538: Military Rank
Use Only if Directed here by another Table
In the military rank is everything. Those who lead are superior to those who follow. "Well in theory." In many case, merit earns promotion to the position of officer. Yet this is not always the case. Initially. Social Status may make the difference.
Instructions: Upon Entering the military all characters of comfortable social level or lower must roll a d6 and add the character SolMod. Remember, a Noble can have a SolMod as high as 13. Match the result against table 538 to select the character's initial rank. This system allows a person of high status to "buy" position of authority with in the military. Ranks above colonel can only be reached only by one or more promotions.
Rank # This value is used to deterring mustering out benefits "see below" and the number of men the character actions can directly effects during some military events. (Table 535B: Military events.)
Officers Benefits: Officers gain the following:
- Training: Each time a character advance in military rank, He has a 25% of finding 1d6 veterans of his unit in any major city (Gm's Discretion)
- Comrades: if an office's unit survived his stich in the military, he has a 50% of finding 1d6 veterans of his unit in any major city (Gm's Discretion).
- * This rank can only reached by promotions
- ! These are noncommissioned officers.
- 1 A commer who attains this rank is made a petty noble, lowest rank in the realm's orders of peerage.
- 2 A character who attain this rank has a chance to become a more powerful noble. There is 60% change that the ruler of the land increased the character's Peerage rank by one level. A knight would become a baron, However nothing raised hire then a Duke.
- 3 Commander of all military forces in the Land.
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