Aladdin the Paladdin

Aladdin was a Half-Orc Paladin active in Talevir around 1106. Aladdin was a particularly accomplished warrior, best known for his particularly effective cavalry charges. It is said that Aladdin's bond with his steed, Crusher, was so strong that the two could literally read each other's minds. Before making his way to Talevir, Aladdin grew up in the Orc capital of Gralthoom in the south of Kephal.   By the year 1106, Aladdin found himself taken up in an adventuring party based in Stagshead in Talevir.  

SIEGE OF THE LICH'S TOMB

 
The orc rushed up to Aladdin and Crusher. The final mistake he would ever make, Aladdin would later note. A fair blow from the orc's great sword solidified Aladdin's course: smite. Crusher turned his attention to the orc, giving Aladdin's sword the path forward. At the top of his sword's arc, flames and dazzling light erupted from the weapon, burning brighter and more brilliant as it came down with the force of the gods upon the intruder. As the light faded, the orc tried to stand, but the hooves of Crusher came down upon him and slammed him back to the ground for the last time. This was not the first assailant the duo had destroyed. It will not be the last.
    Following a significant earthquake in the Deer Valley region of Talevir, the Lord's Alliance summoned Aladdin's group of adventurers and tasked them with the job of securing the Tomb of the Lich Lord, Zeek. Once at the tomb, the adventurers found that the tomb's defenses were seriously compromised. The six adventurers bravely fought off waves of attackers that were attempting to obtain Zeek's phylactery. The party successfully defended the tomb until the Lord's Alliance was able to round up a large force of mages and alliance members to help re-seal the tomb.   Not much is known of Aladdin's later adventures at this time.
Class: Paladin
Race: Half-Orc

Played by: Ken R
Children

Affiliated Adventurers

Samson Hayes
Gec Fan
Urigwen
Maul
Dolf Aldercross

Comments

Please Login in order to comment!