Illusionist

The trickster mages, illusionists can convince someone that something is not what it is but what the illusionist wants it to be. They can create all manner of sensory objects, but they aren’t really real (or are they).

Ability Score Increase:

Level 1: +2 Magic   Level 4: +2 Magic +1 Rhetoric   Level 7: +3 Magic +1 Intellect +1 Rhetoric   Level 10: +5 Magic +3 Rhetoric +2 Intellect

Class Level Abilities

Level 1

Active Abilities
Illusionist’s Style: Once per day, an Illusionist can attempt to overcharge a illusion spell. The Illusionist makes a hard Magicka check with the success category increased by 1 for every 50 mana the spell cost. Upon success, the spell is overcharged with magic and its range, duration and numerics in its effect are all doubled. This increases to twice a day at 3rd level, three times a day at 5th, 4 times at 7th and 5 times at 10th. Should the overcharge fail, the spell instead unleashes a bracketed arcane blast targeting the caster.  
Conditional Abilities
Passive Abilities
Abrasion to Technology: When attempting to use a technological anomaly, a Mage receives a -25 to the roll. The Illusionist gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield.   Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead.   Illusion Mastery: An Illusionist has studied illusion intensely and therefore have an increased knowledge and proficiency with these spells. An Illusionist gains two new spells, but they must be of the illusion type. In addition an Illusionist gets to add his Illusionist level to the numeric rating of any illusion spell. Some Illusionists have studied even more thoroughly than others putting aside entire schools of magic to focus on illusion. An Illusionist may ban up to two other schools of magic to gain a discount when casting illusion spells. If one school is banned, then the Illusionist gains 25% more mana back on a rest. If two schools are banned, any Illusion spells they know cost 25% less mana. Any school that is banned cannot ever be learned by the Illusionist and they cannot cast any spells of that school. In addition, the Illusionist cannot multi-class into the Mage classes that specialize in those spells.   Magical Knowledge: At 1st level a Mage gains eight new spells and a spellbook to keep them in. They also gain a spell focus. This can be in the form of a staff, wand, an orb or another object upon DM discretion. They must hold their spell focus in order to cast spells. A Mage could instead take only half the spells gained from abilities (min. 1) and forgo the necessity of having a spellbook or focus. If multiclassing, a Mage instead gains four new spells and uses the same focus and spellbook as before.   Magical Study: Throughout a Mage’s study they encounter a mix of various magical learnings. A Mage gets a +12 to either Alchemy or Use Magic Device. A Mage also gains either a +25 to Create Poison, Create Antidote or Create Potion.  

Level 2

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 3

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 4

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 5

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 6

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 7

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 8

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 9

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.

Level 10

Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana.   Incantation Lessons: When this ability is gained, for each instance of Incantation Lessons you already have, gain an additional +10 Arcana.
Class Currency Modifier: 1.1