Spell Modification
Requirements- CL 2, Focused Skill (Alteration Magic, Guild Magic or Summon Magic)
Grants access to the following metamagic. Using metamagic takes no additional time, but has an additional PP cost and increases the spell failure check DC by 5+ each additional PP spent for each modification used in the spell.
Lingering Spell (1+ PP)- Spell that is instantaneous lasts for 1 round, all other Spell duration doubles for each PP spent. Spend more PP to continue doubling duration.
Extend Spell (1+ PP)- Spell increases by one range size (self to touch, touch to 15 ft, 15ft to 100 ft, 100 ft to 1000 ft) per PP spent.
Empower Spell (2+ PP)- Either increase the damage dice by one size orincrease CL by 2 when calculating the effects of the spell (can increase this by 1 for every additional PP spent) .
Maximize Spell (5 PP)- Does Maximum possible dice damage or grants CL to Save DC or Opposed Check.
Expand Spell (1+ PP)- Increases the area of effect of a spell, by 5ft per PP spent.
Heighten Spell (3 PP)- Double the maximum effect or dice of a spell, you must still have enough CL to make use of the extra effects or dice.
Targeted Spell (1+ PP)- You may change a spell that normally uses a Save to determine effectiveness, to a spell that has a target (roll an attack roll using the applicable Magic Skill). If the spell is normally an AoE spell, you may choose additional characters to make attack rolls against within the normal AoE equal to the additional PP spent.
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