Seer
A shamanistic type, often using ancient divination magic to commune with the gods and reveal information about the world around them.
Ability Score Increase:
Level 1: +2 Magic
Level 4: +2 Magic +1 Foresight
Level 7: +3 Magic +2 Foresight
Level 10: +5 Magic +3 Foresight +2 Intellect
Class Level Abilities
Level 1
Abrasion to Technology: When attempting to use a technological anomaly, a Seer receives a -25 to the roll. The Seer gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield. Casting Charms: The Seer can use little bones, rocks, and other trinkets as a focus for divination. When using objects related to the scrying target they gain an additional +12 to Scry.Devotion to the Divines: All religious classes gain a bonus from their chosen deity from the List of Religions or one of its corresponding holy domains. When you first gain this feature from a class select either a deity's bonus or a domain bonus from the Religious Domains.
Diviner Associate: Seers consider the Diviner class and Oracle class to be part of the Religious Class Group for the purpose of multi-classing. If this class is taken at level 1, the caster can choose to use either InMag or FoMag as their casting ability.
Future Sight: Brief insights to the future allow the Seer to predict actions of others and in move to react. The Seer adds their Magic score in addition to Foresight when calculating Defense. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Guidance: A Seer can use prophetic visions to guide themselves and their allies. As a minor action, a Seer can expend 2 mana to subtract twice their Seer level from a skill check, attack roll or dodge roll of an ally within 4 meters. If this ability would make a roll negative, it automatically becomes a 1 instead. This ability can only be used once per phase. Low Starting Mana Pool: Gain 30 mana. Teachings of Magic: A Seer gains five spells and a spellbook addition. This addition may be in the back end of their religious scripture, or in a separate book, at the player’s choice. If multiclassing and the player has any levels in Priest, the player instead gains +3 new spells, and uses the same spellbook as before.
Level 2
Blessings of Magical Knowledge I: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination. Shamanistic Teachings: When this level is taken, choose one of the following abilities:- Primal Calling: Choose one of the following elements: Air, Fire, Ground or Water. Gain one additional spell with that element's subtype. Spells the Seer cast of that subtype cost 25% less Mana.
- Prophetic Visions: Gain one additional spell of the Divination school. Divination spells the Seer cast cost 25% less Mana.
- Soothsayer: As a partial action, the Seer can cast a hex upon a target creature with 10m at the cost of 10 Mana. The creature must make a simple FOR save or become hexed by the Seer and must roll twice on their next action and the Seer can pick which result to take. For every third level after the first increase the save success category by one.
Level 3
Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination. Blessings of Magical Knowledge II: A Seer gains two new spells. Future Sight II: Brief insights to the future allow the Seer to predict actions of others and in move to react. The Seer adds their Magic score in addition to Awareness when calculating Initiative. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.Level 4
Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination. Blessings of Magical Knowledge III: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.Level 5
Greater Teachings of Magic: A Seer gains five new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 6
Blessings of Magical Knowledge IV: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 7
Blessings of Magical Knowledge V: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 8
Blessings of Magical Knowledge VI: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 9
Blessings of Magical Knowledge VII: A Seer gains two new spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 10
Mastership of Magic: A Seer gains ten new spells. Religious Master Mana Pool: A Seer gains 250 Mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Seer Level Overview
Level | Abilities | |
---|---|---|
1 | Abrasion to Technology, Casting Charms, Devotion to the Divines, Diviner Associate, Future Sight, Gathering Power, Guidance, Low Starting Mana Pool, Teachings of Magic | |
2 | Blessings of Magical Knowledge I, Gathering Power, Shamanistic Teachings | |
3 | Blessings of Magical Knowledge II, Future Sight II, Gathering Power | |
4 | Blessings of Magical Knowledge III, Gathering Power | |
5 | Greater Teachings of Magic, Gathering Power | |
6 | Blessings of Magical Knowledge IV, Gathering Power | |
7 | Blessings of Magical Knowledge V, Gathering Power | |
8 | Blessings of Magical Knowledge VI, Gathering Power | |
9 | Blessings of Magical Knowledge VII, Gathering Power | |
10 | Mastership of Magic, Religious Master Mana Pool |
Class Currency Modifier: 1