Zragar Baltoghlu Maccal Character in Urbûn | World Anvil
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Zragar Baltoghlu Maccal

Art- Bob Khel

Kabudyan Zhervizar Zragar Baltoghlu Maccal

Zragar Maccal was a Duryadi Fleet Admiral and military general famed for his victories against the Fiongian navy during the Thrakiot war in the Aurixen Dynasty, who became an exemplar of conduct for both the Duryadi and Fiongians. Despite the fact that he had no prior naval training, Fleet Admiral Zragar was never defeated at sea nor lost a single ship under his command to enemy action, and military historians have placed him on par with Admiral Narkul Cralthud as one of the greatest naval commanders in history. His title of Neavol Meagear di wer fogah okarthelic, literally means "Naval Commander of the Three Provinces".   Over the course of his career, Admiral Zragar has fought in at least 23 recorded naval engagements, all against the Fiongians. In most of these battles, he was outnumbered and lacked necessary supplies. His most famous victory occurred at the Battle of Z'ar Rilark , where despite being outnumbered 300 warships against his 140, he managed to disable or destroy 51 of the 300 Fiongians warships without losing a single ship of his own.   Although his successes were often ignored by the Duryad royal court during his early militaty career, after his victory in Thule various honors were bestowed upon him, including the title of Ithdifidavuraryte; Duke of Loyalty and Warfare, an enrollment as a First-class military order of merit during the reign of Haleema. Over time, Admiral Zragar became a national hero in Duryad, and remains so today.

Physical Description

General Physical Condition

A terminally ill man, Zragar puts on a strict facade to hide his fragility from the world; his appearance, tailored and without creases, reflect his need to maintain his strength before his comrades.

Identifying Characteristics

weathered horn in forehead

Special abilities

He is highly skilled in hand-to-hand combat and swordsmanship, utilizing his background in mixed martial arts to his advantage in combat against the Magowanese.

Mental characteristics

Gender Identity

identifies as male

Accomplishments & Achievements

Remembering the boy he captured in the Thulian channel , Zragar decides to adopt Morthos, sympathizing with his loss of family. Over the course of military training, Zragar and Morthos bond. His inquisitiveness in regards to the tymerian philosophy and training to become a navy offical are frequent subjects discussed. When he asks if he can become a captain, Zragar tells him "someday".   One of Zragar's greatest accomplishments was inventing the dragon turtle ship (Draconic: Darastrixtestudi driik). With his creative mind and the support of his subordinates, Zragar was able to devise the Dragonturtle ship, or Turtle Ship.

Failures & Embarrassments

In 4 AC, Morthos enters the Tymerian Military Academy. Zragar personally oversees his training. Though he excels in all areas of the Academy, Zragar refuses to allow him a chance to become a Navy Decanus.

Mental Trauma

Zragar is haunted by the death of his youngest son Calugar and wife, Darina. The illness and subsequent death of his right-hand-man, Narkul Maccal, leaves him burdened with the responsibility of protecting the empire from all outside threats and makes him responsible for Morthos. Though he believes he can command a ship as well as anyone, his fear that his desire for adventure will lead hm into trouble, prevents him from allowing him to command. Their relationship is built on mutual respect and understanding for one another. Exept for his son eldest Roghar, and his adoptive son Morthos, he is the sole survivor of the Maccal Clan.

Morality & Philosophy

His demeanor as a soldier and former Zarytary allows him to empathize with the responsibility of those under his command, but leaves little room for insubordination and ego. Travis Beacham describes Zragar as " a man who hunts down his enemies, like a shark hunting its prey " with regrets in regards to the lives led by the people around him. Understanding that none of them can merely forget their duty to the world, he refrains from filling his comrades heads with wishes and fantasies of a better life. Zragar sees himself as the "fixed point" that keeps the entire The Tymerian Royal Navy focused on the goal of defeating the Magowanese threat. Zragar commands great respect amongst his soldiers as shown by their reactions to him choosing to lead the charge himself and his rousing speech before The Battle of Z'ar Rilark .

Personality Characteristics

Virtues & Personality perks

Zragar's mental and emotional control allows him to comand with others without problems, as he takes nothing into the battle with him. He is highly skilled in hand-to-hand combat, utilizing his background in mixed martial arts to his advantage in combat against the Magowanese. Zragar, on account of being a former Laegionary and stationed in a different parts of the empire, he is able to understand and speak different languages.

Social

Family Ties

loves his son Rhogar, and his adopted child Morthos equally

Religious Views

devout follower of Bahamut

Relationships

Morthos Creed

adoptive son (Important)

Towards Zragar Baltoghlu Maccal

4
2

Frank


Zragar Baltoghlu Maccal

Father figure (Important)

Towards Morthos Creed

5
4

Frank


History

Zragar Maccal took Morthos in under his wing and raised him as his own teaching him every thing he needed to one day take care of him self and his crew on the high seas.

Commonalities & Shared Interests

Naval combat, and theit love of the sea. Pation for sailing.

Alignment
Lawful Good
Current Location
Currently Boarded Vehicle
Species
Ethnicity
Honorary & Occupational Titles
Lord of Loyal Valor,  Ithdifidavuraryte; Duke of Loyalty and Warfare, an enrollment as a First-class military order of merit during the reign of Haleema Neavol Meagear di wer fogah okarthelic, literally means "Naval Commander of the Three Provinces". high sealord
Professions
Currently Held Titles
Year of Birth
35 AC 67 Years old
Family
Spouses
Siblings
Current Residence
Sex
Male
Gender
Man
Eyes
silver gray
Skin Tone/Pigmentation
Blue scales
Height
6 ft
Weight
250 lbs
Quotes & Catchphrases
"Today, today… at the edge of our hope, at the end of our time, we've chosen not only to believe in ourselves but in each other. Today, there’s not a man nor woman in here that shall stand alone. Not today. Today we face the men that are at our door and bring the fight to them! Today, we end this war!"- Maccal   "Why don't I want to be doing it?" "Well, my good sir...Because the JKD Favor, pride of the Royal Navy, is floating just offshore, waiting for you." ―Zragar Maccal threatening Bhaltair Guaire   "No, no, no. No need to fear me, boy. No one on this vessel will harm you, but there are plenty who would. Rest asured, child, none among my crew would ever dare. Any such offenders will be haunted by nightmares of this voyage for the rest of their lives.. hahahahaha" ―Admiral Zragar to Morthos Creed
Owned Vehicles
Aligned Organization
Other Affiliations
Known Languages
Zragar, on account of being a former Legionary and stationed in different provinces around the empire, he is able to understand and speak different languages.

Kabudyan Zhervizar Zragar Baltoghlu Maccal

15 Level (0/195000 XP for level-up) Marine Background Dratuga Race / Species / Heritage Alignment
Paladin
Level 15
Hit Dice: 15/15
1d10+4 Class 1

STR
21
+5
DEX
12
+1
CON
18
+4
INT
14
+2
WIS
16
+3
CHA
18
+4
135
Hit Points
+1
Initiative (DEX)
18
Armor Class (AC)
+5
Prof. Bonus
30, 30 swiming
Speed (walk/run/fly)
Spellcasting ...
+9 Attack mod
CHA Ability
+4 Abi Mod
17 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+5 Strength
+1 Dexterity
+4 Constitution
+2 Intelligence
+8 Wisdom
+9 Charisma
saving throws
+1 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+10 Athletics STR
+4 Deception CHA
+2 History INT
+3 Insight WIS
+9 Intimidation CHA
+2 Investigation INT
+10 Navigator's tools STR
+10 Vehicles (Water) STR
+10 Cartographer's tools. STR
skills
+3 Medicine WIS
+2 Nature INT
+3 Perception WIS
+4 Performance CHA
+9 Persuasion CHA
+2 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Glainve +10 STR 1d10+5
 Heavy, Reach, Two-Handed
Attacks

Spell Book

AMPHIBIOUS
You can breathe air and water

DARKVISION
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

NATURAL SWIMMER
Your swimming speed is equal to your walking speed.

NATURAL ARMOR
Your have tough armored shell provides ample protection. When you aren't wearing armor, your AC is 15 + Dexterity modifier (max 2). You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

BY FIN OR SAIL
You seem to have an innate ability to traverse and navigate the high seas and deep ocean deapts. You have proficiency with Navigator's tools and Vehicles (Water). If you are proficient with Navigator's tools, due to your class or background, you instead gain proficiency in Cartographer's tools. Additionaly, you have advantage on ability checks gainst being grappled or restrained, you also ignore penalties on movement or attacks while underwater.

STEAM BREATH WEAPON
You can use your action to exhale scalding steam in 15ft cone. When you use your breath weapon, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 4d6 fire damage on a failed save, and half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. The damage increases to 7d6 at 6th level, 10d6 at 11th level, and 13d6 at 16th level. After you use your breath weapon, you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.

Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 400 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Living cauldron
You have resistance to fire damage.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style
Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Spellcasting
Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Divine Health
By 3rd level, the divine magic flowing through you makes you immune to disease.

Sacred Oath

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages: Common, Aquan and Draconic

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
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