Children of Eldyr

The races of Eldyr are the children of the eldest son of Vodekeim, Eldyr. They all possess an aptitude for the affinity of Eldyr, which governs the use of dragon shouts and language. The children of Eldyr embody what it means to be mortal: the ability to change. Of the three lineages, the children of the Eldyr are the most numerous, and the most diverse. They range from traditional humans and elves to beast races like the Panthranis and Raptoran.

Basic Information

Anatomy

All the Children of Eldyr possess at least one pair of arms and legs with vertebra and a singular head.

Genetics and Reproduction

All children of eldyr reproduce sexually, and have aver human gestation periods. Some species lay eggs, while a majority don't

Growth Rate & Stages

varied

Ecology and Habitats

The Children of Eldyr are adaptable and live in pretty much every environment in their home range.

Dietary Needs and Habits

Varies, though most are like normal humans in their dietary consumption.

Additional Information

Social Structure

varied

Geographic Origin and Distribution

Can be found on Valoreum and Eveynjar.

Average Intelligence

highly intelligent

Perception and Sensory Capabilities

Varies

Civilization and Culture

Naming Traditions

varied

Major Organizations

All organizations are located on eveynjar and valoreum. The list is just too great.

Beauty Ideals

varied

Gender Ideals

varied

Courtship Ideals

varied

Relationship Ideals

varied

Average Technological Level

Varied. The most advanced races currently amongst them are the Dvardai and Naaludai who create advance automatons and firearms. The most "primitive" of the races are probably the Skrae or certain Raptoran Tribes.

Major Language Groups and Dialects

varied, though there are major roots in draconic.

Common Etiquette Rules

varied

Common Dress Code

varied

Culture and Cultural Heritage

varied

Common Customs, Traditions and Rituals

varied

Common Taboos

varied

History

The Children of Eldyr have an existence that has spanned almost a million years, and as such their history is long, but mostly forgotten. What remains of the countless millennia of their inhabitation of Valoreum and Eveynjar are nations of mortals and the decaying remains of a more draconic past.

Historical Figures

Eldyr - Originator Valdorim - founder of Valoreum The Craftians - founders of the Diiv Anne Volnehviir - Median

Common Myths and Legends

varied

Interspecies Relations and Assumptions

varied. However, they often contest with the Children of Aethyr and the Children of Nethyr, leading to numerous wars over history.

Articles under Children of Eldyr


Lineage of Eldyr

The descendants of Eldyr, also called the "Mortal" races or the Birthright Lineage, the lineages of Eldyr are the main inhabitants of the twin continents of Valoreum and Eveynjar. Like the True Dragons and most Draconic species, all peoples descended from Eldyr possess an aptitude for the use of the Thu'um, and embody the one thing that immortal beings can't do: change. As such, the peoples of Eldyr are the most genetically diverse people, and sport half-lineages from the other lineages, such as the half-elemental race of the Zduhaca (Though for the purposes of lineages, they are placed under the Lineage of Nethyr) and the races of the Elves, descendants of both the Diiv and their faerie slaves.

The following collection of races comprise the Lineage of Eldyr:

  • Humans, the most basic looking of the races, but incredibly talented at the Thu'um
  • Beast Folk, races that appear similar to beasts than human, but incredibly adept at surviving the forces of Ethenrea.
  • Elves, races who use their combined lineages of fae and diiv to be more specialized than Humans.
  • Diiv, the culmination of the learning of the Thu'um. Also referred to as the Dragon Clans (Diiv Amyra) and Dragon Tribes (Diiv Anne), they are able to switch between a human form and a draconic form. In their humanoid forms, they look fairly similar to Tieflings, with notable differences.

ability score increase: +1 to Wisdom
age: depends greatly on the specific race.
alignment: Usually Rymillic in nature, but some individuals can fancy nihilism
Size: Medium
speed: 30 ft.
Languages: One Common Language (dependent on region)
race features:

Racial Proficiencies

You gain proficiency in two of the following skills:

  • Insight
  • Survival
  • Medicine
  • Determination
  • The Thu'um Skill

Hit Dice

All Lineages of Eldyr gain 1d8 hit dice every vocation level increase. This increases their hit point maximum increases by 6 per level.

Spirits of Dragons

Descended from Eldyr, all peoples within this lineage can learn dragon shouts.

Additionally, each non-diiv race can become a dragon race associated with your race. When a Campaign starts, the DM may generate a name you must learn in order to become a dragon, with each name consisting of three words in new draconic. Each word has something to do with your character; one word is associated with your race's magical affinity, one word is associated with your vocation, and one word is associated with your personality (so be nice to your DM, otherwise your name could end up being something like Flaming Turd Bird or something!).

When you successfully learn an entire shout, you learn one of these mentioned words at random whenever you take a long rest.

When you successfully learn all three words to your draconic name, you immediately transform, turning into a specific type of dragon often crafted by your DM, which causes you to be filled with new emotions and hungers, as your body literally transforms into something it never was, causing you to behave like a feral dragon. In order to regain control, you either need to spend an entire day in that form or forcefully attempt to regain your senses. On your turn while in combat, you can roll a contested Determination check against the DM, with whoever rolls taking control of the dragon stat block for the duration of that round. Once you succeed a number of equal to 10 minus your Determination proficiency, you fully regain control of yourself. Once you do, refer to the appropriate Diiv race block for more details.

Mortal Lineage

Races from this Lineage are the Humanoid supertype.

Blessed by Enocharius

Due to the blessing Enocharius gave to Eldyr, at level 10 you learn one word from the following dragon shouts:

Unrelenting Force

Fus (Force)

As an action, you cause your voice to erupt in tremendous power, exploding out into a 15 ft cone. All targets within must make a Fortitude saving throw (DC = 8 + your Wisdom modifier + your Thu'um proficiency). On a failed save, the target takes 2d10 force damage and is unsteadied until the end of your next turn. On a success, the target takes half damage and isn't unsteadied.

Recharge: You voice recharges after 2 rounds.

Whirlwind Sprint

Wuld (Whirlwind)

As an action, you shout with the force of a storm, creating a vacuum between you and a point you can see within 30 ft, moving you to that space, but causes you to be unsteadied until the end of your next turn.

Recharge: Your voice recharges after 2 rounds.

Peace of the Wilds

Kaan (name of a Dragon God)

As an action, you use your voice to quell the ire of beastial or arthropodic creatures within 75 ft of you. The targets must make a Willpower saving throw (DC = 8 + your Wisdom modifier + your Thu'um proficiency). On a fail, the target becomes calmed for 1 minute.

Calmed Condition. The target is put into a stupor, causing it to lose its will to fight or flee for the duration.

Recharge: Your voice recharges after 4 rounds.

Common Sense

You have a basic understanding of most common knowledge that is believed in your homeland. Whenever you are required to make a roll around something that could be considered common knowledge of the land you call home, if you roll a 9 or lower on the die, you may treat it as a 10, so long as the roll isn't a 1.