Quasqueton Room #08 - Wizard's Workroom
Purpose / Function
This room is designed for various experiments that Zelligar would need absolute privacy. He ensured his Labratory and Workroom were hidden behind secret doors, as not to be discovered by wandering henchmen who stumbed around drunk most nights.
Design
This room is rectangular
Entries
There is one entrance, and it's hidden.
Sensory & Appearance
The workroom is a facility designed for various purposes related to the study and practice of magic.
There are several large wooden tables within the room, one of which is overturned on its side, as well as one central table made of stone.
The top of this prominent table is a slab of smooth black slate, although its cold black beauty is hidden by a thick layer of dust.
None of the tables has anything upon them. There are several chairs and stools scattered about the room
There are several large wooden tables within the room, one of which is overturned on its side, as well as one central table made of stone.
The top of this prominent table is a slab of smooth black slate, although its cold black beauty is hidden by a thick layer of dust.
None of the tables has anything upon them. There are several chairs and stools scattered about the room
Denizens
Contents & Furnishings
Wizard's Cabnet
Pure Water x2
Brackish Water
Vegetable Oil
Common Salt x2
Mineral Salt x2
Sulphur x2
Dried Flies
Dried Beetles x2
White Vinigar X3
Yellow Vinnager x3
Maple Resine X3
Pine Resine
Brown Sand
Black Sand
Animal Oil
Petrolium Oil x2
Oregano
Cinnamon
Basil
Clove
Nutmeg
Walnut Woodchips
Ash Woodchips
Dragon Blood x2
Iron Shavings
Tin Shavings
Copper Shavings
Valuables
Nothing really is of value, as most of the amounts in the jars are worth much.
Special Properties
The larger jar is of clear glass and seemingly contains a black cat's body floating in a clear, colourless liquid.
Show spoiler
If the large cork lid is unstopped, the liquid will instantaneously evaporate, the cat will suddenly spring to life, jump out of the jar, meow loudly, and run for the door. If the door is open, the cat will dash through and disappear. If the door is not open, the cat will be seen to pass through the door and disappear.
Architecture
The room is rectangular shape with various tables and chairs, along with two large shelves filled with earthen jars.
History
Keli "Mouse" Blackbrook released the cat, and revealed it to be dosile, and named it Slinky the Astral Cat
RUINED STRUCTURE
968
968
Founding Date
958
Alternative Names
The Jar Room, Wizard's Shop
Type
Room, Common, Workshop
Parent Location
Connected Rooms
Owner
Ruling/Owning Rank
Owning Organization
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