Thydian Civil War Arcs and Plotlines
The Story At The Start
High King Magnus was murdered or had an ill-timed death, depending on who was asked. Siegmund Kerlbror of Ostufer has stepped forward, claiming the High King had named him as heir to the throne.However, Magnus already had an heir - his daughter, Tilde Magnusdotr of Capital who had grown up as the crowned heir. Her supporters firmly believe either Kerlbror fabricated his claim, Kerlbror murdered the High King, or Magnusdotr is the best suited for their vision of the future.The Unification of Theydim Treaty states a new High King must be crowned after two Cycles. It is the final year of before the terms expire, leaving Theydim divided into independent Arlings as the region had been before the High King took his title.There are four factions of the war, two who consider themselves the "true factions" - Capitolists and Ostufers. The remaining two are the Independents who do not want a unified Theydim, and the Uncrowned who wish to remain unified but without a High King of Theydim.Regardless of alliances, some Arles have taken steps towards expanding, such as the Arle of Vetheriss and Arle Hanne Lisedotr of Alleklint to bring about their own ends - restoration of past glories, expansionist goals, grudges, and resource droughts.
Campaign Styles
To the Players
This is a plot line I hope to have available for multiple play styles.
Empire Building CampaignHigh Influence over the War's Outcome
Whether intended as a full "I want to take over Theydim," "I want a castle," or "I want to take that one particular region's lands," this style involves identifying resources, acquiring troops, building alliances, identifying the needs of a location, and managing groups of people to act on your stead or alongside you. This actually ties neatly with how I worldbuild (have a town, figure out what the primary resource would be, from there figure out the primary industry employing most people and then figure out what towns are nearby and how each depend on each other for trade and stuff)Medium Influence Over the War's Outcome
This is a style where the you are a team sent out to complete tasks and missions for a central mission giver. This feels a lot like a scaled down version of the Empire Building style, but with an emphasis on you helping someone else with their goals, whatever their plans for the War or after happen to be.Low to No Influence Over the War's Outcome
The War is not a focus and I keep the events going on the background other than the inconveniences it causes (So-and-so needs all of the blacksmiths of the region, and while you're stuck with a broken sword and now are trying to convince a ferrier to fix it with a high chance of the sword being in worse condition than before, or something).placeholder
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