Quasqueton Room #26 - Trophy Room Building / Landmark in The Realm of Ard'Vanwa | World Anvil
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Quasqueton Room #26 - Trophy Room

Purpose / Function

This room was created to house the various trophies and trinkets Rogan and Zelligar have aquired through their many adventures.

Design

This room is 40ft by 20ft in a rectangular shape.

Entries

There is one door to the south of the room.

Sensory & Appearance

This room is unlit, like the others, but with simple torchlight, they can see the various wonders that has been collected.

Contents & Furnishings

Covering most of the north wall is an immense dragon's skin, its brassy scales reflecting any illumination brightly.

At the west end of the room is a basilisk frozen in stone. its menacing gaze forbidding but no longer a threat.

On the east wall is a dwarfin skeleton, suspended from a pair of irons near the ceiling, giving the entire chamber a macabre presence.

Elsewhere on the walls are a variety of mementoes:

  • Two gigantic sets of moose antlers each on a large head

  • Four dragon paws with claws extended

  • A stuffed cockatrice

  • A largish black shield which could only be used by a giant

  • A pair of ram's horns

  • A pair of crossed swords

  • A bearskin

  • An entire door bearing religious symbols

  • A set of three colorful flags which will be immediately recognizable as belonging to prominent barbarian tribes

Architecture

This room is no different than the others in terms of the spartan nature of the walls.

RUINED STRUCTURE
968
Founding Date
958
Type
Room, Special, Trophies room
Parent Location
Ruling/Owning Rank
Owning Organization

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