420-421-423 A -B Primitive- Nomad-Barbarian Occupation
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Primitive Occupations
Technically speaking , primitive societies do not learn occupations. there occupation is survival. A primitive character must master all the skill of his/her culture in order to live with their environment. If specialization of skills exist. it not only because the clan or tribe can afford to have someone not gathering food. even then, there function provide is one of survival. Instruction. Begin by rolling a D20. Match the total against Table 420A to select and occupation. From here go on table 426: performances. Roleplay: Survival is the occupation of a primitive character. All other thing are frivolous, if not down right dangerous to you and your clan. It not impossible for a primitive character to learn the skill of other cultures, but it may be hard for them to understand why he should need to learn them. Game play Benefits: each occupation has several skills associated with the character can learn and improve. The GM can assign advantages based rolls that effect the occupation.420 A-B Primitive Occupations
1d20 , 1d4
d20 | 420 A Primitive Occupations | d4 | 420B Special Primitive Occupations |
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1-9 | Fisherman: He lives off the bounty of the waters: Fish shell-fish and crustaceans. The fisherman is a net craftier and a boat maker through boats are rarely more complex than a dugout raft or hide boat | 1 | "Shaman: a religious leader. Often feared and quite powerful within the clan. this is the primitive equivalent of a physician and priest. In addition to totem magic, he is wise in the way of plant lore and homespun medicines." |
10-18 | Hunters: He stalks wild game providing both food and clothing. Diet is supplemented by gathered foods | 2 | Basket Weave: Makes woven containers from needs and branches. often a task of clan women |
19 | Warrior: All primitives are warriors if the need arises; this profession usually protects the clan or tribal Chieftain and does not hunt or fish to provide Food | 3 | Artist: can render life-like ceremonial picture of beast and gods |
20 | Special occupation see table 420B | 4 | toolmaker: he can make the best wood and stone weapons for the clan and is allowed to focus on this task rather than provide food |
Nomad Occupations
Few occupation with the Nomad Cultures are very specialized. Most Nomads are self-sufficient. these skills needed to live their Nomadic lives are known by all. Still, in a few larger camps, some individuals preform but a single function (or a group of related functions) for the clan or tribe. Instructions: Begin by rolling a D20. match the total against. Table 421A to select an occupations. From here go on to Table 426: Occupation Performance. Roleplay: by learning a trade a Nomad character become a contributing member of society. he gains skills that maybe useful when adventuring and also has a means to make money when not adventuring. Follow directions to other tables if required. Game-play Benefit: Each occupation should have skill associated with it that the character can learn and improve on. The Gm and the player will need to determine what these are and how they are to be used in play.421A-b Special Nomad Occupations
1d20 , 1d10
d20 | 421A: Nomad Occupations | d10 | Special Nomad Occupations |
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1-2 | Craftsman: type 1. Select craft on table 423A | 1 | Priest or Shaman (see primitive occupations) |
3-12 | Herder: Raised the animals that are the mainstay of the nomadic way of life. | 2 | Healer/Herbalist: one who is wise in the ways of plant lore and medicine |
13-16 | Hunter: a hunter of animals | 3 | Adventure: select on table 757 Adventurers |
17-18 | Warrior: through most adults Nomads are warriors this is a full time position. | 4 | Career Criminal: Select on Tables 755 Criminals |
19 | Merchant: Select type on Table 425 merchants | 5 | Tent Maker: Makes the leather felt or fabric tents which are the nomads homes |
20 | Special Occupation: Select on table 421B | 6 | Weapon Master: teachers of weapon skills |
7 | Councilor/Philosopher | ||
8 | civilized Occupation: select table 423A | ||
9 | Housemaster: A horse or other riding mount breeder and teacher of riding skills | ||
10 | Entertainer: minstrel juggler or tumbler |
Barbarian Occupations
Most barbarian Cultures began to adopt specialized occupations. In their towns and large camps, Barbarian folks have found needs for artisans who can provide a specific service to the community. However, many occupation encompass multiple facets of the profession. A weaver will generally also be a cloth dyer and maybe be a tailor. A carpenter might also be a wood cutter and furniture make. Lines between similar occupations are vague. Special occupations are less common in barbarian societies and usually include trades from other Cultures. Instruction: Begin by rolling a D20 Match the results against Table 422A: Barbarian Occupations to select an occupation or continue to follow directions until an occupation is selected on a subsequent table. Form here go on to table 426: Occupation Performance. Roleplay: By Learning a trade, a barbarian character be come a contributing member of society. He become welcome in professional societies, guilds, and trade fellowship. He gains skills that may be useful when adventuring and also has a means to make money when not adventuring. Game-play Benefit: Each occupation should have several skills associated with it that the character can learn and improve on. The Gm and the player will need to determine what these are and how they are to be used in play.422A-B Barbarian Occupations
1d20
d20 | 422A: Barbarian Occupations | d20 | 422B: Special Barbarian Occupations |
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1-2 | Craftsman: Crafttable 424A | 1-7 | Civilized Occupations: Table 423A this person has learned the occupation in other lands and brought it to his own people |
3-8 | Farmer | 8-9 | priest or Shaman: A religious leader. Often quite powerful within the clan or tribe (see description under table 420 primitive occupation) |
9-11 | fisherman | 10 | Healer/Herbalist: the barbarian equivalent of a physican this person is wise in the way of plants lore and homespun medicines |
12-13 | herder | 11 | Adventure: A professional Hero: table 757 Adventures |
14-15 | Hunter | 12 | Career Criminal: Select on table 755 Criminals |
16-17 | Warrior | 13 | Ship Builder: a builder of sailing ships such like Long ships |
18 | Craftsman craft table 424B | 14 | "Barbarian Wizard, Witch, or Warlock: a local magic wielder. usually more feared than respected." |
19 | merchant Select on table 425 Merchants | 15 | Counselor/Philosopher: Usually a learned man or woman who serves the chieftain or Jarl |
20 | Special Occupations: Select 422B | 16 | Horsemaster: a horse trainer and rideing teachers |
17 | Explorer: one who seeks new lands for trade or conquest. | ||
18 | Entertainer: a bard juggler tumbler actor or poet | ||
19 | forester: a warrior guide and hunter who knows the forester its flora and it fauna | ||
20 | Craftsman select craft on table 424C |
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