Explorer's Guild Organization in The Realm of Ard'Vanwa | World Anvil
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Explorer's Guild

"A simple tavern that had been renovated into the central hub of one of the most ambitious projects in Erin Nyx's life... The Explorer's Guild.   Now it's a bustling business with almost 30 members who are eager to venture into Mystara.   All new Explorers should read the "

Structure

The Explorer's Guild is structured like that of a 20th-century office. Erin has developed a system to keep track of adventurer's gear, talents, and capabilities. She even made it into an easy to read document that's linked to a central ledger book.

Culture

The culture of the Explorer's Guild is that of peace and neutrality. They prefer not to take sides, and will lend their services to any buyer, should it not affect their standing with other allies.

Public Agenda

The Explorer's Guild is dedicated to securing the future of Terris Burg.

Assets

The explorer's guild controls all assets in the realms through their embassy. Since the Curse of Ard'Vanwa affect any item going into Ard'Vanwa, the Guild does their best to ensure items stay in the realms they were created, else they will not be able to trade them with the local population for favour and political power.    An adventurer's gold and assets are calculated and converted to GP, and Exp. Adventurers may indicate trophy items to keep and will be flagged as such in the paperwork.

History

The Explorer's Guild was founded by Head Guild Manager Erin Nyx. Erin's experience working in modern offices that allowed her to set up a management system to run the exploration operations into the various realms.

Demography and Population

299 A.T. - Guild staff is at 4. Currently employing 50 or so adventurers.

Territories

Currently constructing an embassy in Mystara at the Caverns of Quaquestion.

Military

The Explorer's Guild enlists the help of the city guards for larger endeavours, otherwise, it will assign Guild Members to resolve... issues.

Technological Level

Basic weapons and gear, and one or two magical items are available.

Religion

Due to the disconnection from the multiverse, those connected to a diety lost their connection. The Church of Worship was created to concentrate holy energy strong enough to pierce the barrier and into the multiverse. They were able to connect to a few deities, who relayed the message to their patrons and granted access to their powers, though, limited to level 3 because of the difficulty.

Foreign Relations

None

Agriculture & Industry

Once the Explorer's Guild has a base set up in a realm. It will pursue various agriculture and industrial ventures.

Trade & Transport

Once the Explorer's Guild has a base set up in a realm. It will pursue various agriculture and industrial ventures.

Education

The Explorer's Guild offers training services to those who wish to learn a different class or improve skills.

Infrastructure

The Explorer's Guild is currently housed in an old tavern. It has control of the portal that is in the center of the city, and are the only ones who know how to operate it.

Adventure Awaits

Founding Date
299 AT
Type
Guild, Adventuring
Capital
Alternative Names
The Guild, Adventurer's Guild,
Training Level
Semi-professional
Veterancy Level
Trained
Demonym
Guildies
Leader
Leader Title
Head of Government
Government System
Corporatocracy
Power Structure
Client state / puppet state
Economic System
Mixed economy
Major Exports
Once the Explorer's Guild has a base set up in a realm. It will pursue various agriculture and industrial ventures.
Major Imports
Once the Explorer's Guild has a base set up in a realm. It will pursue various agriculture and industrial ventures.
Official State Religion
Parent Organization
Location
Official Languages
Controlled Territories
Manufactured Items
Organization Vehicles
Related Ethnicities
Related Plots

Friendly

The Explorer's Guild and Team F.E.E.T are on good terms and often work with each other.

Frendly

The Dwarven's Hammer - Forge is the main supplier of weapons and armor for the Explorer's Guild

Friendly

The Church of Worship is an amalgam of various worship practices... and is open to everyone.

Friendly

There is a good relationship between these two. The Tribune can get more stories and news from the outside world, while the guild runs recruitment ads.

Cordial.

There is a lot of tension between these two factions... both have the same interests, but wish to go about things differently.   They form an uneasy truce based on necessity.

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