The Tavern - Private Quarters Layout
Each of the private quarters is 5 rooms; two sleeping rooms, a bathing room, a cooking and dining room, and a living space. There is also a small balcony which can be accessed through the living space, though guests who do not enter The Tavern from the Sandstone Tower cannot access the balcony as the magic which allows them to visit The Inn does not grant access to the rest of the city or the land surrounding it.
Alterations
Each room of the private quarters has some specially installed features along with the typical furniture
Master Bedroom:
- Queen sized bed
- Full sized mirror
- Writing Desk with a Spanreed connected to one at the front desk of The Tavern, as well as a never-ending jar of ink.
- Wardrobe of Storage (can hold an infinite amount of clothing or armor)
- A silver wire inlaid into the wall that acts like the alarmspell for the person who activates it
- A large window overlooking the Kubrajad Desert
- Two twin sized beds
- Wardrobe of Storage
- A silver wire inlaid into the wall that can be activated to cast the alarm spell
- A small window overlooking the desert
- A large wall of drawers that can each store 10sq ft. of food without going bad, and one that can cast the food part of create food and waterat a weight of 15 pounds, three times per day.
- An enchanted keg that can provide any kind of non-magical beverage upon request
- An oven that is enchanted to cast the create bonfirespell inside of it without concentration that will last until deactivated
- A sapphire gemstone in a chromium cage hanging over a bowl that can create water in an endless stream. There is a metal line of nicrosil inside the bowl that, when reached, will destroy any water that rises above it (a magical sink)
- A double door entry way that has a tin fabrial that can be activated to cast the spell arcane lockon the doorway that lasts until deactivated
- A set of hooks inside the door for hanging coats or cloaks
- A small bar top with 3 stools
- A table with 4 chairs
- A fireplace that can be activated to cast create bonfire inside of it without concentration that will last until deactivated
- Two large windows that look out onto the room's balcony, with a double door that can be used to access said balcony (guests who did not enter The Tavern from the Sandstone Tower itself cannot access this balcony, as the magic that allowed them to come does not allow them to leave the confines of the connected location). This balcony has a similar locking enchantment as the main entry to the quarters.
- A large table with two comfortable benches
- A table built into the wall with a pair of stools
- A gemstone and bowl combination similar to the one in the kitchen that can create water in a stream.
- A set of sapphire gemstones in a chromium lattice hanging at the top of a small, tiled room with glass walls and a glass door, with a drain at the bottom made of nicrosil that will destroy water that passes through it (a magical shower)
Type
Inn
Parent Location