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Coralous Union

The organization representing nearly every surviving colonist from Ebronium. The Coralous Union has grown in size and power since its inception following The Fall of New Coralous, and now controls most of the lands once held by the local lizardfolk. Despite this, conflict and limited resources have kept them from expanding beyond the riverlands in southwest Coralous.

Structure

The Coralous Union has no central government, and each city-member is allowed to govern themselves as they see fit, in accordance with the will of the gods and the people. There are semi-annual meetings held in Nettle Lake, where acting municipal leaders discuss matters of importance, or problems bigger than what a single township can handle, but these are often simply matters of discourse, not policy. It is also at these meetings that newer settlements can petition for "seated" membership in the Union, something that has never been contested, but has sparked recent debate about the future. After all, no existing settlement wants to risk losing access to valuable resources as new villages spring up in the shadows of these older, larger towns.

Public Agenda

The Union exists to provide a network of free cities working for the mutual good of the citizenry. The people of the Union believe in the right to self-determination and the freedom to live as they please, so long as they do not tread on the rights of others, and it is the goal of the Union to ensure that the people continue to live that way.

History

The island of Coralous was settled by colonists from the Inner Sea area just over a hundred years ago. Shortly after the initial settlement, however, a war on the mainland broke out, limiting interest in furthering colonization of the new land. The following years saw fewer and fewer resources being sent to support the new settlements, until a handful of ships loaded with refugees marked the last contact with the mainland.   Attempts were made by the lesser nobles on Coralous to establish a new kingdom on the island, but their decision to construct a fortified city on the coast drew the ire of the local sahuagin. In a sudden, terrible offensive, the fishmen razed the burgeoning city to the ground and slew nearly every member of the new government in what has come to be known as the Fall of New Coralous. Since then, the remaining settlements have structured themselves into a sort of coalition of municipalities with no strong centralized government, seemingly forgotten by their motherland. This has become known as the Coralous Union, and now, some eighty years after its founding, it is the only land that many of its residents have ever known.   Initial exploration of the surrounding area found no known indigenous civilizations of note on the island, though the presence of some scattered ruins suggest that the island was once home to a relatively advanced, magic-using society. Despite this, and other mysteries about the nature of the island, the small population size and the lack of a standing military has limited any further exploration outside the vague boundaries of the Union.

Demography and Population

Most of the residents of the Coralous Union are the descendants of the original settlers of the island (or were part of the settlement itself, for longer lived races). The homeland, a small kingdom on the coast called Ebronium, was a human kingdom that had thrived on coastal trade. While all races lived peacefully within the kingdom, more humans found their way to Coralous during the colonization and subsequent refugee settlement. Because of this, by the time the vessels stopped, and contact with Ebronium was lost, humans outnumbered other races in the colony by nearly half. Since then, the shorter lifespans and faster reproduction rate of humans and halflings has kept them the most populous peoples in the Union, while dwarves, gnomes, and elves, only in their second generation, are relatively uncommon by comparison. Half-Elf citizens, as a result, are somewhat more populous than their elven parents, but significantly less common than their fully human brethren.   Additionally, only a small number of half-orcs ever crossed the ocean with the settlers, making them the smallest demographic of people in the Union. Since there are no known orc tribes on the island, the orc bloodline can only be continued by two existing half-orcs having a child. Unsurprisingly, their presence on the island has been dwindling since the very start, and only a few dozen are even expected to live scattered around the settlements.   Finally, the settlers of the Union have had one strange addition to their numbers, albeit in exceedingly small numbers: lizardfolk. While most lizardfolk on the islands were hostile, or at least aggressively disinterested towards the settlers, some of the smaller tribes in the west banded together with the Union. They stay almost exclusively in their marshland homes, although, on rare occasions, some do visit the more urban settlements, like Arboris or Nettle Lake. They never cross the Coralous River, however, for fear of treading into the lands of their less open-minded brethren.

Military

There is no organized military throughout the Union. Militias may be mustered to support other settlements in danger (such as during the Lizardfolk Wars), but generally every town is responsible for its own defense in day to day affairs.   Recently, the The Red Blade Mercenaries have hired themselves out to patrol the trade roads and fight against enemies outside of city boundaries where needed, but they are not a military in any official capacity.

Religion

Since the residents of the Coralous Union are almost entirely descended from the first settlers, many of the habits and social mores of the modern people are holdovers from the mainland. While the people of the Union are generally Good, many of them have adopted a “live and let live” attitude towards their neighbors, and the focus on reestablishing a strong, defined government or ruling system of laws never actually happened. As such, the majority of the people tend towards Neutral alignments. Local laws and rules are still enforced, of course, and criminals are still punished accordingly, but the people of the Union have no interest in trying to police each other, and accept the limited power of local customs as a matter of propriety.   Understandably, the deities worshiped by the people of the Union tend to reflect those same kinds of beliefs. Gods that are staunchly Lawful or Chaotic garner a smaller following than those who follow a more moderate path, and worship of evil gods is essentially unheard of. The most commonly worshiped deities in the Union are Erastil and Sarenrae, while Desna has a smaller following among both the elves and those who prefer life outside of established settlements. Dwarves on the island still revere their racial patrons as well, particularly Torag and Kols, though the relatively small population makes the devotion uncommon outside of places like Arboris and Engervar.

Foreign Relations

Aside from the handful of allied ahh'rasha'kak lizardfolk, the people of the Union have, at best, strained relations with their native neighbors. The treaty that exists with the remaining nass'isra Lizardfolk is more of a cessation of war than a real peace, as both sides still skirmish with each other, especially around Krh'shi'sn lands.   To the north, gnolls and kobolds from the Hallensteir Mountains and beyond, engage in regular raiding, while the sahuagin presence to the south precludes any attempt to rebuild seaside settlements that were lost before the birth of the Union.   There are also three druid circles on the outskirts of Union lands, tending the wilds and refraining from participating in any of the politics of their neighbors. While these circles maintain their independence from the Union, the Northern Pine Circle and Southern Marsh Circle maintain friendly relations, while the Marsh Plateau Circle has a strictly neutral stance, refusing to even communicate with the people of Coralous in an official capacity.

Maps

  • Nettle Lake
  • Two Pines
Founding Date
4634 AR
Type
Political, Confederation
Alternative Names
The Union, Coralous
Power Structure
Confederation
Economic System
Market economy
Currency
The Union adopted the currency of their homland in Ebronium out of ease. New currency is still occasionally minted as needed, but since the bulk of monetary trade happens between merchants, and not the general populace, circulated currency is rarely lost.
Legislative Body
The meetings of city-members during the twice annual meetings discuss matters of importance within the Union but rarely, if ever, attempt to set policy.
Judicial Body
Each settlement is responsible for its own guard force and judicial processes.
Official Languages
Controlled Territories

Pre-coloization

... 4597 AR

  • 4595 AR

    16 /4

    The Island is first Discovered
    Discovery, Exploration

    A group of Gozreh's faithful drift into a port in Ebronium. They insist that their god showed them an undiscovered land far out to sea but their claims are initially dismissed until magic reveals that they are being truthful. The royal family charters an expedition.

  • 4596 AR

    5 /7

    Ebronium explorers locate the Island
    Expedition

    A group of seafaring explorers, under commission of the royal family of Ebronium, are able to confirm the location of the island. They name the island "Coralous" after the young crown prince and make a basic map of the southern coast to bring back to the mainland.

Ebronium Colony

4598 AR 4633 AR

  • 4598 AR

    24 /6

    Ebronium colonists reach Coralous Island
    Population Migration / Travel

    The first colonists from Ebronium arrive on Coralous Island, establishing a handful of small settlements on the southern coast, including Orleian, Port Danriel, and New Coralous.

  • 4612 AR


    War in Ebronium
    Military action

    A war against Ebronium breaks out on the mainland, leading to vastly reduced supplies being shipped to the island settlers. In order to counteract the shift in imports and exports, the nobles in New Coralous start redirecting a majority of natural resources towards building up the local infrastructure instead of sending them back to the mainland.

  • 4631 AR

    13 /4
    4631 AR

    16 /4

    The Fall of New Coralous
    Disaster / Destruction

    A terrible sahuagin attack wipes out all seaside settlements on the island, killing hundreds and ending governance by the nobles of Ebronium. Those that escape are driven inland, turning their attention from exploration and resource extraction to simple survival.

    Location
    New Coralous
    More reading
    The Fall of New Coralous

Birth of the Union

4634 AR 4713 AR

  • 4634 AR

    23 /2

    Founding of the Coralous Union
    Founding

    Thanks to the tireless work of Abel Knox and the many municipal leaders throughout Coralous, a great charter is signed, uniting the scattered, disparate towns into a single confederation. The signing ceremony, held in Nettle Lake, is celebrated by the settlers as the start of their new life on the island.

    More reading
    Coralous Union
  • 4639 AR

    1 /11

    Discovery of the Arboris Ruins
    Discovery, Exploration

    Miners working in the caverns below Thorgrin's Dig discover a man-made passage deep underground. A subsequent investigation reveals the presence of the ancient Arboris Ruins and the mysterious Crystal Tree within. Scholars flood to the city to study the discovery.

  • 4675 AR

    9 /4
    4681 AR

    12 /8

    The Lizardfolk Wars
    Military action

    Pushed to desperation by the rush of settlers moving through their lands, many of the lizardfolk tribes band together to drive out the colonists. The member-cities of the Coralous Union fight back, eventually defeating the lizardfolk and securing themselves a place on the island.

    More reading
    The Lizardfolk Wars
  • 4682 AR


    Founding of Two Pines
    Founding

    Originally serving as a military outpost during the Lizardfolk Wars, settlers moving north into the region start using the fortified base as a trading post, leading to it becoming established as a town in its own right.

    Location
    Two Pines
  • 4709 AR

    15 /3

    Creation of the Red Blade Mercenaries
    Founding

Exploration Era

4710 AR and beyond

  • 4714 AR

    26 /3

    Discovery of the Zettersberg Ruins
    Discovery, Exploration

    The now-famous Zettersberg Four raided a kobold cave, finding ancient ruins buried within. The ruins were remarkably well-preserved and held incredible insights into a people known as the "Étoile Elfe." The adventurers returned to their homes with a mechanical marvel from the ruins, but it mysteriously disappeared that same night.

  • 4719 AR

    7

    Discovery of the Bregaran Exit Ruins
    Discovery, Exploration

    A group of adventurers discover the ruins known as the Bregaran Exit while assisting lizardfolk tribes around Lake Esperia. The discovery marks the first time the people of the Coralous Union have definitive proof of an ancient dwarven society on the island.

    Location
    Bregaran Exit
  • 4719 AR

    28 /9

    Discovery of the Darkbough Ziggurat
    Discovery, Exploration

    A group of adventurers accompanying the Bregaran Exit Expedition Team hear a rumor about another set of ruins deeper in Darkbough Forest from the local denizens. Following the lead, they uncover ancient ruins built by ancient lizardfolk, returning to the Union with tales of ancient and powerful creatures and magic.

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