217: Significant Events of Adulthood and Special Events in Fallen Empire | World Anvil
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217: Significant Events of Adulthood and Special Events

217: Significant Events of Adulthood  

217: Significant Events of Adulthood

All player who are just beginning their adventure career make one roll on this table. Older character that is anyone older then the minimum adult gate make 1D3 rolls on this table. Roll two d 20 total the result, then ad the SolMod to the resulting sum. For each Roll, match the total against the table below and record the event that occurs and any relevant information.
 
Developing personality: Just like in Significant Events of Childhood some event have effects on the personality. L is lightside, R is Random and D is Darkside events.
1d3   2d20


2D20217: Events (2D20+SolMod)
-1"While Forage or hunting for food, the character has an encounter with a trapped predatory beast. instead of slaying it you free it. the free beast disappears. Later , the character is trapped by a falling log. The same creature reappears and frees the character. (L)"
0to earn a living the character learns a new occupation. +2 bonus to craft skill. Select Occupation on table appropriate to culture (table 420-423)
1-2Something Wonderful occurs. Determne what happens on Table 529 Something Wonderful (R)
3-4Learn a Unusual Skill Select skill on table 876: unusual Skills
5A tragedy Occurs. Determine what happens on Table 528: tragedies (R)
6The Character participated in a rebellion against local authorities. Roll a D10. if the result is 9-10 the rebellion was successful and the local rulers deposed. Any other result means that any known participants are officially outlawed and have a price on their head. roll a D10 again if they rebellion failed. if the result is less than 10 only a few close friends know of the characters participation. A result of 10 mean that the character is an outlaw (R)
7Character Serves a Patron. Determine the details on table 543: in the Service of...
8Character has wanderlus and decided to travel. Roll a d6 to determine the number of years spent travelling and add the result to the age at which the character begins adventureing. If the result age exceed the character final age change the final age to the thime where the character ceases his travel. Roll a d8 on the subtable below to slect the characters travels (N)
1Visit most of the major cities and towns in the land
2Sign on as a seaman on a ship gain 2 bonus point for check made for sailor
3jounrney to the mountains
4investigated newarby dark woods
5travel to a distance land. learn a foreign language
6live with nonhumans
7-8roll twice more on this table discard any conflicting events
9-10Character has a relgiious experience determine the detail on Table 541 religious Experience (L)
11The Character saves someone's life. this person becomes the characters companion. Select the companion and the companion sex and personality on table 761 companions. If the person is of the opposite sex the character rolls a d10. On a result of 1-5 the companion falls in love with the character. it is up to the player to determine inf the character to return the feelings (L)
12-13trained in the arts of Subterfuge. You can blend into the crowd or assume the identify of others. You have a knack of finding ways to gain informaiton or reach an objection with getting detected. Gain the Cunning Spy talents
141d3 additional significant event occurs.
15An Excotic Events Occurt. Select the events on table 544 Exotic events (L)
16Skill Focus. Choose a Skill your proficient with and you gain a +2 bonus
17Something bad happen to the character. Roll a D3 on the table below to select the event (D)
1A tragedy Occures. table 528 tragedies
2A crude and tackless joke angers and old woman (a witch) who puts a curse on the character. Select the Curse on Table 868 Curses
3Character Aquires a Rival. Go to table 762 Rivals
18Something Good happens to the character. Roll a D3 on the table belown to select the event (L)
1An Old man whom the character rescuse from bandit thanks and bless the character. Select the blessing on Table 869 on Blessings
2Something wonderful Occurs. Determines what happen on table 529 Something Wonderful...
3Character Aquires a Companion. Go to Table 761: Companions to work out the details.
19The Character become well known even famous for the occurance of an event in his life. Reroll the event on Table 217. Significat Events of Adulthood (L)
20Character develpos a exotic personality traits. Selects the trats on Table 649: Exotic personality Features
21Characters develops a exotic personality traits. Select the traits on table 649: Exotic personality Features.
22Roll again subtrack 1D3 from the roll and do not add in the characters SolMod or CuMod
23-24Character becomes involved in illegal activities select what occurs on Table 534: Underworld Experiece (begain with table 534A) (D)
25Armor Focus: Choose one type of armor that you are proficients with. You gain a +1 bonus to AC when wearing that type of armor while conscious and not incapacitated.
26-28Character Join the Military. Go to Table 535 miltary experience to select details of their new career. roll a d4 on the table below to select their reason for joining. (R)
1Character was Drafted during the wartime
2character patriotically Volunteered
3Character was rounded up by a press gang who needed to meet a quota
4characters mistakenly thought that he was applying for some other goverment job
29-32The character has a romatic encounter go to table 542: Ah Love! to find the details of his romance (R)
33The character Acquaires a hobby. Select a type of Hobby on table 427 Hobbies
34character develops a jade tastes for exotic and possibly expensive pleasures (D)
35-36The character is accused of a crime that he did not commit. Select the crime on table 875:Crimes the roll a d6 on the subtable below:
1characters is imprisoned Go to Table 540: imprisoned to determine the details (D)
2Character is publicly Stockaded and flogged as an exabple to others. the charactes Charisma attribute is reduced by a third of the total value (D)
3Character is tortured to reveal the names of accomplices. Roll a D6. On a result of 5-6 the characters recieves a serious wounds. Select the injury on Tables 870: Serious Wounds (D)
4Character is found innocent but not before suffering serious humiliation. reduce the characters charisma attribute by 1 (D)
5Character is sentence to death but at last secondm is rescued by notorious outlaws. the characters head now has a price on it. roll a d6. on a result of a 4 the character join the outlaw band. remaining as member for 1d6. Go to Table 534 Underworld Experience for additional details of this phase of the characters life begain with table 534C (R)
6"The character is sold into slavery. Go to Table 539"" Enslaved! To determine the details (D)"
37-38Roll 1D6 for begaining characters add the result of the character final age. More adult event occur during this time. roll D3 to determine the number of events
39Weapon Focus talent: Choose a weapon type that you are proficient with. You gain a +1 bonus to attack rolls made with that type of weapons.
40-41The character learns an Occumpation. plus 2 bonus to rolls made that align with Occupation. Select the occupation on table 420-423. if the character already has an occupation improve the bonus by 1D3
42-44reroll and add 5 to the result
45Character is made a close advoisor to a local ruler (N)
46-48character develops an exotic personality Trait Select the traits on table 649: exotic Personality Features
49-50Family Send characters a personal servants ( along the lines of proper butler) who refuses to leave the characters service. treat the sevant as a companion. Go to Table 761 Companion table 761 C to select the servants true nature. the GM may Wish to create the servantls Attributes
51-53A ruler whose Social Status is Slightly lower than the charactes propses marriage to the character the marriage is obviously political in nature to take advantage of the character family status
54-58A radically change in the polictal structure of the landy instatly drops the charcters social level to poor and strip him of the benefits of a noble birth and weatlh. Roll 1D6 if the result is 5-6 the character family are outlaws in the land.

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