535B, 535B, 536, 537 Military in Fallen Empire | World Anvil
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535B, 535B, 536, 537 Military

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For Military Experience roll a d20 to determine which branch of service the character enters on table 535A Type of service, use the column appropriate to the character Cultural background and/or Social Class. If Noncombat Duty is indicated select the type of service on table 536: Non Combat Duty. If Special Forces is indicated, select the type of service on table 537: Special Forces Then Go to table 538 Military rank and select the characters rank in the military.   Duration of Enlistment: A standard military enlistment is four years. This time period begins at the age when the character enters the military. Events may result in a early muster-ing out or reenlistment. Military service that begins in adolescence can overlap into Adulthood. (Requiring that the character then roll adult events.) Military service beginning in adulthood may increase the "Adult years prior to ta character's adventuring career.   Getting out: When the character leave the military he often get additional benefits. See Mustering Out Benefits under Table 538: Military Rank   Back Again?: If another significant event direct the character back into the military again. The character retains his former rank. "Regardless of whether or not he rejoins the same unit." Rational: Leadership skills are obvious to other leaders.  
  • Light Infantry: lightly armed and armored foot soldiers
  • Medium infantry. Heavier armor and weapons
  • Heavy Infantry. Heavily armored food soldiers or knights.
  • Archers. Longbowmen, crossbowmen, or musketmen
  • Charlots. Small, Light armored carts, drawn by two horses. Also Mechanika Forces is mobile magic driven devices for combat. ATUN they are often called.
  • Light Cavalry Non armor horse with lances and archers. Typically used by nomads and skirmishers
  • Heavy Cavalry: Armored Knights, usually Nobles and their retainers & squires.
  • Mercenaries: A band of warrior for hire
  • Navy. Primarily Sailors who double as Marines
  • Special Forces: Combat Forces on those who preform special tasks
  • Noncombat duty: Those necessary and often dangerous functions that don't involve frontline combat. Roll on military events 535B 1D20+5
    Roll 1d10 to select the Leader you served for.   1d10
  • 1-8 you served in the ruler of the lands or one of the rulers lords.
  • 9-10 the army severed another Patron. See 543: In the Service of ...
1d20
 
  • * A noble in this brank of service is always and Officer. Roll Military Ranks on Table 538: Rank
  • 1 Chariots are found in Barbarian forces , not Nomads, chariots are replaced with Mechanika forces for Civi or higher
  • 2 Reroll on the table to find the type of mercenary force.
  • 3 Select specific activate on table 537: Special Forces
  • 4 Select specific duty on Table 536 Noncombat duty. Add +5 to all event role on table 535B

Once Complete return to the table that sent you here

Non Combat Duty 536:

Not everyone in the military goes into battle. They also server only to sit and peel potatoes, run errands and guard those who need guarding.   Instructions: Roll a d20 and match the result against the table below to select the branch of Noncombat service that the character enters. Select military skills on table 877: Military skills. Only if directed to by the numbered footnote.   Roleplay: Noncombat duty is often looked down upon, as if the person weren't fit for "real" duty. This is primarily the case when encountering combat troops or veterans. 1d20  
 
  • 1 no military skill gained in this servers, unless transferred to combat unit.
  • 2 Character gains a military skill on Table 877 Military skills. As if assigned to a medium infantry unit.
  • 3 Character has a 50% chance of an exotic event Occurring. Select event on Table 544: Exotic Events
  • 4 Gains Skill as Medium Infantry, but add 1d4 additional combat skills. selected on table 877 military Skills
Once Complete return to the table that sent you here  

Special Forces: 537

  Some Military forces perform a special combat function. These forces generally teach better skills, but place the character in even great danger than mere combat.   Instructions: Roll a d 10 and match the military result against the table below to select the branh of special forces. that the character enters. Selete Military skill table: 877 Military Skills as indicated by each Special forces unit.   Roleplay: While noncombat duty is looked upon with mild disgust by combat veterans, those who served in special combat group, those who take risk that curdle the liver of a tested veteran are often looked upon with awe, though sometime in fear of what the man is capable of, or with distrust of what they may have become. 1d10  
 
  • 5 Gain Skills as light infantry, but add 1d2 additional combat skills. Select skills on table 877: Military Skills
  • 6 Gains advantage on survival check rolls. 1d2 additional combat skills. Select skills on table 877: Military Skills
  • 7 Gains skills as heavy infantry, but add 1D4 additional combat skills. For each year in service, the character will have 1d4 encounters with monsters. Select each monster type on table 756 Monsters, Select skills on table 877: Military Skills
  • 8 Treat as light infantry, but gain one additional combat skill. Gain 1D4 points to a Deceptions and slight of hand skills. Select skills on table 877: Military Skills
  Once Complete return to the table that sent you here

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