Rayas Geographic Location in World of Naru | World Anvil

Rayas

Climate & Geography

Rayas is an island continent surrounded by vast and often restless seas, most of the land forms the core of the continent with several groups of close by islands making up the rest.   The general climate is warm temperate for much of the year although some southern regions see additional heat brought in from wind currents. The mountain ranges in the south serve as an effective barrier for the rest of the continent to enjoy a stable weather pattern with four distinct seasons.   The most northwestern areas of Rayas are a freezing expanse thought to have been brought about by some cataclysmic event long ago. Small islands to the far north and west do not exhibit the same cold nature suggesting it is a much more localised climate.  

Regions & Inhabitants

Over time distinct regions have formed across the continent, mostly reflected in politcal power and influence the largest settlements hold. There are now thirteen of these each with their own borders, ideals and laws.   Nearly all larger settlements are noticeably mixed in terms of the species that live there, through millennia of migrations and travel. Some smaller villages or encampments may heavily or exclusively feature a dominat species.  

Governance & Law

While there is no continental force in charge, there is a sort of common code of etiquette that is widely accepted in an unofficial capacity. Landmarks and other locations that fall under a certain domain are also usually the responsibility of the settlents close to it to maintain and service if they so choose to.   Every year, a meeting of the Rayan Circle is held where officials and leaders from all regions are invited to take part in discussions, treaties and trade deals.  

Economy

You will usually find settlements around valuable resorces and these are traded between locations using some well established trading routes, however, these still present dangers so from time to time items can become very seasonal in availability. Each place has it's own version of currency although gold, silver and copper are widely interchangable, sometimes a trade may give you more value for money in certain locations.  

Culture

Most locations have varied cultures and religions and bring with them a host of rooms designed to accomodate everyone to the best of their ability. You'll commonly find rooms for prayer and rituals as well as celebrations throughout the year of the various cultures and thier holidays, ceremonies and festivals.
Parent Location
Naru
Estimated Area
128,700 sq. miles
Civilized Population
617,800
Population Breakdown
Human (50%)
Elf (13%)
Dwarf (9%)
Orc (4%)
Halfling (4%)
Gnome (3%)
Half-Species (2.5%)
Tiefling (2.5%)
Dragonborn (2.1%)
Genasi (1.8%)
Goliath (1.7%)
Goblin (1.6%)
Hobgoblin (1.2%)
Tabaxi (1.1%)
Bugbear (1%)
Firbolg (1%)
Aasimar (0.15%)
Kobold (0.1%)
Kenku (0.05%)
Triton (0.03%)
Aarakocra (0.03%)
Gith (0.03%)
Centaur (0.02%)
Minotaur (0.02%)
Tortle (0.02%)
Automaton (0.01%)
Fairy (0.01%)
Lizardfolk (0.01%)
Satyr (0.01%)
Other (0.01%)

Comments

Please Login in order to comment!