Duryad Imperial Sultanate Organization in Urbûn | World Anvil
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Duryad Imperial Sultanate

"Fall, you kingdoms of luxury, for The Eternal State of Splendour shall Conquer"

The Sublime Duryad Sultanante's Greater Imperial Realm, commonly known as the Duryad Imperial Sulatanate (DIS or D.I.S.) or informally, Duryad, is a multi-ethnic, militaristic, dragonborn-ruled empire on the continent of Naghron. Duryad is located on the southern islands of Naghron including Thrakos that was once eastern Fionmagh. The Sultanante has grown immensly in population and has encompassed territory with impressive speed and efficency. The bulk of the dragonborn population resided in the lands surrounding their capital, Djerad Sikta, a massive city more than twice the size of Garagorm.     The blood of the west Narry Dragons nor doom, nor the stranger / Favors the Bold/ Beware the Lionhearted ' Conquering Lion of the Tribe of Judah nothing beyond our grasp Fall, you kingdoms of luxury, for The Eternal State of Splendour shall Conquer

Structure

The Imperial Sultanate is a dynasty and practices equal primogeniture, in which the eldest child inherits the title of Kapral regardless of whether they are male or female.

Government workers

As the empire grows, the number of qualified Duryadi workers ss too small to keep up with the rapid expansion of the empire. Therefore, Haleema allowed many of the local government workers in conquered provinces to keep their jobs under the new Duryadi government. Thus, much of the local government's work was recorded in Orcish , Gol-kaa, and Goblin.

Culture

The Duryadi absorbed some of the traditions, art, and institutions of cultures in the regions they conquered and added new dimensions to them. Numerous traditions and cultural traits of previous empires (In fields such as architecture, cuisine, music, leisure, and government) were adopted by the Duryadi, who developed them into new forms, resulting in a new and distinctively Duryad cultural identity.   Slavery was a part of Duryad society, with most slaves employed as domestic servants. Agricultural slavery, such as that which was widespread in Ashad, was relatively rare. Unlike systems of chattel slavery, slaves under Imperial law were not regarded as movable property, but maintained basic, though limited, rights. This gave them a degree of protection against abuse.

Public Agenda

The Sublime Imperial Sultanate of Duryad is largely concerned with the keeping of law and order within its borders, providing all people who dwell within her borders equallity, a place to call home that isn't total anarchy as it has been for centuries, knowledge to the unenlightened and the conquest of her hostile neighbors, the The Crowned Chiefdom of Fionmagh and the Tzardom of Mekrad. So long as it is left to these tasks and allowed to promote its maritime-martial culture, expand its influence, spread their ideals of equality and enlightenment and as well as to uphold the societal values of the Duryadi people, it is content.   They exist to promote peace as well as to uphold the societal values of the Djeradi people.

Assets

The Duryad Royal Army guards and expands the empire on land, The Duryad Royal Navy guards the coastlines and engages the enemy at sea.

History

Duryad has its humble origins as the displaced the native tribes of ashad, who fled the  Dhômm'ahssid Empire's constant expansion and migrated by sea from Ashad what is today Southern Naghron -7690 ac and settled and divided into a patchwork of independent Duryadi principalities known as the Naghronid Djerate. One of these Djerates, in the region of Duradhur on the frontier of the Barzulanor Dominion, was led by the Duryadi tribal leader Durbarum I a figure of obscure origins from whom the name Duryad is derived. Zalhor's early followers consisted both of Duryadi tribal groups and Barzulanor renegades. Durbarum extended the control of his principality by conquering Barzulanor towns along the Zuhlya River. A Barzulanor defeat at the Battle of Zalhor contributed to Durbarum's rise as well. It is not well understood how the early Duryadi came to dominate their neighbors, due to the lack of sources surviving from this period.   The Previous Kaprals of Duryad are:
  • Durbarum I - First Kapral of Duryad, founded the port city of Djerad Sikta and was buried in the Royal crypt
  • Hasdrubal I
  • Hasdrubal II Established the current Imperial Navy by reforming, organising and merging several Duryadi Fleets and the Barzulanor following his conquest.
  • Deman I Founded The Duryad Royal Army, the brought the Raihun Wastes under the control of the crown, daring cavalry commander, slain in battle.
  • Merhan I
  • DurbarumII

Demography and Population

The bulk of Duryad's population was composed of humans and dragonborn, most of them descendants of the survivors of The Calamity (humans), although a few dragonborn were also immigrants from Ashad who had traveled to Duryad to join the Duryadi clans. Although Dragontortles were a minority of the Duryadi population, they were openly accepted by the people. Kobolds and Goblinoids also were a minority in the outlying Duryadi settlements.

Territories

Towns & Cities

  • Djerad Sikta (pop. 1,347,000)
The "Fortress of the Sun" is the capital and crowning jewel of Duryad's Imperial Sultanate. It is considered a pilgrimage site for followers of Arden. Djerad Sikta rested just west of the Trade Way, south of the Gholdahar Wastelands and north of the Bay of Coin. A walled trading hub east of Athkatla, just north of the Cloud Peaks along the northern Trade Way. Mekisr Altiui was also the open center of Uzurhish Syndicate activity. Duryad's main military city, located in the eastern part of the Sultanate, of the eastern coast of Thrakos
  • Arusad (pop. 47,733)
A gem-mining town that previously contained many gold and iron mines.
  • Wadrun (pop. 29,101) (Was the capital city for a short time.)
  • Narbo
  • (pop. 210,000 in 145 AC, 143,687 in 88 AC,[ 0 (annihilated) in 0 PC)
  • Sashor A bustling trade port, and trading rival to Zalhor
  • Zalhor a medium-sized city that was formerly the capital of Barzulanor
  • Halnoran gnoll city that agreed to submit to imperial rule in exchange for some limited autonomy. It was founded by refugees from a disaster which befell the Naful Plains
  • Sahebul
  • Vhara
  • Shalzun
 

Colonies

  • Turodaor (pop. 12,000)
A highly profitable Duryad port in Euron, Turodaor was well-defended, protected by three gates and a high wall.
  • Rauraci (pop. 20,000)
One of the Eastern-most settlements, Rauraci was controlled by Duryad through the Lady Pervin Ozbehk.

Military

Duryadh boasts one of the strongest militaries in the world in both sheer numbers and in their training and supplies. The incredible wealth of the empire allows it to keep hosts of trained and well-equipped soldiers on a constant payroll to defend the nation's borders, keep the peace within its cities and townships, and patrol the widespread trading routes to ensure the sedation of bandits and highwaymen.   Most of Duryadh's modern forces exist in the form of a standing army due to the numerous amount of professional military men and women remaining from wartime leaves little need for the raising of levies now that peace is negotiated across most of the state's borders. The majority of these soldiers now reside in the clanholds such as the capital city Djerad Sikta, serving to enforce the law, protect and escort government officials and members of the nobility, and ensure these largest cities have a force of defence ready for any unexpected large-scale assaults.     Although the some of Duryad's armies is still sourced via the old allotment system of regional clans and their private armies they raise and supply, there has been a growing shift towards the building of a standardized, professional military as the kingdom has grown and made further attempts at northward expansion.   All citizens spent some time in duryad's highly trained army, and the population was ever-ready to take up arms again should their country be threatened.   Since the Naghronid Djerate, the Duryadi army had used the so-called allotment system to raise troops. In 287, Kapral Deman I completely reformed it, establishing what modern historians refer to as the "new allotment system". Under the new system, Duryadi Clanholds were to provide the crown with regiments of 1,200 or 3,000 men, complete with weapons and uniforms. Either independently or as rote (Teams) of no more than twelve , Citizens would contract with the crown, in with each rote providing and supporting one soldier, including giving the soldier a suitable home and a garden plot. Each cavalryman is additionally provided with a horse. In exchange for these burdensome policies, each rote was granted a reduction in taxes.  

The Dzjhassaries

A relatively recent creation of the Duryadi armies, the Dzjhassaries are the most highly-trained and well-equipped members of Duryad's forces. Most often serving as guards to the Kapral and similar high authorities or locations of great cultural or economic importance, the order was first instated by Kapral-Qyzharal Merhan I and was comprised entirely by slave fighters captured during the ongoing war against Raihun. A slave revolt which occured in 1391 wherein the Dzjhassaries turned against the slave-drivers and drove Duryadi forces away from the city of Sahebul before the Grande Raihun Horde subsequently seized the territory once again lead to the complete restructuring of the zarytaries force into what would become their current form.   Modern Dzjhassaries are not entirely sourced from the bodies of foreign slaves but instead mainly selected from among Duryadi children who show prowess and obedience when fighting in the Royal Army Caadet schools. Following the model of the slave gladiators common in the Capital of Djerad Sikta, they are now paid a handsome wage for their services and live in relative luxury compared even to other military higher-ups.   Any prospective initiate of the dzjhassary forces is allowed to be no older than twelve years of age once chosen, and thereafter begins to serve full-time under the tutelage of his selector. Over the course of his training, a dzjhassary initiate will be subjected to strenuous physical labor alongside studious pursuits of alchemistry, engineering, mathematics, and sorcery. Additionally, he must show nothing but complete and unquestioning loyalty towards his commanders, his Kapral or Kapralah, and the state of Duryad as a whole. Many of the young initiates selected will die before having the chance to prove themselves in war, and more than a few are executed for suspicion of treasonous intent or exiled for failure to exhibit progeny in any subject or skill.   The dzjhassaries were credited as the primary reason for Duryad's swift victory against Barzulanor forces during the Siege of Zalhor which was brought to a quick end after dzjhassary forces reached the city following three weeks of prolonged conflicts at its walls and tore through the invading army via the use of explosives and Great Djeradi Bombards.

Religion

Moreso than most other countries, the Sultanate's people are a simplistic and accepting one...so long as a creature can contribute to the whole, get along, and assist in the shared goal of survival, religion takes a backseat to such things. If they prove an issue, they are killed or punished, regardless of what god they believe in.

Foreign Relations

With the western neighbor, the Tzardom of Mekrad , they are currently in at the brink of full on war, having endured sort of Cold War with each other, they both are regaining their strength and searching for ways to win the future war before it can even begin...or at the least, get a leg up on their foe before the war begins anew.

Agriculture & Industry

In compliance with its war effort, the Empire was heavily engaged in industry during the Age Expantion. The country's economy was dominated by shipbuilding, metalworking, mining, maritime trade, fishing and manufacturing weapons such as arrows, spears, shields, swords, and knives.

Trade & Transport

Under the Aurixen dynasty, the trade was extensive and there was an efficient infrastructure that facilitated the exchange of commodities in the far reaches of the empire. Tariffs on trade were one of the empire's main sources of revenue, along with agriculture and tribute.

Education

Duryad has had a formal education system as early as the lifetime of Empress Haleema Aurixen's predecessor. School is hardly ever canceled, with at least one notable exception being the birth, corronation, wedding and death of any member of the royal clan. During the Age of Expantion, the education system aimed to instill loyalty in its students through strict discipline, and nationalist teachings. Students in certain schools began the educational process as soon as they began showing signs of magical abilities, or for noncasters, as soon as they began walking. Subjects including history, music, etiquette, warfare, and/or magic mastery were taught to the students by various teachers.   However, the educational system also influenced students to develop a strong sense of nationality and loyalty to the Kapral.

The Eternal State/ All our Rivals past subject to Duryad/ Dread and Blood/ Strong, Stable, Steadfast

Maps

  • Map of Thrakos
Founding Date
-365 AC
Type
Geopolitical, Empire
Capital
Alternative Names
Duryad Sultanate
Demonym
Duryadi
Leader Title
Head of Government
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Mixed economy
Currency
1 platinum piece = 1 platinum = 10 gold = 20 electrum = 100 silver = 1000 copper   Since at least 50 BC, the royal coinage of Duryad was stamped with a dragon on the obverse and a treasury date mark on the reverse. As of present day, this custom still endures. Duryad-minted denominations were the following:   Platinum piece "sea crown" gold piece: "dragons" electrum piece: "sun" silver piece: "moon" copper piece: "docks"
Major Exports
The Sultanate exports mainly slaves, but also fish, pearls, spice, ore, and salt. Their shipbuilding techniques are also top-tier, and the ships built in the Sultanate Dockyards see service all across the world.
Major Imports
The Sultanate imports mainly slaves, but also meat, animal products, silks, and timber.
Legislative Body
The Kapral's Court writes the laws and rules of the country, and The Kapral themself decides which laws make it into power and has all other aspects of power
Judicial Body
By 22 PC, the following laws had been posted at all major entry points to Duryad.
  1. "All persons entering Duryad must register with the officials of a border garrison."
  2. "Foreign currency can only be used in certain locations. Please exchange your coins for Duryadi golden dragons at your first opportunity."
  3. "Adventurers must acquire a charter before undertaking any operation as a group."
  4. "All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment."
  5. "Harming horses, elephants or dolphins is forbidden, and punishablevby 8-15 years incarceration, and/or a fine of 6000 gp, or execution."
  6. "Bow your head to royalty and the local nobility."
  7. "The secret police have the right to search you upon request."
  8. "Hunting on private land is forbidden."
Parent Organization
Location
Official Languages
Related Ranks & Titles
Related Professions
Related Ethnicities

Trade Dealings

Both nations have sent well-received delegations.

Trade Dealings

The Tzardom sees the Imperial Sultanate as a potential threat, both having comparable military strength and due to Duryad's stance on slavery. Other than that, both nations have sent well-received delegations and enjoy productive trade deals.

Trade Dealings

Both nations have sent well-received delegations.

At war

On the eight of Summertide 8 A.C. word reached Kapral Haleema Aurixen that the imperial garrison at the Qurthi had fallen to the Kingdom of Magowan and that 22 large Magowanese warships among other vessels had anchored in the harbor. With accounts numbering the dead at over 1000, war had been formally declared against the invading forces and on Magowan .

Articles under Duryad Imperial Sultanate