Jondai (szhohn daI)

The Jondai or Pråhåkuskra in their own tongue are a race that resembles the Yetis of the Himalayas. They live in the frozen lands of Northern Eveynjar, and are known to be powerful Bards, Cryomagus, and Druids due to their powerful Thu'um and high affinity for ice and life magic. To most outsiders, they seem stoic and intimidating, but in reality they are far from it. They care deeply about all life and are very sensitive folk. As such, they very seldom actually kill anything. However, if it is in defense of another being, they cannot stand idle.

Basic Information

Anatomy

Appearance-wise, Jondai possess thick white to gray fur, muscular physique, and pointed ears. Occasionally, some Jondai possess spike-like horns that look similar to spikes of ice. Their faces are often sport a large nose, pronounced tusk-like canines, and dark colored eyes to prevent glare from the snow. Skin color of Jondai ranges from black to brown to blue.

Growth Rate & Stages

Jondai live upwards of 200 years or more, so they aren't considered adults until the age of 80 or so.

Additional Information

Geographic Origin and Distribution

Indeljar with populations in Empyria and Yllithr

Average Intelligence

Human

Civilization and Culture

Naming Traditions

All Jondai names are neuter (meaning they don't have male/female preference) and their names are in Jondaian Giant (basically Inuit). Common names: Brehndon (Specter), Assiminik (Zealous), Taktuq (Fog), Qaniit (Falling Snow), Imnek (Cliff)

Major Organizations

Jondai come from a tribal community structure, with each having a name in draconic (skyrim rules apply, 3 words in draconic make up a name), but are a major part of city and town populations in Indeljar.

Beauty Ideals

Being well-kept and having a good singing voice.

Major Language Groups and Dialects

Jondai often know how to speak Common (Indeljarran, Empirian, and Yllithian), Giant (Jondaian), and one other language.

Common Etiquette Rules

It is rude to speak above another It is important to aid others in the elements

Common Dress Code

Generally some warm furs and clothing

History

The Jondai started their existence as a race descended from the Arctyx exiles of Valoreum, who abandoned their draconic forms. As time went on, the magic that they once possessed warped them into the first Jondai, or Ice/Cold Elves. Though technically a beast race, their ears often make others believe them to be a variant of elf rather than a beastial race.

Interspecies Relations and Assumptions

Jondai get along with most races, but are extremely distrustful of Empyrial Humans.
Genetic Ancestor(s)
Origin/Ancestry
Arctyx
Lifespan
200-300 years
Average Height
8-9ft tall
Average Weight
350
Average Physique
Muscular
Geographic Distribution
Related Organizations

Jondai

The Jondai or Pråhåkuskra in their own tongue are a race that resembles the Yetis of the Himalayas. They live in the frozen lands of Northern Eveynjar, and are known to be powerful Bards, Cryomagus, and Druids due to their powerful Thu'um and high affinity for ice and life magic. To most outsiders, they seem stoic and intimidating, but in reality they are far from it. They care deeply about all life and are very sensitive folk. As such, they very seldom actually kill anything. However, if it is in defense of another being, they cannot stand idle. 

Beings of Nature

Along with the Sondai and Yandai, the Jondai were originally mistaken to be a form of elf, as they possess pointed ears that are generally perceived as the hallmark of a fae-descended race. However, it is now believed that the Jondai along with their other kin are actually troll-folk, as their bestial blood makes them more aligned with the Whale-trolls seen across Eveynjar, and those also possess thick fur, tusks, and pointed ears.

Despite this similarity, the Jondai are incredibly at peace with nature, preferring cohabitation with other races than competition. However, should the need arise, their powerful builds make confrontations mostly short and one-sided.

Peoples of the North

Despite their people being around since the Fall of Valoreum, the Jondiri as a whole have never left the comforts of Indeljar. Being incredibly adapted for cold weather, most Jondiri cannot cope with the considerably warmer weathers found just south in Empyria and Yllithr. Even during the summers of Indeljar, many a Jondai need to shave down their winter coast so as not to overheat. However, due to the warmth of this fur, many will sell their shavings to tailors and weavers to make warm clothing and rugs, and due to its softness it is highly sought after by men, elves, and warm-weather beast folk like the Panthranis and Crockorus.

There is little difference in the ideals and customs of the Jondiri from their brethren the Nordtmen and Dvardai.

Defenders of the Heightless

In ages past, the Jondiri have defended their northern homes from the land invaders. After the fall of the Wolvenholm Empire, they have kept Indeljar safe from the likes of Yllithr and Empyria, which have caused the peoples of Indeljar to be more isolationist than many of the southern nations like Yandaijar and the Kalth.

Jondiri Names and Clan Names

Depending on the how rural or urban a Jondai is, they may pick names differently, with their first name being either in Pråhå (rural) or New Draconic (urban), none of which

Praha names (rural) Grukvä-krob (Furry Dog), Lur (Coal), Trö-velp (Fresh Ice), Kaftunlö-räk-krond (Soft Deep Snow), Janhug (Cliff or Land-Cave), Yytbirglond (Seer), Krond (Snow), Svas-Kvonavand (Black Bear or Black Claw-Beard), Fä-fräl (Ray "of" Light), Mav (Fire), Frupp-all (Cotton Grass)

New Draconic names (urban): Brendon (Specter), Fahdon (Companion-friend), Brom-Kunne (Aurora), Lokqah (Feather, Sky-Hide), Od (Snow), Geinsekoraav (Seer), Qo (Lightning), Shaan (Moon), Grohiik (Wolf), Egvirsekrah (Winter, Season of Cold)

Jondai also have different naming conventions for their clan names, though those names are almost always a combination, like Grey-Beards or Storm-Sky.

Praha names (rural): Krond-Svaslang (Snow Crow), Bru-Velpnät (Moon Ice Axe), Ky-sö (Sea Spirit), Velpturl-Yytbirbjor (Iceberg Rower), Dygi-sjack (Mountain Sky)

New Draconic names (urban): Strunlok (Storm Sky), Bromkodaav (North Bear), Pindaarthur (Plain Overlord), Bahviing (Wrath Wing), Vokulyol (Evil Fire)

ability score increase: +1 to Might or Wisdom
age:
alignment: Usually Neutral in nature
Size: Medium
speed:
Languages: Pråhå
parent race: Beast Folk
race features:

Powerful Build

You count as one size larger when determining your carry capacity and the weight you can push, drag, or lift.

Speech of the North

You have the ability to communicate in a limited manner with anything native to the arctic or similar to creatures you have regularly experienced. They can understand the meaning of your words and gestures, though you have no special ability to understand them in return. You have advantage on all Personality checks you make to influence them.

Frostborn

Due to your people's inhabitation of the arctic plains and mountains of Indeljar, you have major resistance to cold damage and you have no issue with latitudes higher than 10,000 ft.

Things of the Tundra

Due to their appearance to Whale-trolls, most creatures native to the arctic see Jondai as more trouble than they are worth. As long as that creature has a CR lower than half your vocation level, it will prefer other targets or leave you alone.

Sturdy Fists

Your fists are incredibly powerful devices. When you make unarmed attacks with them, you deal an extra 1d6 bludgeoning damage.

Large Composure

Due to your people's height and weight, you are considered large. Your hit dice are d10s instead of d8s, and you gain a 8 hit points per level increase.