Technical Spell Modification
Requirements- CL 3, Focused Skill (Alteration Magic, Guild Magic and Summon Magic)
Grants access to the following metamagic. Using metamagic takes no additional time, but has an additional PP cost and increases the spell failure check DC by 5+ each additional PP spent (before feats that lower the cost).
Bouncing Spell (2+ PP)- If a target of the spell succeeds at its save or opposed check, the spell will “bounce” to the nearest available target, which immediately removes 1 PP each time after the first. This will continue until a target fails or the player runs out of PP (in the Pool first used to cast the spell).
Echoing Spell (3+ PP)- A single-target spell instead hits at least 2 additional targets (+1 for each additional PP spent)
Delayed Spell (1-2 PP)- Delays the effects of a spell until a predetermined time (can be in rounds, minutes, etc). Costs 2 PP if it is delayed 10 minutes or more.
Triggered Spell (3 PP)- Cast a spell on a surface or object and define the triggering circumstances. Once the trigger circumstances have been met the spell goes into effect.
Contagious Spell (5 PP)- Cast a targeted spell with a Save. Any creature that passes within 5 ft of the target while the spell is in effect must also make the save. If they fail, they are also impacted by the spell (any duration restarts for them) and also can pass the spell along to others. This may happen for as long as the first creature affected by the spell is still suffering its effects.
Permanent Spell (10 PP)- Make a spell permanent. There are some limitations to this.
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