Master of Weapons
Your character gains 4 Combat Skills as a Focused Skill and you may Crit with any weapon below natural 20s (if the weapons crit range allows).
If this feat is taken, the player may not take Smug Intellectual, Divinity or Performance Magic feats, nor may they cast spells. They may still do Dwarf Magic, Patron feats, or Spirit Shunned to get magic effects.
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