Quasqueton Room #34 - Armory
Purpose / Function
This room is the armory, deigned to store the weapons fo the men-at-arms who reside in the barraks next door.
Design
The room is diagnal shape roughly fifty or so feet.
Entries
There are two enterences:
The western that leads into the main hallway, and the eastern that leads to the Barracks
Sensory & Appearance
The rock walls are smoothed and contained carved ledges inside of them.
Contents & Furnishings
- A number of battered shields (several broken and in otherwise poor repair),
- Bits and pieces of body armor (in uniformly poor condition),
- Several crude bows (-2 " to hit" if used),
- Two Normal Swords (one in good condition),
- A dozen Spears
- Two Hand Axes (one with a split handle)
- A flail,
- a Two Handed Sword with broken blade,
- a Dagger.
Valuables
In the extreme southwest corner of the room are two locked chests.
Both are large and bulky, as well as heavy.
Show spoiler
They are empty.
Both are large and bulky, as well as heavy.
Special Properties
Show spoiler
If the door is closed (unless spiked open it will close automatically one round after everyone has entered, and even if so secured, there is a
50% chance that it will close anyway) and the second exit is likewise closed, a howling wind will immediately result, with an 80% chance of putting out any torch carried by the adventurers. or a 50% chance to extinguish each lantern carried. The wind will cease whenever either or both of the exits is opened.
Upon examination of the ceiling of the room (which is a full 20' from the floor). Two sizable vents will be noticeable (neither providing usable access) to show that this is a natural, rather than magical, phenomenon.
Architecture
The walls and floors re the same dark stone as the rest of the stronghold.
RUINED STRUCTURE
968
968
Founding Date
958
Type
Room, Military, Armoury
Parent Location
Environmental Effects
If you stand still and listen, a player will hear a slight whistling.
Connected Rooms
Owner
Ruling/Owning Rank
Owning Organization
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Comments