Compañeros part 3

General Summary

Grolm 13, 578
Twenty minutes after Pitch Noon!
 

The fog clears
from a scene of
chaotic carnage.

 

A Princess to the North!

 
Bruthazmus Kele bear-rushes toward that area, north of the former corral, where a quartet of Hell Bovines imprison the Princess of this ranch. Following Bruthazmus' lead, Miro Teague and Jesse Devonshire barrel at their best speeds.
No longer Hell Hands, Whippetal Ranch Foremen Bull Hester and Gore Hester are trying to save their employer -- and, ideally, the employer's wife Chica Alston. Adherence to the Ranch Hand Code looks likely to cost their lives!
Are Hell Hands Leather Cobb and Bowser Kotabe even aware of how they are violating the Code that has guided their entire adult lives?
 

A Princess to the South!

 
A Hell Hand who called himself "Faith" strides out of Sarsparilla Bunkhouse to obey the command of his fiendish monarch. He has no choice but to attack those who have fled the Greater Hell Bovine's nightmarish hospitality. His possible targets:
   

A Clearing in the Briar

Near Sarsparilla Barn, Zhang Sephia, Xifeng, and sorcerer's familiar Spiro fly betwixt the sputtering smoke of the burning haystacks and the leaden weight of the starless sky.
The world smells of ash and sulfur and green, gloriously healthy thicket to the harpy ranger.
All three hear the peppercorn clacking of Briarseed imprecations over the fading songs of Fun and Games.
Three people who were once ranch hands, converted into Hell Hands, enslaved by Farvald Kerner during this battle, are now dying. The evil plant parasite Griefgalls are forcefully ejecting from their bodies.
Spiro is certain that one more lungful of fire breath will be the end of Moo 007.
 
 
The long version of the Previouslies:
 
Chapter 16: Compañeros
Plot | Aug 29, 2021
 
 
Campaign
The Bows of Purgatory Gulch
Protagonists
Lee Chung
Human
-Level Monk 6
Jesse Devonshire
Human
6-Level Druid
Zhang Sephia
Harpy
6-Level Ranger
Bruthazmus Kele
Nodin Bugbear
6-Level Ranger
Miro Teague
Hafling
7-Level Sorcerer
Player Journals
Healer needed by Zhang Sephia
20210717 Smashing Good Time by Jesse Devonshire
Playing the Dead Man's Hand by Bruthazmus Kele
Report Date
17 Jul 2021
Primary Location

Map Shortcuts

 
 

Save the Hesters
and the Princess!

Sarsparilla

Sarsparilla Barn, the attached Bunkhouse, the ruins of the former ranch house, and immediately surrounding environs.

 

The spot near the northeastern barn door where the physical form of the Cloven Prince melted, that is a spot where nothing will ever grow -- not even worms, not even flies. The dirt from that spot will never be good for any life, neither!

 

Some other areas continue to show signs of fast plant decay. It will take many years for the residue of a druidic plant growth region followed by an infernal Greater Curse will work out of the soil. It will take almost as long for that persistent slime on the northwest face of the Bunkhouse roof to completely dry up and vanish, too!

Recommendations for when viewing this map:
  1. Confirm active marker groups include
    • SNAFU Posse
    • moo!
    • de Alfredo and associates
    • Owners of Black Hats
    • Energetic Objects
    (should already be active on load)
  2. Count your remaining expendable resources!

Just outside
the Bunkhouse:

Sarsparilla

Sarsparilla Barn, the attached Bunkhouse, the ruins of the former ranch house, and immediately surrounding environs.

 

The spot near the northeastern barn door where the physical form of the Cloven Prince melted, that is a spot where nothing will ever grow -- not even worms, not even flies. The dirt from that spot will never be good for any life, neither!

 

Some other areas continue to show signs of fast plant decay. It will take many years for the residue of a druidic plant growth region followed by an infernal Greater Curse will work out of the soil. It will take almost as long for that persistent slime on the northwest face of the Bunkhouse roof to completely dry up and vanish, too!

Recommendations for when viewing this map:
  1. Confirm active marker groups include
    • SNAFU Posse
    • moo!
    • Life Bubbles
    • Hypervibrancy
    • Owners of Black Hats
    (should already be active on load)
  2. You have two hard-hitting Enemies whom you do not want to turn their efforts onto four targeted, endangered allies. Keep close track of all these moving parts!

Near
Gate One:

Sarsparilla

Sarsparilla Barn, the attached Bunkhouse, the ruins of the former ranch house, and immediately surrounding environs.

 

The spot near the northeastern barn door where the physical form of the Cloven Prince melted, that is a spot where nothing will ever grow -- not even worms, not even flies. The dirt from that spot will never be good for any life, neither!

 

Some other areas continue to show signs of fast plant decay. It will take many years for the residue of a druidic plant growth region followed by an infernal Greater Curse will work out of the soil. It will take almost as long for that persistent slime on the northwest face of the Bunkhouse roof to completely dry up and vanish, too!