Quasqueton Room #26 - Trophy Room
Purpose / Function
This room was created to house the various trophies and trinkets Rogan and Zelligar have aquired through their many adventures.
Design
This room is 40ft by 20ft in a rectangular shape.
Entries
There is one door to the south of the room.
Sensory & Appearance
This room is unlit, like the others, but with simple torchlight, they can see the various wonders that has been collected.
Contents & Furnishings
Covering most of the north wall is an immense dragon's skin, its brassy scales reflecting any illumination brightly.
At the west end of the room is a basilisk frozen in stone. its menacing gaze forbidding but no longer a threat.
On the east wall is a dwarfin skeleton, suspended from a pair of irons near the ceiling, giving the entire chamber a macabre presence.
Elsewhere on the walls are a variety of mementoes:
At the west end of the room is a basilisk frozen in stone. its menacing gaze forbidding but no longer a threat.
On the east wall is a dwarfin skeleton, suspended from a pair of irons near the ceiling, giving the entire chamber a macabre presence.
Elsewhere on the walls are a variety of mementoes:
- Two gigantic sets of moose antlers each on a large head
- Four dragon paws with claws extended
- A stuffed cockatrice
- A largish black shield which could only be used by a giant
- A pair of ram's horns
- A pair of crossed swords
- A bearskin
- An entire door bearing religious symbols
- A set of three colorful flags which will be immediately recognizable as belonging to prominent barbarian tribes
Architecture
This room is no different than the others in terms of the spartan nature of the walls.
RUINED STRUCTURE
968
968
Founding Date
958
Type
Room, Special, Trophies room
Parent Location
Owner
Ruling/Owning Rank
Owning Organization
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Comments