The Elven Kingdom is a vast territory that encompasses thousands of miles of forest and is said to be the oldest in the world, the birthplace of life for both animals and plants. In this land, the many types of
Elves stand as guardians of the forest against the
Orcs of the mountains and the
Giants of the north. Most are welcomed through these borders as long as the rules of the land are observed strictly, the
Elves have a love for their trees and the animals that live under their leaves. Any that would seek to destroy nature is unwelcome, the forest is sacred to the
Elves and they have no need for massive cities or to harm the forest because they are able to live alongside it seamlessly.
This area is ruled by a man named
Eladithas Cystenn, known by reputation and self-proclamation as the Maestro because of his renowned ability with music and as an enchanter of demi-level proportions. He is known for his intense love of music, the forest, and the traditions of his people that date back many thousands of years. Those not welcome in the forest are not dealt with kindly, it is the fastest way to see the darker temperament of a normally carefree and hospitable people. Despite this, he believes in decentralized power and lets individual areas of his Kingdom mostly self-govern.
The Elven Kingdom is the center of all things magical on the
Northern Continent, having established the first Academy of the Arcane and the first historical archive founded by mortal races. The forests are vast and expansive, full of dangers that hone the skills of those who live there and create a people that are adept in everything that they do. The outer edges of the Kingdom lend themselves to
Elves that would live alongside the land as
Rangers,
Druids,
Barbarians, and
Hunters of incredible renown that have stood for centuries as independent communities. The center of the Kingdom holds vast amounts of knowledge and arcane power, the
Unending Scroll being the oldest establishment of magical teaching among the mortal races. Because of the forests and the magic academy, this place has become a testing ground for those who wish to hone their skills whether it be arcane power, navigation, or martial prowess. The areas near the
Spine of Kallex are known for a variety of monster and Orc tribes that hide themselves within the expansive mountain range.
Fey creatures are often known to visit this area, the age of the forest is thought to be far older than that of any living creatures in the world. In fact, some even choose to make this region their home and most of them are good in nature which creates sheltered areas and blessed glades that are safe for all that love the forest. Regardless of how powerful the
Elves or other residents in the area are, travelers can quickly find themselves outnumbered or lost in the more dangerous parts of the forest, even travelers who think their heritage dictates they should be at home in the vast forests should take care. Even with these dangers, the
Elven Forest is beautiful and vast, home to plants and creatures that are vital for potions and their components, and they serve to sustain the livelihood of thousands of
Elves in more ways than anyone could imagine. The forest is vital to the lives of the entire Kingdom, the animals and plants that live within it are connected to the inhabitants and the
Elves live in a way that revolves around caring for the forest.
Demographics & Territory
The population of the Elven Kingdom is quite diverse due to the size of its borders and the prominence of the
Unending Scroll as a magic academy and a center of knowledge. Various
Elves make up 60% of the population, though subspecies of
Elves including
Silver Elves are all simply reported as Elf.
Humans are a prominent part of the population comprising 10% which is mirrored by
Ursakin that are found mostly throughout the area around the
Spine of Kallex. Another 10% are reported to be various species of
Avians that come to and from the
Unending Scroll to conduct errands, mail carrying, and map creation requests. The remainder is composed of
Dwarves,
Halflings, and various
Animal Kingdom species.
The Elven Kingdom is broken up into four major areas, each with its own government structure that unites under the banner of the Elven Kingdom. Many of the villages and settlements towards the mountains and the outer areas of the Kingdom are transient and
Quick Facts
Population Breakdown
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occupied by
Elves that move with the seasons. The Northern border is comprised of several outposts and a mountain fortress controlled by a
Paladin Order, the
Knights of Yggdrasil, and the center of the Kingdom is where highly developed Elven towns and cities become permanent establishments. These towns are unlike any other in the world because of how the
Elves build their homes and live in tune with nature. Unlike how other species harvest natural resources and shape them into architecture and tools, anything made of wood, earth, or living material is grown in a certain fashion with a mixture of ancient practices and magic.
Elves reside in living cities that provide bioluminescent light to their denizens. It is uncommon for fire to be used here as hearths are powered by water that is circulated deep under the ground, bringing warmth up and heating stones and metals from underneath.
Flare Steel has also become quite popular for heating the bottoms of hearths during dry seasons or areas where this method is not as available. However, many travelers will never see these settlements unless they are wise to the tricks that
Elves use to hide their settlements from monsters. Those who have ill will towards Elven settlements or have never visited a particular settlement will find their senses dulled and simply wander past Elven cities without ever knowing that they are there. The larger or more important the city, the stronger this effect, with some describing the act of trying to locate the capital as hearing an entrancing melody that leads them astray for days of travel. This enchantment has been known to fail against those who are powerful magic users or masters of navigation in the outdoors, though it can present difficulties to even the most experienced adventurer.
Elven King Insignia
by
RiverFang
The symbol of the
Elves is a musical note only found in their culture dating back to before the formation of the
Kingdom. Long has fascination with magic and music existed in their culture. These two things are often synonymous as interests and pursuits for
Elves and serve as a unifying interest among their peoples. For that reason, the Elven Nobility have always been trained to become masterful composers. Music holds great importance to them as a means of tradition, communication, magic, and even education. The meaning of this particular note is to hold a note for 6 counts in a four-beat set of sheet music with an understanding to strike the same note in a higher octave on count 3 of a four-beat count.
Military
The
Elven Military is the largest on the continent due to its organization and method of procuring conscripts. Enlistment in the
Elven Military is required according to someone's lineage and as a repayment of certain criminal charges. Each lineage in the Kingdom is required to provide a hundred years of service for each generation and household. This is considered a way for the younger generation to move around the Kingdom, gain crucial life experience, and gain a substantial income in order to travel outside of the Kingdom or start businesses. It is common for
Elves to make a career out of their military service resulting in highly experienced upper ranks of the various branches.
The
Elven Military is organized into six brigades, most of which are aligned by region and mission. These brigades have specializations that allow them to leverage the various peoples within the nation from
Archers, to berserkers, to defensive magic users. The most renowned brigade within the military is the
Thayalin who are the progenitors of battlefield magic, or as it is known in other countries, Arcane Artillery. They have the ability to shape the battlefield with highly destructive long-range magic to inflict incredible damage from relative safety. This supports ground troops and enables offensive operations in a deployed posture ahead of built-up structures without sacrificing the safety of troops in the open.
Foreign Relations
The Elven Kingdom has diplomatic ties heavily related to natural resources and magical knowledge. They often export skilled
Mages and have recently begun to open up teleportation circle travel between large areas, at this time it is heavily regulated. Their ties reach far throughout the world, as many
Scholars are of Elven descent and take to traveling to pursue various forms of knowledge on behalf of the
Unending Scroll. Due to this, they have ties to large population densities that enable them to export their expertise on large scales in terms of magical engineering and enchantments. Their relations are long-standing and enduring, often weathering several hardships and maintaining neutrality in political conflicts as they seek to have good standing with various peoples.
The Elven Kingdom lies at one end of the
Great Tunnel, this acts as a highway from the west side of the continent to the east side though it is not as heavily used by
Elves as it is by
Dwarves.
Elves generally dislike traveling underground, they also have relationships with surrounding nations that necessitate above-ground travel. Their trade caravans can be large and often span many months or a few years in some cases, though they always are well supported by
Mages.
The Elven Kingdom keeps representatives in every country on the
Northern Continent, save the
Cradle due to a lack of interest in their magic. They have representatives in the major cities on each of the islands in the
Zóni and even one in the
Fire Islands that is painstakingly preserved. Their presence on the
Southern Continent is more limited but prominent in large cities throughout the
Sunset Fields, the
Crumbling Wall, and
Ocean's Edge. These are convenient for the Elven Kingdom to maintain due to the nature of their export requiring little in the way of goods and more in the way of knowledge and cultivation of key materials with occasional shipments from the kingdom itself.
Government Bodies
The government structure of the Elven Kingdom is highly localized and based upon delegation of power. There are four major political areas that the kingdom recognizes: the
Outlands, the
Northern Outposts, the
Deep Forest and the
Elderwood. These political areas have their own laws, councils, and grasp of local government but they are united under the banner of the Elven Kingdom.
The Outlands
The heavily forested areas surrounding the Kingdom's borders are governed locally by matriarchs who preside over families and large groups. These
Elves often move, they live in tune with nature and move throughout the forest depending on the season. There are laws shared by them that have been set by the Kingdom but they are few in number.
Each group is autonomous and able to set their own customs, laws, and councils. The
Elder of each group will occasionally meet for a council of the
Outlands. Generally, a single family will act as the leadership for a given group of
Elves in the
Outlands and this responsibility will pass from generation to generation. This usually is convened to settle disputes between different groups in the
Outlands or during a time of war.
The Northern Outposts
The
Northern Outposts are controlled exclusively by an order of
Paladins that was originally founded to hold the border against the dangerous
Giants of the north. This order holds the line of the forest that touches the
Neither Tundra and has several outposts along the border to keep diligent watch over threats. The densest population of this area is contained at a mountain fortress near the base of the
Spine of Kallex, not far from the
"Metallic Council". Here the citizens are protected by high walls and well-trained
Fighters Who have been seasoned by gruesome enemies and long winters.
The northern border of the Elven Kingdom is safeguarded by a
Paladin Order, known as the
Knights of Yggdrasil, that has stood for thousands of years. During the early days of the Kingdom, they were established as a safeguard against the
Giants of the north. Law is enforced by the Order here, the will of the Elven King is a prominent driving force in the establishment and proceedings of the Order. Despite this, they are mostly autonomous and center their efforts on protecting the people of the area from long winters and fierce monsters that wander down from the mountains.
The Deep Forest
In the deeper areas of the forest that comprise a large portion of the central Kingdom, you can find Elven towns and cities, often shrouded by magic so that violent entities do not wander into their midst. These areas follow a rule similar to that of city-states that are led by a religious leader, these leaders form a council that presides over the larger area and has representation in the
Elderwood's courts. These religious leaders comprise a council of churches across the Elven Kingdom and have established well-known places of worship even beyond the borders of the Kingdom that provide refuge to the afflicted and the cursed.
These towns hold the majority of the Elven population, as such they have the most representation to the King and also pay the majority of taxes. Most goods from the Kingdom come from Elven cities where craftsmen of traditional skill and magic are able to shape the elements of the forest to accommodate their needs. Despite holding a large amount of political influence, the
Deep Forest holds almost no power in international affairs and during times of war they will act as refuges, pushing far beyond the limits of their own cities. The religious leaders in these cities have full authority to enact laws that do not contradict those from the
Elderwood and pursue justice through a system of order.
The Elderwood
This is the center of the Elven Kingdom and the capital proper. A grand city,
Alfensil, holds the oldest tree in the Kingdom at its center. This tree houses the
Unending Scroll and its upper branches house the royal palace of the Elven King that allows him to gaze across even the top of the
Spine of Kallex. Here the King rules through the use of the nobility and his courts as an absolute monarch.
The King has the ability to declare laws, levy taxes, pardon people, and various other functions of high-level government. However, the current King is often more concerned with his pursuit of magical knowledge and often appoints nobility or governors to manage things on his behalf. The only law-making ceremony that he still heavily participates in is called the
Ten Year Review. During this, the King and his advisors review every decision, law, decree, and outcome that has come to pass in the last decade. Time dilation magic is used to facilitate this process and condense it to the span of one day in the regular world.
Dr Emily Vair-Turnbull
Great article. I always love your overviews of your kingdoms. I am now very intrigued by Eladithas Cystenn. He sounds like a very interesting leader.