Azure Campaign

A Dungeons & Dragons 5e game In the world of Azure
17th January 2024 | Looking for Players

Scheduled Sessions

Wed 28th May 2025 19:30

46: Crow's Hollow (Part 14) The Ritual of Severance

The party head towards the standing stone, the place of power for the powerful entity known as The Rows'. Here, with the help of Old Man Jenkins, they plan to conduct a ritual that will not only sever The Rows' connection with Crow's Hollow but severely weaken it.


Sessions Archive

14th May 2025

45: Crow's Hollow (Part 13) The Sickle of First Harvest

The party have retrieved the sickle of first harvest, however they are currently under attack by the Crypts guardian. Can the escape the crypt with the sickle?   They need the sickle in order to complete the ritual of severance.



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30th Apr 2025

44: Crow's Hollow (Part 12) Crow Family Crypt

The party plan to investigate the Crow Family Crypt to find the Sickle of First Harvest, an item that was originally used to summon The Rows', an item that is essential for them to sever its connection to this plane.



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23rd Apr 2025

43: Crow's Hollow (Part 11) Cleansing the River

The party come to terms with Ophellia's new form.   They continue upstream to try and purify the river in order to attain one of the vital components for the Ritual of Severeance.



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16th Apr 2025

42: Crow's Hollow (Part 10) The One Where Ophelia Dies

The party meet up with Old Man Jenkin's, and find out how to stop the Cult.



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9th Apr 2025

41: Crow's Hollow (Part 9) The Hunt of Old Man Jenkins

After killing the Reaper and his subordinates, the party continue their search for Old Man Jenkin's. After they let Icarus recover for some time before going to look for Old Man Jenkins



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26th Mar 2025

40: Crow's Hollow (Part 8) The Reaper Comes

After speaking to Winifred, the local Hedge Witch, the party discover the rough location of Old Man Jenkins. However, they are also met with a letter threatening them and the safety of Tilly, who has been taken hostage. The cultists are willing to exchange hostages with them.



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19th Mar 2025

39: Crow's Hollow (Part 7) When the Party Realise that Eldritch Lied

After taking Sarah Blackwood prisoner from the Old Mill, the party have garnered the wrath of one of the cults most fearsome members. They had best be ready for retribution, because the cult members are going to start fighting back.



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12th Mar 2025

38: Crow's Hollow (Part 6) The Old Mill

The party continue their investigation of the Old Mill



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26th Feb 2025

37: Crow's Hollow (Part 5) Meeting with the Mayor

After discovering some unsettling things from some documents at the abandoned farm, and interrogating the malformed cultist that attacked them, the party know that the cult that serves The Row's are in the final steps of a great ritual. What will happen if this ritual is allowed to happen? They don't know, but it can't be good. They need to find a way to stop this from happening or find a way to leave before it does, but leaving town would leave everyone else here to their fate.



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19th Feb 2025

36: Crow's Hollow (Part 4) The Abandoned Farm

We pick up the session with the party continuing their exploration of the abandoned farmhouse. Picking up where we left off at the beginning of combat with some Vicious Vines.



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29th Jan 2025

35: Crow's Hollow (Part 3)

After their encounter in the Corrupted Chapel, the party continue their investigation of Crow's Hollow.



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22nd Jan 2025

34: Crow's Hollow (Part 2)

They don't know how or why they have ended up in Crow's Hollow, but there is something very wrong with this place. Darnalore senses a familiarity to that of the Grove she grew up in, and is determined to find out the connection.   After a brief discussion with a Tiefling at the tavern, the party find out that he hasn't been able to leave the village, despite his best attempts. According to him, no one else seems to believe him when he says he can't leave.   The party pick up exploring the corrupted chapel.



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15th Jan 2025

33: Welcome to Crows Hollow [Level 8]

The party conclude their business with the Quickpaw Tribe and then continue North, discovering the mysterious village of Corws Hollow. The village does not exist on their map, and strangely all of the villagers are human. A rare sight on the continent of Iyos.



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8th Jan 2025

32: Hunting the Black Devil

We pick up this session with the party in the Whispering Woods, trying to locate 'The Black Devil' who attacked the Quickpaw tribe, leaving 8 of their tribe dead.



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1st Jan 2025

31: Quickpaw Tribe

As the party move on from their encounter in Barerun, they discover a village in the aftermath of a vicious attack that has left a number of their population dead. And now, they want revenge on the creature responsible!



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27th Nov 2024

30: The Demon of Barerun

  • We need to finish the combat outside the cave.
  • After fighting their way through the creatures defending the demons lair, the party face off against the demon.



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    20th Nov 2024

    29: Barerun

    The party arrive in the village of Barerun



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    13th Nov 2024

    28: Questioning the Game Master

    The party ask their questions to the Game Master, and then leave Duin behind them in order to meet with Uriel.



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    30th Oct 2024

    27: Headless Horseman

    Halloween Special Session



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    9th Oct 2024

    Session 26: Shit hits the Fan


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    25th Sep 2024

    Session 25: Rescuing Asog

    Asog has been captured by the Devil's Menagerie. Will the rest of the party be able to rescue him, or will he become Malady's test subject? If they fail, that might be the fate of all of them.



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    18th Sep 2024

    Session 24: Asog gets Captured

    This session is the 1st while we are using the new and updated 2024 rules for D&D.



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    11th Sep 2024

    Session 23: (2024 Rules)

    The party begins to plan for their journey to meet Uriel.



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    23rd Aug 2024

    Session 22: A Devil's Threat

    The party camp in the woods before continuing their hunt for Wolf Pelts to complete their job request from the Guild.



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    21st Aug 2024

    Session 21: Hatching & Hunting

    After their rough battle in the ruins in the iron mines, the party take a little time to rest up before deciding their next adventure.



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    14th Aug 2024

    Session 20: Inside the Sanctum Mechanicum

    The party continue their exploration of the ancient ruins they discovered within the mines.


    31st Jul 2024

    Session 19: New Merc's on the Block

    The party have arrived in Duin and are looking to become mercenaries to earn some coin for their furture travels.



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    24th Jul 2024

    Session 18: Heading to Duin

    After meet Enora, the party join them on their journey towards Duin.



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    17th Jul 2024

    Session 17: Leaving the Storm

    After the battle at the Ovis Tribe Settlement, the party continue their journey towards Duin.



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    10th Jul 2024

    Session 16: Ovis Tribe Fight

    We start off with the party settling down for the night at Grammies place, before travelling towards Duin. After reaching the Ovis Tribe Settlement, they engage in combat with a number of spell plagued.



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    26th Jun 2024

    Session 15: Returning Home?

    The party escape the realm formerly known as Eden, and return to "where they belong".   All party members are now level 5, and we begin the 2nd chapter of the campaign!



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    12th Jun 2024

    Session 14 - Lost

    The party have been teleported to some unknown location. They will need to find a way to survive and escape this place.



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    31st May 2024

    Session 13 - Time Loop

    The party were killed during the Harvest Festival and now find themselves alive, back several hours previously. What happened? What should they do? Was that one big dream or have they travelled back in time? Will Hazirawn and the Shadow Blades be arriving in the village later that night? Can they convince others that they aren't crazy? Will they figure out what is going on?   Rescheduled to Friday*



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    14th May 2024

    Session 12 - The Harvest Festival (Part 2)

    The party have agreed to Hazirawn's terms and agreed to work with him. Will they be able to get away?



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    8th May 2024

    Session 11 - The Harvest Festival

    After brunch and slaying a couple of wyverns in the previous session, the Harvest Festival is underway. Everyone is doing their final preparations for the festival to celebrate. On the morrow, you will depart Tanjarr with Uriel on an unkown journey.



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    24th Apr 2024

    Session 10 - Basilisk Hunting

    We pick up our session where the party has stumbled upon a slumbering basilisk, which they suspect has killed Ol' Scatterbeard. Will they deal with the threat or will they retreat?



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    17th Apr 2024

    Session 9 - Where's Ol' Shatterbeard?

    The party need to finish delivering the apparatus to Uriel.



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    10th Apr 2024

    Session 8 - Dealing with Trauma

    After burning down the majority of the bandit camp at Talon's grip, and having killed a number of their number, a number of bandit survivors flee the camp to live another day. Beaten, bruised and exhausted the party decide to leave the camp before the leader makes an appearance.



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    20th Mar 2024

    Session 7 - Fire Bombing the Bandit Camp

    The party have returned to bandit camp with a case of Alchemist's Fire. Their intent, cause chaos and eliminate the bandits!



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    13th Mar 2024

    Session 6 - Bandit Camp

    The party head to Talon's Edge to rescue the prisoners of the Ovis tribe from the bandits that are holding them to ransom.



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    21st Feb 2024

    Session 5 - The Shadow in the Blight (Level 3)

    After running from a mysterious shadow that appeared within the blighted woods, you likely have more questions than answers. You will need to report what you saw to Midnight via Lucas.



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    14th Feb 2024

    Session 4 - Fey in the Forest (Level 2)

    Harvest season is upon us. While your lessons with Uriel have been paused so you can help the village take in the local harvest and prepare for the festical in two 10-days time, Uriel also informs you that after the festival, you will all be going on a trip. To where? You don't know.



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    31st Jan 2024

    Session 3 - Trapped in the Tallest Tower (Level 1)

    We will begin the session finalising starting equipment for the campaign, afterwards the characters will officially be level 1.   Uriel has prepared a special lesson for the party today, and has given them until sundown to complete it.



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    24th Jan 2024

    Session 2 - The Prequels (part 2)

    Continuing the prequels



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    17th Jan 2024

    Session 1 - The Prequels (Part 1)

    The Prequels! These will be a few short events, mostly theatre of the mind, which will help define your characters when they are adults at the start of the campaign, and deepen your connection to the village of Tanjarr as your home.   This is a chance for you to improvise encounters and meetings with NPC's and characters that have significance to your character, and develop those relationships with them and between your characters as a party. So feel free to suggest such encounters as we go.



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    17th Jan 2024

    Session 0

    Session 0 before we start hitting the prequel 1-shots!



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    Welcome to the world of Azure, where the civilisations of each continent of the world primarly worship one pantheon or another. In this campaign we will be focusing on the continent of Iyos, known more commonly around the world as the Wild Continent or the Continent of Monsters.   Here the usual fantasy races (Humans, Elves & Dwarves) are minorities amongst the animalistic races that reside here. The campaign begins in the sleepy village of Tanjarr, where your characters will have grown up together, many of you orphans and taken in by the villagers. You will have a reclusive patron, Uriel, who is a human wizard who lives in the woods to the North of Tanjarr. He will have taught you how to use magic, or found suitable teachers to teach you martial skills you'll need to survive. He has alway hinted at you have a bigger purpose than simply living out your lives here in Tanjarr, and has dedicated over a decade of his life helping you learn the skills you'll need to reach your potential and fulfill this mysterious purpose he has hinted at.   Who is Uriel really? What is this grand purpose awaiting you? Will you live up to your potential, or will this world swallow you up and spit you out before you achieve it?

    This story is told by

    The Protagonists

    Ophelia Diviceth

    Lawful Good Yuan-ti (UA) (Raised in Tanjarr (Azure Campaign))
    Artificer 3
    27 / 27 HP
    STR
    8
    DEX
    14
    CON
    16
    INT
    19
    WIS
    13
    CHA
    10

    Asog

    Zolv

    None Tortle (Raised in Tanjarr (Azure Campaign))
    Sorcerer 5
    34 / 34 HP
    STR
    10
    DEX
    8
    CON
    14
    INT
    16
    WIS
    13
    CHA
    20

    Darnalore Sarapin

    Neutral Good Half-Elf (Raised in Tanjarr (Azure Campaign))
    Druid 3
    27 / 27 HP
    STR
    8
    DEX
    16
    CON
    16
    INT
    10
    WIS
    18
    CHA
    13

    Ryan Icarus