423A-E Civilized Occupations
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Civilized Occupations
Civilization bring with occupation specialization. As a culture become civilized job duties are broken down into smaller and smaller composts until each person in the society performs but all a single function. it is very unlikely to find a man or woman who is skilled at more than one occupation.
Civilized occupation are divided in to four classifications: Lower class or those jobs which commonly provided little income and are often based on physical labor; Middle Class, jobs which require formal education and or some monetary investment to learn or preform; Upper Class, which may require nothing more than mental effort and can either produce large amount of money or provide diversion for those who have no need for more money; and finally Special occupations those unusual jobs which fit no other classification and are often uncommon with in any Culture.
Instructions: Begin by rolling a d10 and adding the characters SOlMod to the result. match the total against Table 423A to find the character occupation. Follow the directions until an occupations is selected. From here go on to table 426: Occupation Performance.
Roleplay: By learning a trade a civilized character becomes a contributing member of society. He becomes welcome in professional societies guilds and trade fellowships. He gains skills that may be useful when adventuring and also has a means to make money when not adventuring.
Gameplay Benefits: each trade should have several skills associated with it that the character can learn and improve upon. The GM and the player ill need to determine what these are and how they are to be use in game.
423A Civilized Occupations
1d10
d10+SolMod | 423A Occupation Selection |
---|---|
-(2) | Nomad Occupation: Select on Table 421 |
(-1)-5 | Lower Class occupation: Select on table 423B |
5 | Barbarian Occupation: Select on table 422 |
7 | Special occupation: slect on table 423E |
8-11 | Middle Class Occupation: select on table 423C |
12-14 | Upper class Occupation: select on table 423D |
15 | Special Occupation: Select on table 423E |
16-23 | Upper Class Occupation: select on table 423D |
423B: Lower Class Occupations
1d20
d20 | 423B: Lower Class Occupations | |
---|---|---|
1 | Beggar | |
2-6 | Farmer: Roll a d4 on the suitable below | |
1 | Freeman Farmer | |
2 | Herder | |
3 | Sharecropper (works other lands) | |
4 | Serf (agricultural slave) | |
7 | Tinker: Repair pots sharpens blades | |
8 | Sailor | |
9-10 | Laborer: Roll a d6 on the suitable | |
1 | Miner | |
2 | Stone cutter | |
3 | Woodcutter | |
4 | Charcoal Burner | |
5 | Peat Cutter | |
6 | Unskilled Laborer | |
11 | Launderer | |
12-14 | fisherman | |
15 | Household Servant: Roll d6 on the suitable below | |
1 | Butler | |
2 | Cook | |
3 | House Keeper | |
4 | Gardener | |
5 | Stable Hand | |
6 | Footman | |
16 | Tavern or Inn employee: roll a d4 on suitable below | |
1 | Bartender | |
2 | Serving Person | |
3 | housekeeper | |
4 | bouncer | |
17 | Street Vendor:Sells good he make find boys or acquires at his movable street-side stall | |
18 | Solder: see table 535 military Experiences | |
19 | Craftsman: Select craft424A | |
20 | Second Hand Shop: buys used goods fixes them up a bit and resells them for less than new much junk but often real bargains to be found |
423C Middle Class Occupations
1d20
D20 | 423C Middle Class Occupations | ||
---|---|---|---|
1 | Money Lender: makes loans at outrageous profit often to people who can least affort it | ||
2-5 | Merchant: got to table 425 Merchants | ||
6 | Business owner: select the type of activitiy the business performs by rolling the die again on table 423B. the character does not actually do the service but has employees who do it | ||
7-8 | craftsman: Select crafts on table 424B | ||
9 | Instructor: a master of some skill who teaches other what he knows for a fee. Roll a D4 on the subtable below to select what the instructor teach. | ||
1 | Weapon use +1 | ||
2 | An unusual skills Select from table 876 unusual skills | ||
3 | A military skill select from table877 | ||
4 | A craft roll a D3. The die rool result corresponding to the craft Table (used to slect the craft | ||
1 424A | |||
2 424B | |||
3 424C | |||
10 | Goverment Offical: Select type on table 752: Goverment Officials. If the selected occupation appears to be one of relatively high status assume that the character is an assistant to that position possible a second in command or deputy director | ||
11 | Craftsman: Select craft on Table 424A | ||
12 | Chef: cook for a good restaurant or a Noble Family | ||
13 | An overseer: a supervisor of others. Use table 423A to select the industry which he oversees | ||
14 | Innkeeper: Runs a boarding house where traveling can get a nights rest or keeps semi-permanent lodgings | ||
15 | Scribe: can read and write fluently in several languages and has legible possible elegant handwriting. can posablably make ink if he has to | ||
16 | guide Pilot: a pathfinder who aids travelers and merchant in unknown areas. the Pilot is seagoing guide. | ||
17 | Ships Captain: Sails ships on the high seas lakes and river. Often in another;s employ but has a 10+SolMod chance to own his ship | ||
18 | engineer: A designer and constructor of mechanical devices and structures. May be a tinkerer or mad inventor type of person. | ||
19 | Teacher: a scholar who teachers students history language writing and the arts | ||
20 | Tavern Operator: Ran a Tavern for the |
423D: Upper Class Occupations
1d20
D20 | 423D: Upper Class Occupations |
---|---|
1 | Alchemist: A maker potions a magical meddler in the sciences. Not a wizard not quite a scientist. |
2 | Engineer: A designer of constructor of mechanical devices and structures. Often work on grand scales |
3 | Architect: the designer of grand structures |
4 | Chiurgeon: Doctor/surgeon. A non-magical Healer who specializes in sewing up wounds and bleeding |
5-7 | Merchant. go to table 435: Merchant and select the type of mercantile operations |
8 | Craftsman: Select the craft on table 424C |
9 | Courtier/Courtesan: an attendant in the court of a noble or Royal ruler -- sometimes nothing more than a fancy prostitute. |
10 | Diplomat or Negotiator: establishes or smoothed relationship between governments or between businesses and governments |
11 | Author/Playwrights/Poets: this indicates a successful writer/ Most practitioners of the literary arts are paupers. in a fantasy society such a person has a 75% chance to have a patron who sponsors his work. |
12 | litigation trickers: A lawyer or barrister. Deals in the finder point of the law and deeding the innocent against unjust prosecutions |
13 | Philosopher: A thinker a sage possibly associated with either a religious institution or a school of higher learning. may be quite wise or simply pompous |
14 | Craftsman: select the crafts on table 424B |
15 | interpreter: speaks several important languages fluently. is probably attached to a government office or a large mercantile guild |
16 | Government Official: select then type on table 752: Government Officials |
17 | Banker: keeps other folks money safe for them and loans money wisely. does not pay interest on mony kept in saving and may even charge to keep it there. |
18 | "Business Owner: Select the type of activity the business performs by rolling the die again on the table 423A. If the result make no sense of is too difficult to work out a reroll. The character does not not actually do this service but has employees who do it." |
19 | Landlord: Owns property rent it to others. rolls 1D10 for the numbers of properties owned. select the average social status of the landlords tenants on table 103 social status |
20 | Craftmaster. local guild leader fro a particular craft. the NPC characters is automatically a master of his craft. Select the craft by rolling a D6. if the result is 1-3. select the craft on table 424A. If the result is 4-5. select the craft on table 424B. if the result is 6 select the craft table 424C. |
423E: Special Occupations
1d20
D20 | 423E: Special Occupations | |
---|---|---|
1 | Assassin | |
2 | Gladiator | |
3 | Adventure: select type on table 757 Adventure | |
4 | Career Criminal: Select tabel 755: criminals | |
5 | Priest: | |
6 | Wizard: unually an honored practioner of magical mysteries. might be a charletant a nonmagical master of hokum and illusion | |
7 | Jack of all traides. Roll 1D3+1. the character has minimal skill at many diffrent trades. Select occupation on table 423A | |
8 | Enterainer: a bard mistrel skald juggler actor or tumbler. is usually skilled at musical instrument or two | |
9 | Printer: print books using carved wood or engraved metal printing plates | |
10 | Private detective ofr spy: both ferret out hidden information. The spy usually works for a goverment or large mercantile operation. may have had underwold expeiernce | |
11 | Professionat (guild) thief: Definitely has had underworld experience from table 534 underworld experience | |
12 | astroioger/Diviner/Fortune teller: purports to tell the future from signs and omens. may be priest but is probably not. | |
13 | rumormonger: Collect information and spreads it for a price. also works as a story-teller | |
14 | Prohet | |
1 | Doomsayer:profhesye of evil fortune to come upon those who fail to head his words. This character's scocial status aways drop 1d3 levels | |
2 | "Oracle: is part of an established temple. Sees the world of the god in the vapors of a burnt offering. has a 50% chance to be ""not right in the head""" | |
3 | Hermit: Is reclusive holy man who is tormented by visions. fear he may be mad but has true visions of future. | |
4 | Seer: Is more like a religious fortune teller. He sees the future through his god but for a price. | |
15 | Chariot or Horse Race. | |
16 | Professional Gambler | |
17 | Healer/Herbalist: uses plant lore to heal wounds and illnesses | |
18 | Scientist: biologist geologist astronomer ect. Often does not believe in the existence of deities magic or the supernatural. tries to explain things in terms of what he knowls or think he knows. | |
19 | Veterinarian: A healer of animals | |
20 | Ship Builder: A maker a boats and ships |
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