At the behest of the king, four adventurers ally together and set forth from the Kingdom of Vasera, in hopes of finding the wizard Matrius and that he may hold the key for relieving a 50-year drought.
At the behest of the king, four adventurers ally together and set forth from the Kingdom of Vasera, in hopes of finding the wizard Matrius and that he may hold the key for relieving a 50-year drought.
Leopold Octavius hires a group of adventurers to investigate rumors of a haunted abandoned mine and secure it in exchange for a share in the profits.
The avowed of Candlekeep send a troupe of hired adventurers to investigate the story of a peculiar book recently acquired by the library, containing rumors of travel between the planes.
Four childhood friends, now adventurers living separate lives, return to their hometown in time for the Harvest Festival.
A group of six adventurers answer the call for an interview at Octavius's Mock Dungeon.
A party of adventurers deliver supplies and stage a daring rescue in the mountains of the Spine.
A party of four travelers, each attempting to travel from Hartsport to the Crosswind Sea, have their travel plans put on hold as a mighty tempest arrives to shore.
A party of five adventurers answer a call for help from a farmer near Stagshead to investigate a rogue group of goblins they believe to be the culprits of some missing horses. The investigation pits the party against two rival Lich lords with unusual curses bestowed upon them.
Three adventurers moving along the abandoned mountain pass between Deep Hollow and Panrim attempt to stay in a very suspect creepy mansion in the ruins of Jetawan.
The Siege of the Lich's Tomb refers to a conflict that occurred in the year 1106. Following a significant earthquake that struck the Deer Valley region of Talevir, the Lord's Alliance was made aware of a cave-in, exposing new entrances to the tomb of the lich, Zeek.