Empire of Laran
Structure
The only real criteria necessary to claim a seat as an Okosovai is to hold one of the many kingdom titles within Laran, all of which fall under Laran's usual orthodox for these matters. Each of these monarchs holds the title of Olash, having gained it through many different possible means. However, the most common methods remain hereditary succession and/or assassination. Each Olash rules over dukedoms and counties, for them o do as they please. They serve at the whims of the Imperator, however, and many have found their titles revoked or their feudal contracts modified without their consent, prompting civil wars aplenty.
Second to the Olash are the Shilurbo. They control parcels of land directly, in addition to their vassals and through them their land. Shilurbo are often found in service to an Olash, ruling Throneholds, but many more control "independent" Throneholds, ins serving the Okosov directly. Many more rule what are called Spiritual Throneholds, swearing loyalty to cults and religions instead. Shilurbo most often gain their positions through subterfuge and assassination, while many more are appointed by their masters to the position. Some Throneholds have been controlled by the same dynasty for generations, and are considered ancestral lands. These are often difficult to work with, as the dynasties that have held titles for long periods tend to get extremely attached and resistant to any change or upheaval regarding their lands.
Below the Shilurbo are the Shibaebim. They directly govern a parcel of land, varying in size and prosperity. They are never "independent", always directly serving a dynastic superior, house, or cult. Many Olash and Shilurbo also hold different Shibaebim titles, as that is what is required to hold land, yet their superior/higher ranking titles supersede the Count title. Shicaem are the most common thing passed on vie inheritance or dynastic politics, so families having generational control of these lands is commonplace. Shicaem are also awarded as rewards in return for services and favors performed, gained by simple law of claimance, or inherited via some confusing family tree.
The last rank of noble are the barons, who rule baronies. These are generally cities, temples, castles, and other such settlements and locations, and are treated much the same as Shibaebim and Shicaem.
Working throughout and in between all fo these are the many Houses of Laran. They fight against each other and squabble internally, often working for some idea of legacy or familial and personal glory. The Houses all have their unique structure, but there are several common threads. Near all control multiple different titles, with many serving under their fellows. Most Houses are actually several different bloodlines that have allied, and small houses uniting into a larger one is not rare, but not common. Religious organizations also claim titles, but due to the laws surrounding land and holdings, they require someone to hold the title and swear fealty to them instead of owning the land directly. The same principle applies to organizations such as assassins' houses and guilds.
Owning land is different from owning property in Laran. Everyone is entitled to their possessions, but to rule a city, for example, one must be the owner of the "title" to that land. Effectively a token of ownership, similar to a receipt or contract. Having this token grants extra responsibilities and extra parameters for the owner to operate within. In that way, many cities are owned by a baron by law, but in practice controlled by a crime lord or some other wealthy citizen.
Culture
Another key characteristic of Laran is its "Holy Trinity" of sapient species. To the Larani, any being that is not a Lerin Human, Makassi, or Coatl, is scum of the earth worthy only of slavery. This is the traditionalist view, and many have moved away from it, as it is self-defeating and not good for making allies. In particular, the Cult of the Saviour tends to discard this philosophy, adding more fuel to the fire that is Laran's internal religious wars.
History
The demands of the Makassi's gods were unsustainable, and in their drive to satisfy their gods, the last ruling dynasty of early Laran drove the empire into the ground and a period of civil war. During these three centuries, many Makassi left, fleeing the violence that ravaged their homeland. Their diaspora led them into the Low Peaks' Sotteran, the Low Peaks themselves, some of the land controlled by Xixuegui, and more lands still unknown today. The most famous plumbed the depths of the Sotteran, founding or conquering the settlements already there, most notable among them being Nazzerath.
Eventually, the wars ended, largely due to one Lati named Bia, who established many of the institutions familiar in modern Laran, albeit in a more basic form. She unified the many warring states, and while the conflict had not ended, it was localized to the particular houses that had issues to sort out. Rules placed on Lati were far looser, allowing for more conflict and less central oversight. She did much of this by uniting the Larani and Lati under the banner of the Star Cults, most notably the Cult of the Blighted Star, which had already been popular among the empire before the civil war. At the time it worked, but after a millennium the "empire" neared collapse once more. During the decay, Laran continued its expansion, assimilating many of the Makassi colonies, and notably establish parts of the Everlasting Jungle as core territories. The Coatl were also inducted as a core species of the empire, with many becoming Lati. Nevertheless, they retained a unique culture and identity.
Before the empire fully broke, Mul-Zamain came along. He did what Bia did before him and reunified the houses, though with far more central control. Belief in the Star Cults had been waning for many centuries, and Zamain fully broke its hold on the Larani by raising the already popular practice of Lati-worship to state religion. This effectively meant that no outside clergy held sway over Laran, or at least a majority, Many Larani held onto their old beliefs, especially those in the colonies that were technically part of Laran, but realistically just paid lip service. Even since Zamain's death, the Empire has remained largely the same, expanding, fighting within and among itself, and still being one of the most powerful organizations in the known world. This version of Laran was declared refunded by Mul-Zamain in 5682 DS, doing away with the old and in with the new.
Demography and Population
Military
Technological Level
Religion
There are more reasons, but the descriptions above should give a good enough demonstration of how the cults in Laran often act like political entities, albeit ones driven often more by faith than practicality. They create collective mythologies out of their own individual legend, and in many ways resemble one or two singular belief systems rather than the many thousands they are in actuality. Not all of the cults in Laran pay heed to this two-sided struggle for dominance, as their creeds are capable of blending with both or neither, depending on the adherent. The Cult of Ninazu cares not for the petty squabbling of the followers of the Imperator and Zamain. They only care for the demands of Ninazu, their Blood God, and they demand naught but blood. Blood for their cauldron with which to power the world. The Blood cult also demonstrates how many, in actuality near everyone in Laran, can hold allegiance to multiple cults, so long as they don't directly come into conflict. Usually material, though in rare occasions theological disputes and inconsistencies lead to incompatibility. Many adhere to the Purple Lotus, the Blood Cult, the Siobkun, and the Cult of the Pest, yet the one combination that is unfeasible is the Imperial Cult and the Siobkun.
Foreign Relations
Agriculture & Industry
Trade & Transport
Education
Infrastructure
The infrastructure maintained by individual houses and nobles varies wildly. Some take the approach of the central government, some are benevolent. It's truly just luck of the draw. That said, the smarter Lati have realized that ensuring citizen welfare also trickles up to them and that playing the long game by investing in their subjects is one that pays off. This epiphany is rare, however, as due to the nature of being a Lati, they tend to think mainly of themselves.

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