419:Apprenticships
Use Only if Directed here by another Table
- Instructions: First, select the occupation to which the character is apprenticed by rolling a D10. match the results on table 419A. Next Roll 1D10 once more to match the result on the table 419 B. Apprenticeship events. to select the note worth event or situation which marks his apprenticeship runs it full duration. (see below).
- Duration: An apprenticeship normally last five years and always begin at age 13. A shorten or lengthen period of apprenticeship can affect the character skills at the craft.
- Shortened Apprenticeship: the character will only get +1 to craft skill
- Lengthened Apprenticeship: for each year extra the character spend at this apprenticeship he may add 1 point to the craft skill. To the max of 5.
423A Occupations
1d10
d10+SolMod | 423A Occupation Selection |
---|---|
-(2) | Nomad Occupation: Select on Table 421 |
(-1)-5 | Lower Class occupation: Select on table 423B |
5 | Barbarian Occupation: Select on table 422 |
7 | Special occupation: slect on table 423E |
8-11 | Middle Class Occupation: select on table 423C |
12-14 | Upper class Occupation: select on table 423D |
15 | Special Occupation: Select on table 423E |
16-23 | Upper Class Occupation: select on table 423D |
419B Apprenticeship Events
1d10
419B | Apprenticeship Events |
---|---|
D10 | Event roll a D10 |
1 | "The character's master is noted for his strong and often annoying personality Selected a personality trait on Table 318A. If the result is ""01-50"" no personality trait develops. The master has an exotic personality feature. Select the feature on Table 649;. Select other personality traits on the table indicated by the die role." |
2 | The character manages to accidentally break his master's valuable collection of sculpted ceramic chamber pots. For this he is expelled from his master's service and the apprentices end after 1D4 years. |
3 | "The character accidentally stumble upon a lost secret of the craft. His master take the credit ""like they do"". However the character only revealed part of the secret. The GM should determine some craft secret that could have later impact on game play." |
4 | The character continues to study the craft with his master for additional 1d6 years. Remember that this affect the character chances of learning better skills |
5 | While the master was out. The character investigated his record books. only to discover that his master's shop is a front for a vast criminal network. |
6 | one of the other apprentices become the character's best friend. Roll Hi-low for friend's sex. Hi=female and low=male. He (or she) eventually goes on to become a noted master of the craft. |
7 | An exotic event occurs in the master ship while the character is apprentice there. Roll for hi-lo. Hi=the event affect the master. Lo-effect the character. Determine this event on table 544:Exotic Events |
8 | The master under whom the character studies is world-renowned who skill is legendary. |
9 | the character accompanies his master on several long eventful journeys to the courts of distant nobles. Roll 1d3 to determine the events that occur to the character and his master. Select these events on table 217: Significant Event of Adulthood. |
10 | Roll twice more on this table. Reroll any conflicting events. |
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