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Cephalian (OK test uhs)

Basic Information

Anatomy

Octestus possess a shell from which their cephalopodian bodies form from, but also have ethnical differences depending on the shell shape:
  • Ammonite: With a large shell that curls in like a ram's horn, Ammonites are on of the more brutish of the Octestus, often seen as bullies to those that are outside of their cultures. They possess 10 arms and are much more muscular than their brethren.
  • Orthostine: With a large, often straight shell that looks similar to a lance, Orthostines are the largest of the Octestus. They are on average double the size of their brethren.
  • Plectrodomite: With slight curves to their shell, Plectrodomites are on the smaller size for an Octestus, but they also are surprisingly quick and stubborn. Beware making enemies of these Octestus.
  • Ascobanese: Having odd, almost bell-shaped shells, Ascobanese are a variant that prefer to live in the Cedar forests of Urrudea and know how to quickly navigate them.
  • Belmoabite: Having tapered-inset shell, Belmoabites are a variant of Octestus that look quite similar to squids with thicker, sturdier shells.
  • Nautidianite: Having an almost circular shell, Nautidianites can completely close themselves within to defend themselves against attacks of their enemies.
  • Decanaanite: With internalized shells, the Decanaanites are a variant of Octestus that possess tentacles and share their commonalities to squids that the Belmoabites also possess, however the thing that separates them from Belmoabites is the ability to camoflage!
  • Octomaritan: Completely lacking shells, Octomaritans are a variant of Octestus that resemble octopi, and like their resembling creatures, can change the texture of their skin, mold themselves int o different shapes, and even fit through holes the size of their beaks!

Growth Rate & Stages

Octestus start life as eggs that hatch at about 12 weeks or so and become larvae that require large amounts of salt to survive. This often means that they start life in tide pools, salt marshes, or even ephemeral salt lakes tended by parents. The larvae mature at around 2 years old.

Ecology and Habitats

Octestus require wet and salty environments to live properly, but are most common in Urrudea, which is consistently an hot and dry area. This means that a majority of Octestus communities revolve around the little water there is and trade heavily for the salts their bodies require.

Dietary Needs and Habits

Octestus are almost exclusively carnivorous, but do heavily season their foods with various salts, herbs, and other seasonings. They really enjoy crustaceans.

Additional Information

Average Intelligence

above human

Civilization and Culture

Naming Traditions

Male: Nihad, Rashad, Ali, Yousef, Mikhail, Jamil, Iskander Female: Nura, Lisa, Amirah, Dayana, Nadya, Nura, Latifa

History

Octestus are a offshoot of the ancient Wyrolithe, a race of Void or Wraith dragons that once held a great empire that spanned across Evenea, but fell due to this race exerting too much pressure onto the inhabitants of areas they couldn't easily control. The Octestus are descended from Wyrolithe that had access to psionic powers, creating something very similar to Illithids in the rest of the Multiverse.
Genetic Ancestor(s)
Origin/Ancestry
Wyrolithe
Lifespan
50-80 years
Average Height
8-20 ft
Average Weight
400-1200 lbs

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Cephallian

An ancient race predating many of the draconic empires of the past, the Cephallians are a race of cephalopodian beastfolk hailing from central Eveynjar. Due to their off putting and otherworldly appearance, as well as their natural connection to Void Magicks, there are few places outside of Urrudea that see them as beneficial members of society. As such, many find themselves in the criminal side of such societies, right along with their Urrudean brethren.

ability score increase: +1 to Wisdom or Might
age:
Size: Medium
speed: 30 ft climbing
Languages: Urrudean
parent race: Beast Folk
race features:

Fluid Appearance

Due to a lack of proper bones, you are capable of moving through spaces no normal creature could get through. Unburdened, you can move through a space as small as 6 inches without squeezing, and can fill a volume of 3 square feet.

Amphibious

Due to your nature, you can breathe in both air and water.

Secondary Arms

Instead of normal, boring, mammalian arms, you have four tentacles you can use to manipulate objects. Each is capable of lifting the weight of a normal human arm. Additionally, whenever you make an unarmed attack against a creature, you automatically grapple them. You can do this once per tentacle.

Suction Cups

Due to your Cephalopodian nature, you have advantage against anything that would disarm you, and can use your tentacles to climb any surface. Additonally, any creature that is grappled or restrained physically by you has disadvantage to do so.

Voidic

You have a natural affinity for Void Magics. As such, you are moderately resistant to the effects of absolute damage of any form.

Spurned

Due to your natural affinity for Void magic, you have disadvantage on social roles as long as the individual in question knows your race and isn't considered an ally or isn't in regular contact with your race.

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