Feat List

This is a complete list of all feats, divided into their appropriate sections (relevant for some feats and abilities such as the Guild Magic feat and Grant Ability spell). The feat requirements are listed next to the feats.  

Starting Feats

 
Major Feats
  Fortuitous Birth - May not gain feats from Cultures or Guilds and must be taken at character creation (counts as 2 feats)   Orphanage Trained - Must be taken during character creation   Favored Arms   Mutation   Master of Weapons - No Spellcasting (use of the Alteration Magic, Summon Magic or Guild Magic skills).   Spirit Shunned - No Spellcasting (use of the Alteration Magic, Summon Magic or Guild Magic skills).   Cavalry Training   Pet   Wildshape   Divinity- Have not taken Smug Intellectual, Lucky Bastard, or Performance Magic   Smug Intellectual- Have not taken Divinity, Lucky Bastard, or Performance Magic   Performance Magic- Have not taken Smug Intellectual, Lucky Bastard, or Divinity   Lucky Bastard- Have not taken Smug Intellectual, Patron Bound, Divinity, or Performance Magic   Patron Bound  
Minor Feats
  Chonky Baby   Strong   Agile   Smart   Wise   Charming   Tough   Focused Skills    

(Alternative) Magic Feats

 
Major Feats
  Artificer (Replaces Smug Intellectual feat) - Spirit Scripter or Spirit Shunned feat, Focused Skill (Craft)   Spirit Scripter - Focused Skill (Guild Magic or Alteration Magic, and Enchanting)   Self-Experimentation - Focused Skill (Alchemy)   Dwarf Mage - Any Pool   Bannerperson  
Minor Feats
  Craft Wondrous Item   Methodical Artificer - CL 7   Master Artificer - CL 10   Banner Knight - Cavalry Charge and Bannerperson   Banner Guard - Bannerperson, CL 5   Banner Fighter - Bannerperson   Banner Maker - Bannerperson, CL 5   Master Banner Maker - Banner Maker, CL 7   A Banner for Every Occasion - Bannerperson, CL 7   Poisoner - Self-Experimentation   Bombchymist - Self-Experimentation   Combine Potions - CL 3   Speedy Mix - CL 5, Self-Experimentation   Master Alchemist - CL 7, Self-Experimentation   Twin Mage - Dwarf Mage   Stoneborn - Dwarf Mage (have not taken Twin Mage and no Spellcasting)  

Patron Feat

- These all require the Patron Bound feat  
Major Feats
  Patron of War - Patron Bound   Patron of Wisdom - Patron Bound   Patron of Intellect - Patron Bound   Patron of Rage - Patron Bound   Patron of Death - Patron Bound   Patron of Shadows - Patron Bound   Patron of Nature - Patron Bound  
Minor Feats
  Avatar of the Chthonics - Patron of Death   Avatar of the Nameless - CL 5, Patron Bound   Avatar of Intellect - Patron of Intellect, Focused Skill (any Sciences skill)   Avatar of the Moon - Patron of Wisdom, Patron of Rage or Patron of Nature   Avatar of Sentients - Patron Bound, CL 3   Avatar of Night - Patron of Shadows , CL 9, do NOT have Patron of War   Avatar of the Green - Patron Bound, CL 3  

General and Pool Feats

  • All are Minor Feats
  • Surreptitious Casting   Chonky - Constitution Score 14 or higher   Extra Chonky - Chonky   Physical Specimen   Mental Specimen   Nerd - Focused Skill (any Society Skill)   Jock - Focused Skill (any Exploration Skill)   Knowledge Specialist - Focused Skill (Social Sciences, Physical Sciences, or Life Sciences)   Combo - Deadly Maneuver   Chain Combos - Combo   Unique Attack - Focused Skill (any Combat Skill)   Unique Perspective - Focused Skill in each of the three skills   Unnatural Ability - CL 3, Focused Skill in the skills mentioned.   Mighty Archer - Focused Skill (Bows)   Reactive - CL 2   Dimensional Combat - Farstep or Metal Flight (using Iron and Lead together) Dwarf Magic ability, CL 5   Pet Stable - Pet   Master Pet Trainer - CL 7, Pet Stable   Cavalry Charge - Cavalry Training   Unicornback Archery - Cavalry Training   Cavalry Scout - Cavalry Training   Increase Pool - Divine, Intellect or Luck Pool   Enchant Wondrous Item - CL 9   Clan Mistress - CL 10, must be 30 or older, must be a woman, must control or have founded a settlement  

    Spellcasting Feats

     
    Major Feats
      Spellcaster   Guild Magic - Focused Skill (Alteration Magic or Guild Magic). Smug Intellectual feat.   Guild Sister - CL 3 and Guild Magic feat   Guild Mage - CL 7. Guild Magic feat   Guildmistress - Guild Magic feat, CL 12.  
    Minor Feats
      Learn Spells - Ability to Cast Spells   Spell Focus - CL 3, Focused Skill (relevant skill)   Quick Cast - Focused Skill (Guild Magic, Alteration Magic, and Summon Magic) or CL 3   Quicker Cast - CL 5   Rapid Cast - Quick Cast or Quicker Cast and CL 8   Spell Modification - CL 2, Focused Skill (Alteration Magic, Guild Magic or Summon Magic)   Technical Spell Modification - CL 3, Focused Skill (Alteration Magic, Guild Magic and Summon Magic)   Metamagic Specialization - Spell Modification or Technical Spell Modification, CL 4   Metamagic Mastery - CL 6, Metamagic Specialization   Combine Spell - Smug Intellectual   Greater Combine Spell - CL 9, Combine Spell  

    Combat Feats

  • All are Minor Feats
  • Far Shot - Focused Skill (any ranged weapon)   Accurate Fire - Focused Skill (any ranged weapon)   Covering Fire - CL 2   Overwatch - Maneuver Specialization   Dead Aim - Focused Skill (a skill used to make ranged attacks)   Rapid Shot - CL 2, Focused Skill (any ranged Attack Roll skill)   Rapid Reload - CL 2   Sniper - Focused Skill (any skill used to make ranged Attack Rolls)   Spray - CL 3, Focused Skill (any ranged weapon)   Hurtful Attack - CL 5   Vicious Attack - CL 10, Focused Skill (relevant skill)   Brutal Attack - CL 15, Focused Skill (relevant skill)   Improved Critical - CL 4 and Master of Weapons or Favored Arms   Additional Attack - CL 5 (the requirement increases by 5 CL each time the feat is taken)   Sneak Attack - Focused Skill (sneak, perception, sleight of hand, or life sciences)   Precision Attack - CL 3 and Focused Skill (One-Handed Weapons, Crossbows/Firearms, Investigation, Life Sciences, Social Sciences or Perception)   Improved Sneak Attack - CL 7, Sneak Attack and have not taken Precision Attack   Ambidextrous - Focused Skill (any Combat Skill)   Armored Tank - Focused Skill (defense)   Weapon Focus - CL 2, Focused Skill (in the relevant skill)   Weapon Specialization - CL 4, Weapon Focus   Quick Draw - CL 3   Shield Bash - Focused Skill (defense)   Armor Breaker - Focused Skill (any melee weapon skill)   Combat Expertise - Focused Skill (Defense)   Combat Reflexes - CL 3 or Focused Skill (polearms)   Power Attack - Focused Skill (any Attack Roll skill)   Maneuver Specialization - CL 2   Maneuver Mastery - Maneuver Specialization   Ranged Melee Mastery - Focused Skill (Ranged Melee)   Deadly Maneuver - Maneuver Mastery   Dirtier Trick - Maneuver Mastery (must have taken Dirty Trick as one of the three maneuvers)   Cleave - CL 2, Focused Skill (any Combat Skill Group skill)   Whirlwind Attack - CL 6   Bleeding Attack - Focused Skill (any Sciences skill)   Greater Bleeding Attack - - CL 7, Bleeding Attack

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