Panthranis (Pahn thrah NEECE)

The Panthranis are a race of cat-folk that live exclusively on the world of Evenea. Native to the southwestern-most portion of the continent of Eveynjar, they make up a large portion of that area's inhabitants.   As a race, they are a race full of contradictories. They can be stubborn but forgiving. They may hate, but easily love. They can be curious one second, but easily not care the next. However, they often specialize in one thing, which few others can parallel. This object of fascination allows them to increase the modifier to a specific skill they have expertise in. However, if the Panthranis lacks a proficiency in a skill, they use it with disadvantage.   Due to their feline features, they are also naturally lithe and Darkvision. In dim light, they have advantage over any creature, as well as being able to see. the cat-like reflexes also give them a bonus to their dexterity activities.   For some unknown reason, they are also adept in the use of bladed weapons and fire magic. All Panthranis are proficient in any form of bladed weapon, and can use certain fire spells at certain levels. Additionally, any fire spell they use causes the target to become burned for the duration of the spell, of it is instantaneous, it lasts for 1 minute. Where this trait comes from in their history, however is forgotten by the ages....

Basic Information

Anatomy

Panthranis live on average the same lifespan as most humans. Their size can vary with some individuals being barely over 4ft while some can tower over men at 7ft. As such weight can vary greatly with individuals being as low as 50 lbs to 300 lbs.

Civilization and Culture

Naming Traditions

Male: Tograk, Leuno, Bobrn, Ser'vrakh, Fell'iix, Pan'thu Female: Evesevr, Nanaari, Tupihi, Wahzep, Jynu, Gerpagadari Family Names: Greabl'd, Cug'ragi, Vohr'k, Qwix'lii, P'hraan

Major Organizations

Clan Greabl'd (Now destroyed)

Beauty Ideals

Panthranis find beauty not in their own appearance, but by their accomplishments. Looking pretty isn't necessarily bad, but proving your strength by taking down a centirak? That not only proves your worth in the eyes of the Panthranis, it makes you look attractive. Panthranis also like to flaunt these accomplishments. Is your Panthranis weathly? Then things like jewelry will be commonplace on you. Is your Panthranis in the military? They will have something to prove their worth, like numerous scars, detached withered ears, a collection of their enemies' weapons, or something of the like. Due to this mentality, fame means nothing if you don't have the proof to back it up.

Gender Ideals

Unlike other races, Panthranis don't put much weight into defining gender. For them, gender is just what parts you have on your body and nothing else. Want to be a warrior princess? Panthranis don't care, just do it.

Courtship Ideals

Panthranis consider relinquishing their defining quirk talked about in the beauty section as a sign of not only courtship, but a sign of engagement similar to the human custom of an engagement ring. By relinquishing the thing that makes you.... well you in the eyes of a Panthranis is to make your defining beauty your devotion to the one you care for.

Relationship Ideals

Panthranis put their all to any relationship they have, at least until they get distracted. This makes any relationship with a Panthranis an interesting and maybe frustrating endeavor. One second they may be all in and leading a conversation, and the next fiddling with something on their person or stalking some little bug or rodent.

Average Technological Level

Panthranis possess a level of technology equivalent to the end of the medieval period. They have the makings for magitech, but lack the skill or know-how to make it and are barely able to make workable gunpowder weapons.

Major Language Groups and Dialects

Surpirsingly Panthranis have no unique language, but they do sound significantly different than other races around them. Panthranis sound quite similar to Khajiit, but with more of a Romanian style.

Common Etiquette Rules

Panthranis etiquette varies widely between clan, but it is a common custom to do things yourself. If you need more water at a guests house, you grab your cup and pour yourself some more. Need more food? Serve yourself. However, this doesn't mean that the host provides all of the meal. In fact, it is the guest who provides the ingredients to the meal.

Common Dress Code

Panthranis wear anything that is clean and fits.

Culture and Cultural Heritage

Panthranis look up to the Draiconians, and idolize the dragons. Their weapons and armor reflect an influence which seems apparent to those who are in the know. Opals are commonly socketed into weapon and armor alike, and blades are curved and flame-like.

Common Customs, Traditions and Rituals

Whatever a Panthranis does, they might work as a team, but they all do things individually. Attacking an enemy? A Panthranis will stubbornly do it alone, even when that enemy is much stronger than themselves. Trying to make something? If someone tries to help them make an object, it will actually damage the roll of the Panthranis. Panthranis take pride in their individuality, and are stubborn when it comes to accepting help.   Besides their individuality, Panthranis honor their past. Those who have fallen among their kin are revered by the entire community, and use them as examples for their children to look up to. Those who live to old age have the children of the neighborhood to tell stories to.   Panthranis are considered to come of age when they fully know what they want in their life. As soon as this happens, a Panthranis is considered an adult. This may lead to some really young soldiers and really old "man-children".   Whenever a Panthranis dies, instead of being buried in a cemetary, they are cremated and cemented into a statue that depicts them. These are often kept in crypts with the things that defined them in life, like certain jewelry or a sword. Their stories are generally written down and told to their descendants on a Day of the Dead-like holiday. Generally their favorite herb is used as an incense.

Common Taboos

Panthranis celebrate the birth of a child, and greave if they leave the world too soon. For them, a child is innocent until the age of accountability, generally around 8-12, so to baptize a child to them is an abomination.   Panthranis keep the dead far away from the places that they live, generally in necropoli.

Common Myths and Legends

Panthranis have many myths and legends that not only do they tell their children, but may have factual stories behind them due to the archaeological evidence of their ancestors. See the Myths and Legends section to see all the stories they possess.
Genetic Ancestor(s)
Origin/Ancestry
Draiconian
Lifespan
70-80
Average Height
4-7ft
Average Weight
150 lbs
Geographic Distribution
Related Organizations

Articles under Panthranis


Panthranis, the Cat Folk

The Panthranis are a race of cat-folk that live exclusively on the world of Evenea. Native to the southwestern-most portion of the continent of Eveynjar, they make up a large portion of that area's inhabitants. 

As a race, they are a race full of contradictories. They can be stubborn but forgiving. They may hate, but easily love. They can be curious one second, but easily not care the next. However, they often specialize in one thing, which few others can parallel. This object of fascination allows them to increase the modifier to a specific skill they have expertise in. However, if the Panthranis lacks a proficiency in a skill, they use it with disadvantage.

Due to their feline features, they are also naturally lithe and Darkvision. In dim light, they have advantage over any creature, as well as being able to see. the cat-like reflexes also give them a bonus to their dexterity activities.

For some unknown reason, they are also adept in the use of bladed weapons and fire magic. All Panthranis are proficient in any form of bladed weapon, and can use certain fire spells at certain levels. Additionally, any fire spell they use causes the target to become burned for the duration of the spell, of it is instantaneous, it lasts for 1 minute. Where this trait comes from in their history, however is forgotten by the ages....

 

Noble and Fierce

Panthranis can vary greatly in size, ranging from small and cat-like in appearace, to the massive forms of Lions, Tigers, and Jaguars. While their hands prove as nimble as those of other humanoids, Panthranis have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking roars, devastating attacks, and immolative spells, give most Panthranis an air that readily shifts between regal and fearsome. Panthranis often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also suggest defiance in the face of what they perceive as imposed authority or unworthy experts.

Painstakingly Individual

Whatever a Panthranis does, they might work as a team, but they all do things individually. Attacking an enemy? A Panthranis will stubbornly do it alone, even when that enemy is much stronger than themselves. Trying to make something? If someone tries to help them make an object, it will actually damage the roll of the Panthranis. Panthranis take pride in their individuality, and are stubborn when it comes to accepting help. 

Besides their individuality, Panthranis honor their past. Those who have fallen among their kin are revered by the entire community, and use them as examples for their children to look up to. Those who live to old age have the children of the neighborhood to tell stories to. 

Panthranis are considered to come of age when they fully know what they want in their life. As soon as this happens, a Panthranis is considered an adult. This may lead to some really young soldiers and really old "man-children". 

Whenever a Panthranis dies, instead of being buried in a cemetary, they are cremated and cemented into a statue that depicts them. These are often kept in crypts with the things that defined them in life, like certain jewelry or a sword. Their stories are generally written down and told to their descendants on a Day of the Dead-like holiday. Generally their favorite herb is used as an incense.

Storied Past

Few Panthranis devote themselves to the service of the gods, though this is mainly due to a few circumstances in their storied history. Originally followers of the Dragon God Rym-ill, their distance from the Continent of Dragons, Valoreum, caused this worship to die out, favoring gods that they made in their homeland, the chief of which was the Fire Cat, Pantera del Fuego. Then, millennia ago, the Fae Dragon Aludrym and his followers burned down their cities and temples with the flames they worshipped, causing most Panthranis to lose faith in the fire that they saw as a good force of their lands. Now, they "worship" the Great Spirit of the Kalth, a being that is said to be the reason the Kalth was spared in its time of need.

Panthranis Names and Furstocks

Along with their personal names, Panthranis identify themselves by their clans. A member of the Anuk'karr Clan with the personal name of Ziore, for example, would likely style herself as Ziore of Clan Anuk'karr.

Female Names: Ana, A'lanna, Meh'lissa, Tah'lia, Elis'senda, Evesevr, Ziore, Clara, Isobel, Josephina, Iris, Nanarri

Male Names: Apto, Ignacio, Baragon, Pascual, Enrique, Carlos, Gustavo, Oro, Pynorrus, Tobiaz, Paul, Xavier

Clan Names: Greabl'd, Anuk'karr, Derar'rak, Umnak'kra, Bor'raggha, Wer'rakki, Ir'renahd, Yushni'qo, Teggri'bat

Additionally, Panthranis come in many furstocks, which act like subraces, though there is nothing that prevents them from intermingling. Rather, it seems that most furstocks have no significance to genetics more than changes in average size, fur patterns, and colors.

ability score increase: +1 to an ability of your choice
age: Age the same as humans
alignment: Panthranis can align in any direction
Size: Medium
speed: 35 ft walking speed, 25 ft climbing speed
Languages: Any form of Common form the region they are from
parent race: Beast Folk
race features:

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Might modifier, instead of the bludgeoning damage normal for an unarmed strike.

Feline Reflexes

Your feline form graces you with mobility beyond that of most races. If you are subject to an ability, spell, or attack that causes you to make a Agility saving throw, you can expend a reaction to take half damage from such an effect. 

Additionally, you are resistant to the effects of fall damage.

Daunting Roar

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Willpower saving throw (DC = 8 + your Personality modifier + your Intimidation proficiency) or become frightened of you until the end of your next turn. Once you use this trait, you can’t use it again until you finish a short or long rest.

Individualistic Expertise

Due to your individualistic nature, you gain a proficiency in a skill of your choice and expertise in that skill.