The kingdoms of Hârn are complex structures, made up of webs of alliances, betrayals, secret societies, religious organizations and individual lords struggling for power.
The Kingdom of Kaldor is stable and well-governed following the traditional principles of feudalism and chivalry. However, the King is old and frail and has no clear heir.
A plutocratic state misgoverned by a Republican Senate.
A feudal kingdom in western Hârn where nobility rule by force and the dark churches thrive.
This is a very unstable realm with 8,000 rowdy and ungovernable Ivinians dominating 65,000 rebellious Jarin.
The rich Mountain Kingdom of the Dwarves.
Parts of the world that not with the Harnic Island.
The Kingdom of Kanday has a tradition of a peaceful and enlightened rule, but foreign relations are another matter.
Also known as the Wizard's Kingdom famous for its magic and strange events.
Hârn is home to a diverse collection of Barbarian nations. Some are dangerous and powerful while others are on the verge of extinction.
The Orcs of Hârn also called the Foulspawn, Goblins or Gargun found many settlements, many grow into large colonies.