Quasqueton Room #36 - Utility Room Building / Landmark in The Realm of Ard'Vanwa | World Anvil
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Quasqueton Room #36 - Utility Room

Purpose / Function

This extra room is empty and unused.

Design

The room is rectangualr with a recessed area. The north wall mesured 50ft, while the southern wall measures 30ft. The west wall is 20ft long, while the recessed area lies on the eastern wall.

Entries

The only enterance is found on the southern wall.

Sensory & Appearance

This room is devoid of anything.

Contents & Furnishings

This room is found to be empty.

Hazards & Traps

Show spoiler
PIT TRAP

Just to the east of this room is a dead end to the corridor, with a false door on the north wall where the corridor stops. When any adventurer approaches the door (within 5'), the weight will trigger the trap, causing the entire 20' section of floor between the false door and the wall opposite it to open up.

A giant crack opens in the center of the floor as the middle drops down and the sides slant inward, dropping all characters and their equipment through the 4' wide opening. The bottom of the trap, some 40' below, is a pool of cold spring water in ROOM 50 of the Lower Levels.

Those falling through the trap will sustain 1-4 hit points each when they hit the water below. In addition, since the pool is about 8' deep, characters heavily encumbered (more than 50 coins of weight equivalent) will risk drowning unless they free themselves of the bulk and weight after landing in the water.

If any character heavily encumbered does not, he or she will have a 90% chance of drowning, modified by a -5% per point of dexterity (for instance, a heavily encumbered character who elects not to unencumber and has a dexterity of 12 will only have a 30% chance of drowning-90% -[12 x 5%] = 30%).

Items dropped to the bottom of the pool will be retrievable, but due to the extremely cold temperature of the water, characters will depend upon their constitution rating to see if they can stand the water enough to dive for things on the bottom. One check can be made for each character, with a 5% chance per point of constitution that they will be able to take the cold water (for example, a character with a constitution rating of 11 would have a 55% chance of being able to take the cold water and dive effectively).

If characters dive for items at the bottom of the pool, only one item at a time is retrievable and each dive takes one round (ten seconds) with two rounds between each dive for air.

In any event, no character can stand to stay in the water for more than ten rounds-and one hour is required for rest and recovery after each diving session to dry off, fully warm up again, etc.

The trap, after being triggered and dropping persons from above to the pool, will close again until triggered once more from above. Refer to the room description of room 50 of the lower level for adventurers deposited here, and begin their progress from that location on the lower level map.

Show spoiler

FALSE STEPS:
Although the steps here are very real, the entire area north of this room (the various winding corridors) is specially designed to confuse any explorers.

The corridor leading past the guest chambers is on an upward slant which will be unnoticeable to casual adventurers (except dwarves, who will have a 2 in 6 chance to notice it). The stairs (8 of them) then lead downward, as if to another level-although this is only the impression created.

Architecture

The utility room is made of stone.

RUINED STRUCTURE
968
Founding Date
958
Type
Room, Common, Utility Closet
Parent Location
Ruling/Owning Rank
Owning Organization

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