Amphibanne are a race of amphibian folk that prefer life in the swamps, bayou, plains, forests, and rivers of Eveynjar. Due to their amphibious nature, they are considered to be one of the most unique races of Ethenrea. They range from the more common varieties, such as the frog-like Ranabane and Toad-esc Bufobane, to the exotic and unusual Leposbane, mud-puppy like Axalobane, and worm-like Caecibane. Despite each subrace being often vastly different from one another, all Amphibanne seldom express difference between these different forms, showing a camaraderie that most clan or subrace Beast Folk show to those of different subraces or clans. This unitedness is what allowed these small amphibians to make one of the largest unified region in Eveynjar: the Islands of Zuraor.
Distribution wise, Amphibanne are found in Yllithr, Kalukkenjar, the Kalth, and Hallojar. Though they are often an uncommon sight outside of Kalukkenjar, they are welcome as performers, often more agile and skilled than most other races. With their high level of affinity for shadow magic, this makes them terrifying assassins, as they often look too cute to do any lasting damage.
Amphibious Skin
Due to their amphibian nature, Amphibanne have to worry about drying out. If they don't moisturize within a certain amount of days, the Amphibanne will begin to go through the symptoms of dehydration and will die within a week. Though this can be a problem, it also presents a unique bonus. Whenever water or a liquid is needed as a medium for a spell, they can whip some of the moisture from their skin.
Their skin has other special properties. One is that due to the relative thinness of the skin, they can breathe through it, even underwater. The other amazing thing is that it can protect them from the heatsense of predatory creatures and Naagaea.
Between Light and Shadow
Descendants of the Shacken, a draconic people of the Diiv Anne attuned to the power of Shadow Magic, the Amphibanne are incredibly resistant to many of the Illusions and effects associated with Shadow Magic. Though none know when the Amphibanne settled the Isles of Zuraor or how they got there, many archaeological studies have found the Amphibanne's presence in the isles to have a similar diaspora to the first settlements of Indeljar or Yandaijar, making their presence one of the first post-fall colonizations on the continent of Eveynjar. However, probably due to the arising of two Elven super-powers north and south of the Isles of Zuraor raiding the Amphibanne settlements, it wasn't until their allying with their distant brothers of the Kah'luk that the Amphibanne could hold their own against the Elven invaders.
Unified Lands
Despite their past with their Elven abusers, the Amphibanne seem to care little about race, preferring to see others as individuals and accept them for their differences, something the peoples of Fahliilenjar adopted in facsimile to their froggy neighbors. This has lead their lands to having much more diversity than their more human-centric cousins in the lands of Manoko. Due to the vast amount of races in the Isles of Zuraor, most cities are vast and bustling, sporting all sorts of folk at all times of day. Even though there are lots of different ethnic groups in these islands, it seems most have picked up the same ideals as their amphibian cohorts, making the Isles of Zuraor one of the most laid-back and fast-growing regions in the entirety of Eveynjar.
Amphibanne Names
Like the Kah'luk, the Amphibanne naming system starts with their familial names and then their personal names. That being said, due to the way their voice boxes are made, most Amphibanne names have highly pronounced vowels and soft consonants.
Female Names: Kiina, Kaana, Yoonoko, Saaya, Iisa, Fuumukii, Miina, Maruu, Koharuu, Maii
Male Names: Kiijuroo, Naosukee, Rinjii, Haruukii, Kenjii, Soosukee, Hiiro, Naokii, Keen, Akiihiito
Family Names: Naakaajiimaa, Shiimaadaa, Aamaarii, Okiimotoo, Taatsuuno, Kiiriigaayaa, Kaii, Saasaakii, Shiiroomaa, Haataakee