The Elven Kingdom is a vast territory that encompasses thousands of miles of forest and is said to be the oldest in the world, the birthplace of life for both animals and plants. In this land, the many types of Elves stand as guardians of the forest.
The Fearsome Maw is a megacity state that covers a large portion of the island of Ullindar. The federation controls the entire island. Most of its population is focused in the city-state, with smaller towns, ports, and farming communities.
The Cradle is a group of tribes and communities that unite under a single Shaman just north of the Human Empire. This area has dispersed populations that live in communal villages, rural towns, and large ranches that cover acres of rolling hills.
The Dwarven Kingdom is a subterranean country, cities, and towns just below the surface of the Timbers of the Furnace. The Dwarven Kingdom has a few small towns on the surface but the vast majority of the population lives in mines, caverns, and cities.
The Human Empire is a vast territory that encompasses the entirety of the Great Plains, a grassland that covers thousands of miles. In this land, high walls stand amidst the tall grass to keep out both Goblin raiders and carnivorous Dinosaurs.
Coastland is an area with lush forests and acres of farmland, geographically the area is called the Little Greenwood. The forested areas are more prominent in the west and the north with a variety of megafauna that is mostly peaceful.
A silent bounty hunter, Zanus travels the Northern Continent, completing marks that others are afraid to take. His brutish fighting has won him many battles, something that often makes people assume he is a solider, not a simple bounty hunter.
A harden Dragonborn warrior of the Underdark, Smaug chose to leave his life as a soldier to become an adventurer and find the next thing that would challenge him. His goal was to save the peoples from the horrors that live in Isekai.
A weather-worn sailor, Raiden Jax is always ready to either take charge or win a fight. His name and his skills are known across Isekai, whether in or out of port.
The Insignia of the Fearsome Maw has seen an immense amount of debate throughout its lifetime, with the finality winning out only in the recent era in the wake of the war. Though it is the picture of equality, it favors none and is perhaps the most heated topic of debate in snide political talks. The likeness of a Dragon is the symbol chosen to represent the country in honor of the lineage of those that call it home, however, depending on the sector of the city the likeness of the Dragon is changed to reflect that sector's heritage. In the sector where Red Dragonkin live, the insignia is that of a Red Dragon and the likeness is changed for each sector. Despite this, the unified insignia put forth by the council shows a single likeness that is voted upon at the start of each century and campaigned for based on the achievements of each sector. The insignia of the current age is that of the Green Dragon, championed and won through the political achievements of the sector belonging to the Green Dragonkin who were the first to establish ties with Fire & Gold, Inc., ushering in substantial opportunities for the country as a whole.
As Generals are often found in most militaries of the world, a similar shield is worn by all. These shields are normally found on pauldrons or other easily visible pieces of armor and are emblazoned with the insignia of their country or kingdom.
The symbol of the Cradle is the heated iron shoe. Much of their culture and commerce revolves around the herds and animals that they have raised over the vast years in the north. When the Removal of the Weak occurred among the hierarchy of Giants, the Clay Giants were initially branded as a target of oppression among their stronger kin. Despite having a high intellect, their status fell to that of Trolls and Ogres in the hierarchy which remains a source of contention. When the Clay Giants carved out their own expertise in the world, they always displayed their symbol as a heated iron shoe to symbolize the ire and drive that they felt to become something more after being trampled upon. The holes symbolize the 8 prominent clans that helped to tame the wild north and create the borders that are known today. The Runestrike Seers are not counted among these and are instead said to be the shoe itself that binds the clans together. This symbol can commonly be found on currency, chests, crates, and other surfaces that can be carved or engraved when it leaves their country as an export.
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