Fallen Empire Background Generator
The background Generator does a lot to help create a flushed out character with real ups and downs but it also help flush out the world around the character. As the character links up the events into their own narrative story, they are also help creating the world in which the players play in. So they are often not just character creating but also world building too. Creating a little piece of this campaign to call their own. Also I find that people tend to be more creative when they have a frame work and limits to work with in. Take Star Wars for example. They original trilogy was awesome and George Lucas was brilliant, the reason why he has tight budgets and other people setting restrictions on him so he has to be creative with what he had. Then there was the Prequels where he had more money then he even knew what to do with, the state of the art tech, and nobody above him to shut down his bad ideas', and the prequels turned out like crap (for the most part so do did Disney's sequels for same reason) and the world got infected with Jar Jar Binks. At least the Ewoks where homicidal fuzzy little cannibals.
There why there awsome feature to give there character boons but there also real flaws that is also added. flaw that create goal to overcome and give real fulfilment to the characters. it make them feel real.
Now where to begin.... First your going to need your standard array of dice, We will be using a ton of them and a sheet of paper. There going to be a lot of writing down little number and events.
- First Rule is the DM can request a reroll is something does not make sense.
- Second Rule As a option I allow character to do two character background They can choose which background they want to use. If for some reason those don't work allow the player to use the class background from the PHB.
- Third Rule: never pushish crazy good rolls. Everyone one will get something boons out of this even if the rolled poorly. However it possible to get some crazy ass shit and never punish someone who got lucky with the dice, but the DM may make change so the character does not break the game, but in the end it is up to the DM to customise the world around the Narrative of the players not the other way around.
- Fourth Rule: Remember it not your story that you are telling, but the story of the party, and never force a character to play something they are uncomfortable playing.