Oracle

The Oracle imbues the mysticism of magic into the mental ability of the mind. The primary school due to the nature of the mind is divination. Oracles often serve as diviners of the mind.

Ability Score Increase:

 

Level 1: +1 Foresight +1 Magic

 

Level 4: +1 Foresight +2 Magic

 

Level 7: +2 Foresight +3 Magic

 

Level 10: +5 Foresight +5 Magic

Class Level Abilities

Level 1

Abrasion to Technology: Anyone with this ability cannot multi-class into a Mind Melder. When attempting to use a technological anomaly, the Oracle receives a -25 to the roll. The Mystic gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield.   Adept Scryer: An Oracle has a natural aptitude for performing scrying rituals. They have a +12 to Scry.   Diviner Associate: Oracles consider the Diviner class and Seer class to be part of the Psionic Class Group for the purpose of multi-classing.   Divination Mastery: An Oracle has studied Divination intensely and therefore has an increased knowledge and proficiency with these spells. A Oracle gains two new spells, but they must be of the Divination type. In addition, an Oracle gets to add his Oracle level to the numerics rating of any Divination spell. Some Oracles have studied even more thoroughly than others putting aside entire schools of magic to focus on Divination. An Oracle can ban up to two other schools of magic to gain a discount when casting Divination spells. If one school is banned, then the Oracle gains 25% more mana back on a rest. If two schools are banned, the Divination spells cost 25% less mana (round to nearest). Any school that is banned cannot ever be learned by the Oracle and the Oracle cannot cast any spells of that school.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead.   Lesser Magical Knowledge: At 1st level an Oracle gains six new spells and a spellbook to keep them in. They also gain a caster focus. This can be in the form of a staff, wand, an orb or another object upon GM discretion. They must wield their caster focus in order to cast spells. A Oracle could instead take only half the spells gained from abilities (min. 1) and forgo the necessity of having a spellbook or caster focus.   Psychic Shield, Lesser: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +10 Psychic resistance.  

Level 2

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 3

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 4

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Psychic Shield: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +50 Psychic resistance. This ability replaces Psychic Shield, Lesser.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 5

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 6

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 7

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 8

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Psychic Shield, Greater: The Oracle’s mental fortitude gives strength at resisting the effects of psychic powers on their mind. They gain a +100 Psychic resistance. This ability replaces Psychic Shield.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 9

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Level 10

Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.

Oracle Class Overview


LevelAbilities
1Abrasion to Technology, Adept Scryer, Divination Mastery, Gathering Power, High Starting Mana Pool, Lesser Magical Knowledge, Psychic Shield, Lesser
2Gathering Power
3Gathering Power
4Gathering Power, Psychic Shield
5Gathering Power
6Gathering Power
7Gathering Power
8Gathering Power, Psychic Shield, Greater
9Gathering Power
10Gathering Power
Class Currency Modifier: 1