Throughout your adventure, you will encounter downtime which is essentially time your characters have to themselves to learn new skills or better their understanding of an existing one. You'll be told when you have downtime opportunities and the amount should always be tracked by the player so you don't miss out! The maximum amount of downtime your characters can have in a 24hr period is 8 hours which equates to 1 session of downtime, if your character had 4 hours it would be equal to half a session and you'd need to wait till you had enough for a full session to use it. A full session of downtime usually means you roll on a table to see if you get better at a skill or remain the same.
|0 - 10
|11 - 20
|21 - 30
|31 - 40
|41 - 50
|51 - 60
|61 - 70
|71 - 80
|81 - 90
|91 - 100
Learning a proficiency
This will require access to items, people or locations that benefit the proficiency you are wishing to learn.
Learning a new language
You will need considerable resources of the language you wish to learn as you attempt this task. If you have assistance from a creature fluent in said language you may have advantage on the roll.
Learning a feat
This is a tricky undertaking and as such rolls will be made with disadvantage, you will also need access to a scenario that lends to learning your chosen feat.
Upgrading a skill
Each skill can only be upgraded once in this way. A creature may assist you and give you advantage if they have over 20 in the relevant ability score.
Adding additional spell slots
Each level of spell slot can be increased once in this way. A creature may assist you and give you advantage if they have over 20 in their casting ability score.
Increasing a points system maximum
This is a hard undertaking and unless aided by a creature using the same system, rolls are made with disadvantage.
Learning a bonus action
This requires some knowledge or aid depending on the skill you want to try and learn.
Kits, tools and packs
Using these kits you can become a master of them. Once you are a master you may double the proficiency bonus once per day.
Time based downtime
This is a stationary task usually requiring fire and a specially treated potion bowl, exact recipes and instructions are different for each individual potion as well as the amount of time it takes to brew.
To enchant you must possess magical ability or learn how to do so, you must also be able to cast the spell you are trying to enchant upon an item. A basic formula for enchanting is as follows, using n as the spell level: n x 3 days or triple the spell level in days (this value is referred to as the base result or b later). The size of the object being enchanted (s) can impact the time taken as well. The value for object sizes are as follows, -0.3 for a small item, 0 for a medium item, 1 for a large item, 2 for a huge item and 3 for a gigantic item.
To work out the total days based on the above you take the base result (b) multiply it by the size modifier (s) and add the base result (b) again. This would look like this in a formula.
Number of days = base result+(size modifier*base result) OR b+(s*b)
If you have a potion of raw magical energy you can speed up this process depending on the number of potions used (p) but no matter how many potions are used the enchantment takes a minimum number of days equal to the spell level to complete. For each potion used in this way make an arcana check based on your own spell DC, on a success reduce the number of days by 1d4 days and on a fail nothing happens.
As long as you can get the required materials and tools you can try to craft any mundane items. A series of checks will determine the overall quality of the item.