Diviner
A prophet of what is to come. They can see what is, what has been, and what may be. They use their magic to sift through the web of the universe and find the knowledge that they seek.
Ability Score Increase:
Level 1: +1 Magic +1 Foresight Level 4: +1 Magic +1 Foresight +1 Intellect Level 7: +4 Foresight +1 Magic Level 10: +5 Foresight +3 Magic +2 IntellectClass Level Abilities
Level 1
Active Abilities
Divinative Style: Once per day, a Diviner can attempt to overcharge a Divination spell. The Diviner makes a hard Magicka check with the success category increased by 1 for every 50 mana the spell cost. Upon success, the spell is overcharged with magic and its range, duration and numeric in its effect are all doubled. This increases to twice a day at 3rd level, three times a day at 5th, 4 times at 7th and 5 times at 10th. Should the overcharge fail, the spell instead unleashes a bracketed arcane blast targeting the caster.Conditional Abilities
Passive Abilities
Abrasion to Technology: When attempting to use a technological anomaly, a Mage receives a -25 to the roll. The Diviner gets a -25 on Energy Weapons, Energy Shield, Firearms, Technology, Mechanical Riding, and Use Energy Shield. Diviner Associate: Diviners consider the Oracle class and Seer class to be part of the Mage Class Group for the purpose of multi-classing. If this class is taken at level 1, the caster can choose to use either InMag or FoMag as their casting ability. Divination Mastery: A Diviner has studied Divination intensely and therefore has an increased knowledge and proficiency with these spells. A Diviner gains two new spells, but they must be of the Divination type. In addition a Diviner gets to add his Diviner level to the numeric rating of any Divination spell. Some Diviners have studied even more thoroughly than others putting aside entire schools of magic to focus on Divination. A Diviner can ban up to two other schools of magic to gain a discount when casting Divination spells. If one school is banned, then the Diviner gains 25% more mana back on a rest. If two schools are banned, the Divination spells cost 25% less mana (round to nearest). Any school that is banned cannot ever be learned by the Diviner and the Diviner cannot cast any spells of that school. In addition, the Diviner cannot multi-class into the Mage classes that specialize in those spells. Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. High Starting Mana Pool: Gain 70 mana. If a character already has Low Starting Mana Pool gain 40 mana instead. Magical Knowledge: At 1st level a Mage gains eight new spells and a spellbook to keep them in. They also gain a caster focus. This can be in the form of a staff, wand, an orb or another object upon GM discretion. They must wield their caster focus in order to cast spells. A Mage could instead take only half the spells gained from abilities (min. 1) and forgo the necessity of having a spellbook or caster focus. If multiclassing, a Mage instead gains four new spells and uses the same focus and spellbook as before. Magical Study: Throughout a Mage’s study they encounter a mix of various magical learnings. A Mage gets a +12 to either Alchemy or Use Magic Device. A Mage could also take either a +25 to Create Poison, Create Antidote or Create Potion.Level 2
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 3
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 4
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 5
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 6
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 7
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 8
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 9
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.Level 10
Active Abilities
Conditional Abilities
Passive Abilities
Gathering Power: When this ability is gained, for each instance of Gathering Power you already have, gain an additional 10 mana. Sorcery Lessons: When this ability is gained, for each instance of Sorcery Lessons you already have, gain an additional +10 Divination.
Class Currency Modifier: 1.1