to that, whether it is the sale of magical objects, or food products, the empire is a commercial nation. The Noble hierarchy goes as follows:  
  1. Emperor
  2. King
  3. Duke: possessor of a duchy
  4. Lord: possessor of a lordship
  5. Marquis
  6. Count
  7. Viscount
  8. Banneret (knight and squire)
  9. Baron

Culture

Justice

Tana is a highly religious empire, its law dictated by the gods, and those who dare to go against the law go against the church itself. Immoral acts are punishable by law, and the sanction are based on ordinal. The suspect has to prove the gods choose him, and therefore he isn't guilty. Thus, there are different tests of ordeal (called trial in dragonborn culture, trial of fire, acid, etc...), such as:  
  • The hot water ordeal. The suspect must dip his hand in a basin of boiling water to retrieve a ring, if the wounds are in good condition three days later he is innocent.
  • The cold water ordeal. The suspect is thrown, tied up, in a blessed/holy river, if he sinks, the holy water accepts it, and he is innocent (but may die because he is drowning), if he floats, he is guilty.
  • The ordeal of bread and cheese. The accused alone must eat a whole banquet, if he vomits, he is guilty.
  Despite the apparent cruelty of the system, the people are mostly satisfied with it. Believing it is god judgment, god can never be wrong.   There are also judicial duels, of course, this being generally chosen by nobles or knights (there is a market for champions to win judicial duels).   If the ordeal proves the suspect is a cultrip, the fines and punishments depend on the crime.  

Tana's Empire Criminal Code

Section 1: Theft
1.1: Theft is defined as the unauthorized taking of property belonging to another.
1.2: Punishment for theft shall range from 6 to 12 months of incarceration and/or a fine of up to 1000 gold pieces depending on the value of the stolen property and the severity of the crime. Repeat offenders may face harsher penalties.   Section 2: Fraud
2.1: Fraud is defined as the deliberate deception of another person for personal gain.
2.2: Punishment for fraud shall range from 2 to 10 years of incarceration and/or a fine of up to 5000 gold pieces depending on the amount of money involved and the severity of the crime.   Section 3: Assault
3.1: Assault is defined as the intentional or negligent causing of harm to another individual.
3.2: Punishment for assault shall range from 1 to 15 years of incarceration and/or a fine of up to 2000 gold pieces depending on the severity of the injury caused and the intent of the perpetrator.   Section 4: Murder
4.1: Murder is defined as the intentional killing of another individual.
4.2: Punishment for murder shall range from 15 to 60 years of incarceration or death penalty, depending on the severity of the crime and the decision of the court.   Section 5: Kidnapping
5.1: Kidnapping is defined as the taking of another individual against their will.
5.2: Punishment for kidnapping shall be 5 years to life imprisonment depending on the severity of the crime and the decision of the court.   Section 6: Treason
6.1: Treason is defined as acts of disloyalty or betrayal towards the Tana's Empire.
6.2: Punishment for treason shall be death penalty.   Section 7: Property Damage
7.1: Property Damage is defined as the intentional or negligent destruction or alteration of property belonging to another.
7.2: Punishment for property damage shall range from 3 months to 3 years of incarceration and/or a fine of up to 5000 gold pieces depending on the value of the property damaged and the severity of the crime.   Section 8: Enslavement
8.1: Enslavement is defined as the ownership or control of another individual through force or coercion.
8.2: Enslavement is strictly prohibited and punishable by 5 to 20 years of imprisonment and a fine of up to 10000 gold pieces depending on the severity of the crime.   Section 9: Magic
9.1: The use of magic is regulated by Tana's Empire and the Academy of magic.
9.2: All practitioners of magic shall abide by the laws of arcane as defined by the Academy of Magic. Any violations of these laws will be dealt with accordingly by the Academy.   Section 10: Tax Evasion
10.1: Tax evasion is defined as the illegal non-payment or under-payment of taxes to Tana's Empire.
10.2: Punishment for tax evasion shall range from fines to imprisonment depending on the severity of the offense and the decision of the court. Repeat offenders may face harsher penalties.   Section 11: Worship of Demons and Devils
11.1: Worship of demons and devils is defined as the act of reverence or devotion to any type of fiends.
11.2: It shall be illegal to worship any demon or devil within the borders of the Empire and punishable by banishment from the empire. In cases where the individual is found to be actively participating in an evil ritual, the punishment shall be execution.   Section 12: Scolding
12.1: Scolding is defined as engaging in slanderous and rude behavior that causes a public nuisance.
12.2: Punishment for scolding shall range from a warning and public apology to a fine of up to 500 gold pieces, depending on the severity and frequency of the offense. Repeat offenders may face more severe penalties.   Section 13: Poaching
13.1: Poaching is defined as the illegal hunting or capturing of wildlife without proper authorization.
13.2: Punishment for poaching shall range from 6 months to 3 years of incarceration and/or a fine of up to 3000 gold pieces, depending on the type and rarity of the wildlife targeted and the extent of the poaching activity.   Section 14: Piracy
14.1: Piracy is defined as engaging in acts of robbery or violence at sea, usually for personal gain.
14.2: Punishment for piracy shall range from 5 to 20 years of incarceration and/or a fine of up to 10,000 gold pieces, depending on the severity of the piracy acts committed, the value of the stolen goods, and the harm caused to victims.   These laws are to be enforced by Tana's empire's legal system and violators shall be brought to justice accordingly.   An illegal and underground trade revolves around the trafficking of sirens and merfolk, coveted by the wealthy for various purposes. Some unscrupulous individuals purchase sirens to exploit their unique features for their own gain. This includes chefs who create exotic and rare dishes incorporating siren tails and wings, appealing to those seeking unconventional culinary experiences. There are also individuals who use sirens to satisfy their carnal urges and indulge in their darker kinks.  

Valour

People of Tana's empire boast to be honorable combatant, but the humans, making for the majority of the population are not what one may describe as honorable, they are proud of what they achieved and eager for more yes, but honorable... Tana's empire is highly religious, with the Church of Waukeen been the most important one, been respectable in front of the god is generally associated with honor. Therefore, despite relatively poor attempt, the people of tana do try they best to stay true to this common valor. The different churches generally transmit notions such as 'to be attentive to each other' and 'to act for the common good', helping to stir the people in the correct path.  

Diplomatie

Relations

The various kingdom, duchy, and other lands under Tana's empire dominion form a single entity and act as one when it come to relation with a foreign country. the Lightfoot Kingdom are the privileged economic partner, indeed the country has been trading with them for many years now, and their bond are strong. Tana's empire has very few relations with the Ice-peak Concord and the little trading they do is done thanks to the Lightfoot Kingdom. Here are the various economic and peace pacts of the empire:  

Tana's Empire & Lightfoot Kingdom trade exchange agreements

Tana's Empire and Lightfoot Kingdom have entered into a trade exchange agreements to strengthen their economic ties and mutually benefit from their respective resources and expertise.  
  1. Tana's Empire agree to prohibit the sale of any goods or resources to the Ice-peak Concord. Any breaches of this agreement will result in termination of the trade agreement.
  2. Tana's empire shall provide the Lightfoot Kingdom with a steady supply of magical raw materials, including rare herbs, crystals, and other materials used in the practice of magic.
  3. The Lightfoot Kingdom shall provide the Tana's empire with technological innovations and inventions, including machinery, weapons, and other advanced technologies.
  4. Both parties agree to regularly review and update the terms of this trade agreement to ensure mutual benefit and fair trade practices.
  5. The trade agreement is set to last for a period of 10 years and will be renewed by mutual agreement.
  6. If any of the parties wish to terminate the agreement, they shall provide a written notice to the other party with a minimum of 6 months before the effective date of termination.
  This agreement is made and entered into on the date below, by the authorized representatives of the Tana's Empire and the Lightfoot Kingdom.  

Tana's empire & Hobgoblin empire non agression pact

The Tana's Empire and the Hobgoblin Empire hereby enter into a non-aggression pact for the purpose of ensuring peace and stability between our respective nations.  
  1. Tana's Empire and Hobgoblin Empire pledge to refrain from any acts of aggression or hostility towards one another, including but not limited to acts of war, espionage, or sabotage.
  2. Tana's Empire and Hobgoblin Empire pledge to respect each other's sovereignty and territorial integrity and will refrain from any acts of territorial expansion or annexation.
  3. Tana's Empire and Hobgoblin Empire pledge to resolve any disputes that may arise between our nations through diplomatic means, such as negotiations and mediation.
  4. Tana's Empire and Hobgoblin Empire pledge to consult each other in case of any important international development that may affect the security of both nations.
  5. Tana's Empire and Hobgoblin Empire pledge to respect the rights and dignity of each other's citizens and will refrain from any acts of discrimination or persecution.
  6. Tana's Empire and Hobgoblin Empire pledge to respect each other's culture, customs, and traditions and will refrain from any acts of cultural or religious oppression.
  7. Tana's Empire and Hobgoblin Empire pledge to consult each other in case of any economic development that may affect the stability of both nations.
  8. Tana's Empire and Hobgoblin Empire pledge to respect each other's laws and regulations and will refrain from any acts of lawlessness or criminal behavior.
  9. Tana's Empire and Hobgoblin Empire pledge to respect each other's political system and will refrain from any acts of political interference or subversion.
  This non-aggression pact is set to last for a period of 10 years and will be renewed by mutual agreement.   This agreement is made and entered into on the date below, by the authorized representatives of Tana's Empire and the Hobgoblin Empire.  

Other agreements

  • Tana's Empire & Brass city (fire plane): Trade and free passage agreement (brass city providing materials for the creation of magical objects)
  • The peace treaty with green earth was once general, but a recent caravan of diplomats and other representatives of the nation informed the emperor of the Yuan-ti lack of respect for the treaty. A new one was signed, specifically with the Hobgoblin, which can be trusted to follow such agreement. This new one only concerns the Hobgoblin and Loxodon. The others races of the Green earth are not banned, but there is no specific collaboration with them.
 
  Meanwhile, the border is very well guarded, and it is the one place where there are the most outposts and forts. The empire can often be coveted if only because of the vastness of the land under its control. Discussions between factions to be able to establish this kind of treaty and other agreements usually take place thanks to a delegation sent to one of the two countries. The majority of the country's trades are made in the southern creeks, allowing the transport of goods by boat, or by land with the major trade routes of the south. Thus, there is an important migratory flow in the south, which is often frowned upon by the border people who are used to seeing the Green Earth peoples trying to attack them.  

Conflict

The people are divided into 3 categories. The noble, the clergy, and everyone else, often referred to as the third estate.   The Third Estate. The third estate is the most common caste, anybody who isn't part of a religious order or a noble is part of the third estate, but despite this numerical advantage, it is the category with the less power and grasps on the politics of the empire. They represent the bulk of the nation, not the brain.   The Noble. The noble and third estate rarely mix, as noble enjoy privileges the peasant dream of. The taxes are not the same for noble, the judiciary ordeal are rarely as cruel toward them, they are first for any kind of trading, business, and business. Only noble and member of the clergy can partake in political scheming, and only noble and member of the clergy can take on higher rank in the army. they represent the smaller caste.   The Clergy. The clergy represent all people part of a religious order, part as in ‘active’ member of said religious order. They are in some way the link between the noble and the third estate. The higher-ranking member of the clergy play an important role in political and military concerns, and are often noble. The Clergy can also grant noble title to some of its members.   There is and will always have tension, the third estate will always complain about the privilege of the clergy or the noble. But so far nothing too serious, especially in the current condition. An era of prosperity. The people are not laking food, and are decently looked upon. The elves might remember the day of Charles I, during which, people were starving, and rising against the power. Too weak to overtake the empire, the situation cooled off over the years. And nowadays as described previously, it is rather peaceful. It stays that way also thanks to the empire's powerful armies.   The troops are composed of professional soldiers, meaning those fighting were trained to do so, and as such, with its quite impressive scale, Tana's empire army is a force to be reckoned with. The lower rank of the army is filled with people of the third estate when knights and higher-ranking commandants and such are noble or acolyte. Even intermediate rank are generally took on by minor Baron, knight and such, as the high investment necessary to obtain such a position (the material, armor, weapons etc.. being very expensive) is incredibly high. Military service was compulsory in the past, but it is no longer active since the reign of Manael Soliadon Tana. Since politicians and other advisors are already nobles living in opulence, and remaining among themselves, corruption is less common than one might think and is severely punished by the church. But if there is one domain in which the noble are talented, it is to hide a secret, including from the church.  

Economy

Exchange

The exchange of goods and service is done thanks to the various merchant and is overlooked by either the Church of Waukeen. The tendril of the church expanding all around the empire, controlling its economy, influence the value of goods. Tana's Empire is focused on trading, most of it being internal to the nation. The various taxes and fee merchant have to pay providing a stable base for the empire's wealth. Supply and demand, this is thanks to that core principle that the value of something is defined. If people don't care for it and it's easy to make, it is cheap, if people want it, and it’s hard to get, it is valuable. This appreciation of value allows for price fluctuation over time.Said prices are expressed in golden ecu, the common money. Tana was a pioneer to implement this common coin with the Lightfoot Kingdom.   The two, already long economic partners, teamed up in 642 AD to create this common money. Originally intended only for the two countries, its usage started to spread. Soon ancient and new economic partners of both nations started to adopt the copper, silver, golden, and platinum ecu. In a few dozen years, the ecu was the common money all over Toriel, its use even spreading to outer planes.Those Common coins referred to as ecu, the word quickly adopted many variants in local slang, from coins to pieces or even the common denomination of cp, sp, ep, gp, and pp. For centuries, the coins of each country, or even region were different, making it a hassle to deal with for traders and merchants alike. Tana's empire's old coins bearing the head of their first emperor, and shaped into a circle. Mixing copper, silver, electrum, and gold coins.   Coins in the Empire
The ancient coins can still be found, and are still valuable, but they might not be accepted everywhere. The Magic Academy keep an impressive collection of Yuan-ti coins for magical research purpose. The Electrum ecu is only made in Tana's Empire, as other countries do not use the electrum, and are generally a mark of the noble.   This centralized money is produced by the gnomish bank. And they are the only ones mandated to create the ecu. Of course, counterfeit can be found, and it is said that gnomes are developing a system similar to the ancient civilization coins, testing with divination magic to identify the coins. This would make it much harder to counterfeit the coins. As for the regulation of said money, it is handled mainly by the eastern trader's Alliance, the church of Waukeen holding a grudge against the alliance as they share the very little right of control over this money.   Traders and other entities can be a target of bandits and thieves, their pocket full of gold, or even platinum ecu, they take their money to the bank in escort group, but many lurk in the shadow, waiting for an opportunity to strike! The Banks spread through the empire are interconnected, under the common name of "Imperial bank". Layers of abjuration and divination magic protecting their vault, the money, and other valuable sealed in the bank are sent into an extradimensional space.This important magic system allows banks of the empire to be connected. Therefore, an item you did put in the bank in Holypertuis, can be retrieved in Megima's bank for example. With all those protection, very few are the successful robbery, the groups who try to take on such challenge need expertise in espionage, Divination, Conjuration, Abjuration, Planar traveling and Thievery, and such team is not commonly found. The noble have to right to borrow a certain amount of money from those banks, the exact amount determined by the bank, depending on the relation between the bank and the noble.  

Commerce and Fiscality

Merchant, Shopkeepers, and Traders alike have to oblige by certain rules to be accredited to work in Tana's empire. A merchant has to pay a monthly fee to the church of Waukeen, This amount depends on the type of goods sold, the size of the shop, and the profit, but can generally be summarized by: A fixed value plus 10% of their turnover. In addition to this fee to the church of Waukeen, the good the merchant buy and sell are taxed by the state, their benefit is similarly taxed by the empire. All of this amount for quite a sizable amount of money the merchant has to pay each month or year. The church deals with the recovery of this money, even for taxes, and links the empire and the traders.   Other that have to oblige by those taxes are the trader and company bringing goods and products from a foreign country, may it be importation of mineral, or cargo of dark wood. Those exotic products have to oblige the normal taxes in the empire, and additional taxes on foreign products. With the grasp of the church on the economy, merchants in Tana's empire do not need a trader alliance or guild, nor have they the right to create one. But the church is also here to provide valuable help and regulation. The church can link traders to warehouses, helping them to store their goods, similarly, they can create a connection between merchants and those bringing the product they need.It is the church that regulates the market, tries to avoid forced scarity to inflate prices, and to watch for lack of competition. Of course, as the authority regulating those behaviors, no one above watch over them, and with their grasp on political power, no one dares to speak against the church when it starts manipulating the market.  

Regulation on planar traveling artifact

After a major incident in Holypertuis, breaking the portal linking it to the elemental planes, paralyzing a whole section of the economy for days. The Commerce of object related to planar traveling is now highly regulated  

Wealth

The common folk with approximately 1 gold ecu per day, slightly less to be precise. This value can decrease even more in isolated villages, and secluded towns. When the vast majority of people live with this kind of money, other boasts, spending what common folk earns in weeks, in a single night at the inn. The noble of the empire partaking in grandiose parties, and other reunions costing hundreds, if not thousands of coins. The noble in tana's empire represent only 2% of the population and account for the vast majority of the rich of the country. This small portion of the population account for 95% of the wealth. A noble greatest privilege is his wealth. This difference in wealth is often reflected in the daily routine and job of the people. When the poor have to be farmers, smith, and other artisanal jobs, the noble tend to lead trading companies, to be architects, scholar of magic, and engineers.   tax on wealth
In what is said to be a benevolent act of justice, the empire taxes the rich, at least those that aren't noble, a lot more than the hard-working common folk. Of course, this primarily serves an economical purpose and not a benevolent redistribution of wealth.   Stay long enough in a modest inn, and you'll hear the peasant complain about the misery they live in, about those noble who do not deserve their ecu, they'll explain in great detail their vision of the economy, but let loose a purse of coins in said tavern, and all those drunk philosophers will forget their valor of wealth redistribution, and throw fists at each other to keep the coins. Tana's empire been an economic and trading empire, focusing on those aspects for years, as become extremely wealthy, and do not have to shy when compared to the other country of the realm.  

History

Aftermath of the Draco-Giant War

late 1 BD through 92 AD   The large draconic infantry, stationed north of Siniador, dispersed following the truce, continuing to wreak havoc on the region for several more years. The dragonborn, now freed from their draconic masters, whose numbers had dwindled so much that they retreated into hiding, journeyed south, gathering in the Isolation Desert.   This newfound, relative peace allowed the humanoid tribes the opportunity to thrive and repopulate the land, marking the dawn of the modern age. With the end of the Dragon Era, humans rose to prominence and began fighting against the remnants of the draconic infantry.   For three generations, humans barbarians and fighters united against troops of goblins, ogres, and other monstrous forces. Over the years, humans drove these monsters out of Siniador, while the elves began returning to the Material Plane.  

The war: Tana's Great Reunion

Rightful rulers

92 BD through 93 AD   Victorious against the monsters that plagued Siniador, the human armies saw themselves as the rightful rulers of the land. The elves, who had recently returned, unjustly claimed lands they had supposedly saved from monsters, while the dragonborn to the south—spawn of the dragon armies—had no rightful claim to the region.   After years of fighting the monsters of Siniador, the tribal armies united under a common banner, led by Ulfar Tana. They began marching west toward the Elven Forest. By the Time the Kingdom -o Qwir realized the violence that inevitably followed the humans, it was already too late.   The elven kingdom sent scouts and prepared ambushes, using the forest to their advantage. However, the human raiding units had already infiltrated the forest and flanked the ambushers, allowing the bulk of the human infantry to swiftly penetrate the woods. They burned every part of the forest they passed through, preventing any future ambushes or flanking maneuvers.  

Siege of Megima

93 BD through early 95 AD   In less than a year, the human army managed to reach Megima, laying siege to the city and starving the elves. It took only 18 months for the elves to surrender, and the humans celebrated their first victory.  

Desertic battles

early 95 BD through 96 AD   Unsatisfied with their victory, the human army split, with part of the forces securing the elven kingdom while the other part traveled south to face the dragonborn, who had claimed the Desolation Desert. The conditions were far less ideal for the northlanders, who made up the majority of the human forces.   The dragonborn breathking, who had claimed a title similar to the one he once held when his people served the dragon armies, knew the human forces were not to be underestimated. The dragonborn used the environment to their advantage, fighting in the scorching desert and attacking supply routes for food and water to the human army.   Yet, month after month, the humans pushed forward, encroaching on the Kingdom Reza Flames' territories and killing countless dragonborn. Unwilling to sacrifice more of his people, the breathking struck a deal with the empire. The Kingdom of Reza Flames would surrender, becoming a vassal of the human empire, but it would retain a degree of political independence, and the security of the dragonborn would be assured throughout the entirety of the human empire.   The humans, fearing a prolonged war in the south and that the elves might use this opportunity to rebel in the north, agreed.  

Aftermath

96 BD through 100 AD   The Kingdom -o Qwir and the Kingdom of Reza Flames became vassals of the newly founded empire: Tana's Empire. As agreed, the dragonborn received a degree of freedom within their lands. Siniador was now entirely under the dominion of the empire.   However, numerous internal conflicts arose, as many humans rejected Ulfar Tana's reign and instead supported other warlords as their leaders. Ulfar ruled the newly created empire with an iron fist, becoming almost tyrannical in his leadership and silencing any opposition. Despite this, the empire flourished under his rule. However, Ulfar had to suppress numerous attempts by Elven Rebels who sought to liberate their kingdom. His strong and uncompromising rule was a necessary evil to maintain the stability and prosperity of Tana's Empire.  

Fey help

Gaendur Tana, the son of Ulfar Tana , found himself thrust into the challenging role of emperor in an empire fraught with chaos and instability. With his father's sudden passing, he had no choice but to step up and take the reins of power. The elves were on the brink of rebellion, and political rivals lurked in the shadows, seeking to seize control for themselves. Gaendur faced an uphill battle to maintain unity and stability in the empire.   Despite the immense pressure and constant threats to his rule, Gaendur worked tirelessly to hold the empire together. His efforts bore fruit, and over time, the empire grew into a dominant force in the western lands. Gaendur's leadership allowed the position of the empire to solidify, establishing its authority and influence in the region.   Unfortunately, Gaendur's time as emperor was cut short. He met an untimely end in 134 AD, officially attributed to disease, but rumors abound that he was the victim of foul play. Many suspect that his enemies conspired to poison him, viewing his Death as an opportunity to regain control and advance their own agendas.   A Satyr , corrupting the emperor wife with philter of love, had poisoned the emperor and was slowly taking command of the empire in the name of the Summer Court , an ally of the Kingdom -o Qwir. Gaendur's wife, Irith Tana , took over her husband leadership under the spell of the satyr.   When this corruption was exposed, Irith's young son assumed the crown in 140 AD, taking over the leadership of the empire.   Charles Tana claimed the crown at the tender age of 16. Aware of his father's legacy and witnessing his mother's love for a fey creature, Charles became the first to attempt uniting elves and humans through diplomacy rather than relying on force and fear. He successfully forged numerous pacts with the elves and delegated more power to the dukes of his empire to enforce the realm's laws.   Under his enlightened rule, the empire experienced unity for the first time in its history. To solidify the bond of unity between elves and humans within the empire, Charles took an elf from the Soliadon family, the elven royal family of the Kingdom -o Qwir , as his spouse: Alivae Soliadon Tana.  

Elven emperess

Elris Tana, the daughter of Charle Tana, was the first half-elf to ascend to power in the empire, a weighty responsibility for the new empress. She bore the heritage of both her Human and elven lineage and had the challenging task of maintaining the unity forged by her father's rule.   While Charle's reign was renowned, Elris could only strive to uphold his accomplishments. The stability provided by her father's leadership, combined with her own long and capable rule, ushered in an era of prosperity for the empire.  

Sixth, seventh and eigth emperor

Seraphina, the second-born of Elris Tana , was never destined for the throne. However, fate had other plans, and after her mother's passing, she found herself taking up the crown instead of her brother. Despite being a quarter Elf , Seraphina didn't bear the visible traits of elven heritage, unlike her mother. Following Elris's long and prosperous reign, the empire experienced an era of prosperity. However, having been under the rule of an empress with clear elven lineage for so long, tensions arose among the Human majority. Seraphina's reign, although short-lived, sought to strike a balance between unity and ensuring the privileges of the human majority. As Seraphina had no heir, the throne eventually passed to Leopold's child after the untimely demise of his aunt.   Clovis was perceived as a tyrannical and often profoundly ignorant ruler. He spent most of the court's money on organizing grand feasts and games, which he enjoyed watching. Under Clovis's leadership, the Colosseum in Holypertuis was built, and the royal games were created. The Royal Games are a series of festivities held in honor of the ruler, taking place at several locations throughout Tana's Empire. The grand finale of the games is the Battle of the Champions, a prestigious tournament of knightly combat. Clovis's rulership faced a challenge from the son of Windrin Duke and the former spouse of Charle Tana, Geoffrey Windrin, half-elf and the half-brother of the ancient empress Elris Tana. He later made himself known as Geoffrey Tana, taking over his mother bloodline as he faced Clovis Tana. Initially, Geoffrey's claim was easily rejected, but Geoffrey challenged the emperor with its own game. He challenged Clovis in one of the royal games, the grand final known as the Battle of the Champions. Geoffrey emerged victorious by defeating Clovis in a deadly duel, ultimately leading to the dethronement and Death of the former ruler.  

Recent History

The construction of the great trade routes, and later aqueducts having brought much to the realms. Tana's empire has seen some dark ages.   The massive volcanic eruption caused famine all over the empire, and the emperor was forced to make terrible decisions for the prosperity of the country, in the long run, sacrificing countless lives. The exorbitant taxes serving the almost insane policy of improvement directed by the king. Nevertheless, it must be recognized that it is also thanks to the fund that he collected that the titanic work for the construction of aqueducts and trade roads was carried out.   Today, Tana is a beacon of power and hopes for humans, elves, and dragonborn alike, if it isn't for the tension near the frontier with the Green earth, the empire has never seen better days. If it is not the Great Reunion, unifying the empire, and regular conflict with their neighbors of Green Earth (which at the time was not yet considered as a single entity) the empire has known only a few wars, the military power it had developed during the unification of the country been enough for the intimidation. Conflicts with the different tribes of Green Earth had nevertheless been a regular feature, war replaced with guerrilla warfare, preventing the empire from organizing itself properly, and from expanding east. The borders with the green earth are an unfamiliar area. The situation is nevertheless improving, the ancient ban of lizardfolk, goblin, and other monsters alike lifted by the current emperor, Charles III. Wishing for a trading empire, he welcomes everyone willing to trade and do business.  

Elven independance

When a recent rift to the Elemental Plane of Fire emerged in the Wood of the Vale after an internal battle within the Elven Rebels In 1134 AD, attributed to the Elven Rebellion by the empire, the empire and its vassal mobilized to address this perceived threat. The majority of the Soldiers of the Qwir were dispatched to support the empire army, leaving the capital of the Kingdom -o Qwir, Megima vulnerable. Seizing this opportunity, the rebels launched a bold attack on Megima, aiming to dethrone queen Manael. With the citizens siding with the rebels, they easily reached the castle, demanding the queen's surrender. Fearful for her life, Queen Manael refused to open the castle doors, opting to let the city burn. Ida Emean aep Sivney, Her court wizard, conflicted by the queen's decision, opened the doors for the rebels and fled. As chaos engulfed the capital, Queen Manael retreated to her throne room, where Valia Abalhan, Vari Abalhan, and Fandral Staghelm confronted her. Vari drove a flaming sword through Queen Manael, bringing an end to her reign.   A group of adventurers, composed of Creyola Nepomuk, Faust von Verurteilung, Galad Ithil, Jade, Marilith and Orianna fought the rebels in an epic clash. Despite the adventurers emerging victorious, the toll is heavy: Marilith succumbs to the battle, and even with the combined healing powers of Galad and Jade, her body burns into ashes, rendering resurrection impossible. In the aftermath of the recent events, the Kingdom -o Qwir faced the urgent need for independence from the empire. The elves, having suffered enough under imperial rule, were eager to break free. With the announcement of the defeat of the rebels' leader, the adventurers took advantage of the situation to negotiate with the imperial general. They presented the empire with a choice: engage in a prolonged battle with them, resulting in considerable losses, or allow the elves to flourish in the reborn Kingdom -o Qwir. Recognized as heroes of great might, the adventurers leveraged their influence to facilitate the negotiation. The absence of a ruling leader after Manael's Death led the people to turn to Galad. His wisdom and unwavering protection of those he loved made him a suitable candidate for the throne. Galad, the only surviving elf among the adventurers, was crowned king of the elves, marking the beginning of a new era. Emperor Charle III Tana heard of Faust's prowess during the conflict, and offered the ranger a position by his side, as one of his advisors in military strategy, and a diplomate with the new elven king.  

Pirate's crystal conflict

In 1136 AD the Great Sea Civilization started to send emissaries to the land above the water, prompting Tana's Empire, the Hobgoblin empire, and the Lightfoot Kingdom to send their ships looking for the pirates.   All accepted, threatened by the end of their maritime commercial roads if they refused.

Articles under Tana's Empire



Cover image: Farewell by Greg Rutkowski

Ulfar Tana

94 AD 139 AD

After the human concquered the land of what would be Tana's empire, it took years for a warlord to claim the title of emperor. Ulfar managed to do so, and Tana's family became the rulers.

  • 94 AD

    100 AD


    Tana's Great Reunion
    Military action

    The humans, eager for more land to conquer after the era of dragons, marched west and south, facing the army of the elves and dragonborns. By the time those realized the violence that inevitably follows the humans, it was already too late. The eyes of the human leaders fell greedily on the prosperous lands of the elves and dragonborns. Tana's Great Reunion had begun and humans were here to stay.

    More reading
    Tana's Great Reunion
  • 100 AD

    129 AD

    13 Ivanneth

    The Age of Usurpation
    Military action

    After the humans conquered the land on the west, the warlord started to fight for the title of emperor, leading to years of inner wars.

    Additional timelines

Charles Tana

591 AD 637 AD

He was the most hated king of this country, show his picture to anybody, and you can almost be sure they will spit on it, but even if he wasn’t loved, he did bring the country to a greater good with his reform and helped the economy a lot

Adrien Tana

637 AD 673 AD

Charles Tana II

673 AD 701 AD

  • 694 V


    Theorie on "The power of Word"
    Discovery, Scientific

    More or less any creature, can poor his very soul into something to have an effect similar to casting a spell. This process ain't necessarily conscious, but is very demanding, both physically and mentally. This effect was first documented by wizard scholar in "The Curse of the common farmer" a book describing the ability of common folk, and other people lacking education or proper magic training, to achieve a certain degree of power, mostly taking the form of curses.

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Manael Tana

832 AD 1122 AD

Mother of the current, charles Tana III, she ruled for over 403 years before Charles took the power, Her power is much more contested by the people, but overall, even if she didn’t care as much for the people, she was doing her best in order for the country to go forward. Even after her departure as the queen of tana's empire, she continued to rule over Megami.

  • 887 AD


    Cration of the adventurers Guild
    Founding

    Jaskier Tourtefoin founded the Adventurers guild. The adventurers as we know them already existed, but he had the idea to create a structure grouping them. Soon, thanks to the usefulness of this grouping, and because of the achievements of the members of the guild, the influence of the guild spread.

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Charles Tana III

1122 AD 1134 AD

Tana Charles III, Emperor of Tana's Empire, 8th successor to the throne, regent beloved by the people, especially for these reforms on the taxation of water and cereals.

  • 1130 AD


    War against the Giants
    Military action

    The giant, forced into isolation on their island, had a new call for expansion. Adventurers were sent to investigate and ended up in large-scale combats. Quickly gathering local groups and forces against the threat, they managed to push the giant back to their island.

  • 1130 AD


    Holypertuis Portal break.
    Financial Event

    An entity, later found to be a higher vampire, stole the gem from Holypertuis portal linking the city to other planes. This paralyzed a whole section of the economy for days.

    Additional timelines
  • 1131 AD


    Death of "The king under the city"
    Life, Death

    The king under the city, a lich hiding in the undercity, was using its influence to sequester and kill spellcaster in Holypertuis. The reign of terror was stopped thanks to a group of adventurers.

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  • 1134 AD


    Peace with a Monster Village
    Cultural event

    A settlement of orcs, goblins, kobolds and other monsters alike was discovered in the highlander mountains, part of the duchy of High Zephyr. Quickly picking up a conflict with local authorities, please was finally possible thanks to a group of adventurers.

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