Sat, Oct 9th 2021 06:32
Edited on Mon, Apr 18th 2022 07:52
2021-09-27
class, item, monster, race, spell, npc: cleanup + fixes
npc sheet: added proficiency bonus (for upcoming D&D statblock changes)
2021-09-24
smaller boxes
2021-05-20
fixed black on black in CodeMirror edit sections
2021-04-28
fixed layout, background color, padding etc.
fixed edit field size, padding and color
2021-01-14
added several rule options
2020-10-31
layout and color fixes for block view
2020-10-24
character sheet: allow overwriting Initiative value
redo race block
2020-10-18
redo class block
2020-10-02
fix AC calc.
2020-09-26
sheets created (revised version of the previous one)
Character Sheet: [fix] Links to the statblocks point to the correct 2020 versions now.
Character Sheet: [mod] Added modifier fields for AC and saving throws (for modifiers through curses, magical items etc).
Race Block: [fix] do not show the two description sections when they are empty (or they would show as white blocks).
Sun, Jan 9th 2022 05:27
Edited on Sun, Jan 9th 2022 08:35
Character Sheet:
[fix] DEX/STR based weapons add DEX/STR mod to damage now.
[mod] full width + format buttons for the longer text fields in input form.
[mod] class blocks more compact
[mod] hide empty sections completely
Mon, Jan 10th 2022 06:27
Edited on Tue, Jan 11th 2022 04:31
Character Sheet:
The sheet allows entering spells now (Spell Book at the end of the input form)
Presentation Sheet:
[mod] smaller attribute boxes
[mod] when spellcasting attribute NONE is selected, all magic related boxes disappear
[new] toggle: optional Initiative Score instead of Initiative Roll (DMG p270)
[new] added Prof. Bonus/Prof. Dice box
Input Form:
[mod] input form: changed initiative to initiative modifier
[new] base attribute of all skills is changeable now (for who needs it)
[fix] saving the sheet does not reset the current hitpoints anymore
Tracker:
[mod] added the notes to the tracker
[mod] formatted tracker to be less space consuming
[fix] tracker fields get properly populated with values
[fix] display of current HP were wrong
Badge:
[mod] HP and attributes added
[mod] content formatted
Fri, Jan 21st 2022 04:18
Edited on Sun, Jan 23rd 2022 12:12
Character Sheet:
[fix] Calculation of "Jack of all Trades" bonus. Now starts correctly at bard level 2, and not at general level 1.
Sun, Jan 23rd 2022 12:11
Edited on Sun, Jan 23rd 2022 03:15
Character Sheet/Tracker:
[fix] Separate tracking of Hit Dice when multiclassing.
[fix] Scaled Heal/Damage was missing the possible spellcasting ability modifier.
[fix] Batch stats are readable now on the dark mode game stream page.
Sun, Feb 6th 2022 12:03
Edited on Sun, Feb 6th 2022 12:10
[fix] Presentation Sheet: Fix AC and Hit Dice per class calculation.
[fix] Badge: scrollbars don't appear anymore for stats when the screen is really small.
Sun, Feb 13th 2022 08:29
Edited on Sun, Feb 13th 2022 09:38
[fix] if you leave the HP field(s) empty, the sheet now calculates the HP correctly based on the different hit dice of each class + con modifier.
[mod] new field "Hit Points 1st Level". Use this to set the HP your hero got when you created it. If this field is empty, the default calculation will be taked (max roll of the hit dice + CON modifier).
[fix] checking all variables if they are defined.
Wed, Feb 16th 2022 06:07
Edited on Fri, Feb 25th 2022 07:26
[fix] NPC sheet: CodeMirror entry fields not readable.
[mod] Character sheet: two additional class resources.
[fix] Character sheet, spell list: "+" missing between d20 and proficiency die.
Fri, Feb 25th 2022 07:25
Edited on Fri, Feb 25th 2022 07:25
[fix] more undefined variables cleaned up (backend fix).
[mod] Money is now accessable on the sheet.
Sun, Mar 13th 2022 06:29
Edited on Tue, Mar 15th 2022 07:30
[fix] The spell list did not appear when creating a new character (bug introduced when cleaning up the sheet to make it ready for the dndbeyond importer).
[fix] INT as spell casting ability for a spell didn't stick and fell back to "None".
[mod] Race sheet: alignment label now showing anymore if the alignment field stays empty.
Character:
[mod] cleanup display of curr/max HP display
[mod] move labels closer to the input field they belong to
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