Demesne Organization in Pandemonium | World Anvil
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The central province of Adinerado, a major trade hub and political power in its own right. This province administers the whole of the realm.


  1. King: Leader of the Province, head of the royal family.
  2. Preceptor: Leader of a Shire, and head of a greater noble family.
  3. Margrave: Leader of a Fief, head of a lesser noble family.
  4. Landgrave: Runs an estate, member of a royal or noble family, the aristocracy.
  5. Scribe: Serve at all levels of government, lesser aristocracy.


Their is an etiquette for interpersonal relations that is strictly adhered to. Verbal greetings among the elites are said in the order of honorific, position, title, family name, and given name. The peasantry follows the order position, title, family name, given name, and place of birth. The higher someone stands in society to the speaker the more of their name they must use.   Physical greetings are commonly a forearm grasp for nobles and hand shake among peasants. Clergy inclines their head with hands raised and military salutes with right fist over heart, left hand on weapon.   Most common pet is the cat, especially in cities and towns. Farmers and shepherds also keep dogs. Nobles keep hawks, falcons, and hounds for hunting.

Public Agenda

To protect and maintain its citizens and holdings. Pave, repair, and secure roads. Dig wells and sewage/ drainage ditches. Provide security from bandits and invasion. Build, maintain, and secure bridges and ports. Provide courts for high and low justice. Maintain birth/ death records and citizen rolls. Enforce construction standards on homes. Mint coins and catch counterfeiters. Ensure doctors and priests make their rounds. Ensure skilled labor jobs are filled (carpenter, smith, weaver, glazer, etc.) Guard against disasters such as famine, fire, flood, and disease. Provide a mill, either wind or water. Provide grounds and security for fairs.


The Pillars of the Crown fields four battalions for Demesne, mostly of spearmen. They are supplemented by an elite heavy cavalry led by the knights themselves and bowmen. Their more than 13,000 fighting men defend the lands and the people.    Their navy consists of fifteen three masted, 50 ft, clinker made ships, with square and lateen sails. Each carrying two squads of marines. Supplemented by smaller, single mast, lateen sail ships carrying a single squad each.


The Church of the Great Mother has a strong presence in these lands. Being in the center of the church's geographical area of operation brings strength to those who follow the church. While the proximity to Ban Isle does the same for the few Sartrix who make their home in this province. Some Einjar who reside within still keep to the Druid Circles, and yet others have converted. The Mauri worship their ancestors in home shrines.

Agriculture & Industry

Great farming estates produce wheat, oats, millet, barley, and various other grains. Green, red, and broad beans, cauliflower, cabbage, broccoli, radishes, beets, apples, pears, peaches, green grapes, hot and sweet peppers, various berries, and more feed this region and the neighboring ones.

Trade & Transport

Trade routes follow the river to the sea and return by land. River ships capable of carrying several tons make their way down river, while wagon trains make the return trip as merchants take their goods to market. Larger ships allow for trade with islands in the Sostaut Sea.


The quality of education varies from place to place, but in all areas, students are learning at the age of 7. This is true for both boys and girls. Where they learn is what varies. The wealthy send their sons and daughters to the neighboring noble courts to be trained by the College of Nobles. The poor mostly rely on the church, they teach academics Monday through Friday mornings and religious studies on Sundays after mass. Until the age of 14 they learn the basics of language and etiquette. After which point, they can choose a career path.   At age 14 students can begin the study of higher learning, starting with the liberal arts. Most major cities have universities, and many monasteries offer similar programs. Firstly, they learn the trivium of grammar, logic, and rhetoric. They learn the knowledge of things, an understanding of those things, and finally to express one's views on those things. After completing this three-year course, a student is granted a bachelor's degree. Then they learn the quadrivium of arithmetic, geometry, harmonics, and astronomy. This is to learn numbers in the abstract, numbers as they relate to physical space, numbers as they relate to time, and numbers as they relate to both space and time (motion). After this four-year course a student is granted a master's degree.   The practical arts are only taught in specific academies or by masters to apprentices. Law, medicine, and war are taught at the royal academy. And every major town and city has guilds regulating certain industries. The most common and most powerful are lumberers, wood wrights, joiners, bodgers, boat wrights, cart wrights, glazing, etching, moneyers, book bindings, and scriveners. Every profession can be governed by the guilds if there are enough of them in an area. One can begin their formal training at the age of 14, with nothing more than a formal education in language and etiquette.


Paved roads crossing its entirety facilitate the movement of both goods and its armies. Walled towns and villages dot the landscape with protected docks and harbors along the Arresadi. There are several major bridges operated by the Demesne to protect river crossings and water mills along the river. And wells and drainage ditches for those with no river access. The courts exist for both high and low justice, to maintain birth and death records, mint coinage and catch counterfeiters, and provide grounds for fairs.
Geopolitical, Province
Government System
Monarchy, Constitutional
Power Structure
Feudal state
Economic System
Palace economy
The capital city of Claldes rules from afar. Upriver, there is the large town Atalluyar. With two downriver, Catresgad and Egrodes. With long stretches of untamed frontier in between.
Common coinage is that of Adinerado. There are four denominations regardless of material: usually steel, copper, silver, and gold. The dinar (1), tudin (2), thrudin (3), and denier (4). The value of the metals is .05 for steel, 1 for copper, 20 for silver, and 320 for gold.
Legislative Body
Among other powers, the College of Nobles of Adinerado proposes all laws, regulates provincial and foreign commerce, and controls taxation and expenditures. The gentry rule most of the land, City Councils rule each individual city in much the same way. The noble houses each have representatives in the councils, chosen by the heads of said houses. The King must sign any law for it to be passed locally.
Judicial Body
High crimes go before the Kings Court in Claldes. Local Noble Courts adjudicate Mid crimes punishable by fines, serfdom, mutilation, or confinement. Lower courts adjudicate Low crimes punishable by fines, serfdom, or mutilation. If a noble is brought to court they face a triumvirate of magistrates, each holding equal or higher rank than him.   Noble courts convene semi annually, around the equinoxes. Lower courts convene the day of a full moon. Those awaiting trial can be confined in a cell within a tower, under the watchful eye of the constable or marshal, until they are brought before the magistrate.
Executive Body
The King has near complete authority within the province to enforce the law. Knights appointed by him to lead the Pillars of the Crown ensure his decrees are followed.
Official State Religion
Parent Organization
Official Languages
Related Traditions
Related Species
Related Ethnicities


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