Quasqueton Room #34 - Armory Building / Landmark in The Realm of Ard'Vanwa | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Quasqueton Room #34 - Armory

Purpose / Function

This room is the armory, deigned to store the weapons fo the men-at-arms who reside in the barraks next door.

Design

The room is diagnal shape roughly fifty or so feet.

Entries

There are two enterences:   The western that leads into the main hallway, and the eastern that leads to the Barracks

Sensory & Appearance

The rock walls are smoothed and contained carved ledges inside of them.

Contents & Furnishings

  • A number of battered shields (several broken and in otherwise poor repair),
  • Bits and pieces of body armor (in uniformly poor condition),
  • Several crude bows (-2 " to hit" if used),
  • A flail,
  *None of the items appears remarkable, although the flail, the dagger, and one of the swords seem to be usable and of normal value for such an item.

Valuables

In the extreme southwest corner of the room are two locked chests.
Show spoiler
They are empty.

Both are large and bulky, as well as heavy.

Special Properties

Show spoiler
If the door is closed (unless spiked open it will close automatically one round after everyone has entered, and even if so secured, there is a 50% chance that it will close anyway) and the second exit is likewise closed, a howling wind will immediately result, with an 80% chance of putting out any torch carried by the adventurers. or a 50% chance to extinguish each lantern carried. The wind will cease whenever either or both of the exits is opened.   Upon examination of the ceiling of the room (which is a full 20' from the floor). Two sizable vents will be noticeable (neither providing usable access) to show that this is a natural, rather than magical, phenomenon.

Architecture

The walls and floors re the same dark stone as the rest of the stronghold.

RUINED STRUCTURE
968
Founding Date
958
Type
Room, Military, Armoury
Parent Location
Environmental Effects
If you stand still and listen, a player will hear a slight whistling.
Ruling/Owning Rank
Owning Organization

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!
Powered by World Anvil