Nightmare
Effect
The target's mind is flooded with horrible images and illusions causing great mental distress. The target must make a basic FOR save, or have their mind occupied, taking 6 Psychic damage per phase and preventing them from taking any actions. The creature may attempt a new save at the start of their turn. On a successful save the target takes 6 Psychic damage and the spell ends. For each third level after the first that the caster possesses increase the save success category by one.
Side/Secondary Effects
If the target is currently asleep or unconcious, the damage per round is doubled, but the spell ends if the creature become concious again.
Mana: 40
Material Components
S, V1
Related School
Illusion
Effect Duration
1 minute
Effect Casting Time
1 round
Range
5 meters