Ceweren
POPULATION: 3 MILLION
RELIGION: Läänti Ascendism
ETHNIC GROUPS: Weyr
LANGUAGES SPOKEN: RIKAAD - 2.5M / TASHMIIJ - 350K / DRAKSI - 150K
CURRENCY: Reing (1,P)
RULER: Oi̯ske Hulttaa, Queen of Ceweren
CAPITAL: Achighter (Siánth)
Ceweren, the most developed of the Arloki nations, owes much of its prosperity to its proximity to Draksineon, the center of the civilized world. This advantageous location has fostered a culture that blends stern, northern habits with Relan gentility. Named after the practically-minded Weyr people who inhabit it, Ceweren benefits from a populace that appreciates the many creature comforts their situation affords them. The country itself is characterized by its vast, beautiful open spaces, rolling hills, and castles perched on rocky cliffs, creating an atmosphere that is both majestic and serene. Hunting remains a popular pursuit among the Weyr people, further cementing their connection to their natural surroundings. Religiously, the nation adheres to the Congregation of the Ascended’s dominion, specifically following the Läänti (“New”) version introduced by Bodur the Elder during the Eannelk Occupation (707-598). It was Bodur’s grandfather, Callag Eannelk, who named the nation after “Cewerennu,” the plural term for the Weyr. Governance in Ceweren is handled by an Assembly, akin to a council of thanes, presided over by a central monarch. In this assembly, a noble’s vote is worth several commoners’ votes, yet the wealthy commoners still have a say in certain matters. This structure emerged as a result of peasant uprisings during the Sunset Empire (598-361) period, which aimed to address the grievances stemming from the preceding Eannelk period. The scarcity of common flour during the prolonged winters of the Sunset years led to widespread famine and subsequent uprisings. During these crises, merchant guilds proved more effective than the lords in securing resources, but they demanded greater political influence in return. Thus, the “Guild Circle” became a secondary check on the lords’ power. Initially, the lords reneged on their promises to the guilds, leading to accusations of sabotage and worsening conditions, but the lords eventually conceded, and the merchant guilds gained seats in the Commons, establishing the Chamber of Trade and the role of Adviser to the Treasurer. The strength of the mercantile class in Ceweren has played an important role in its ascent as a world financial power; the robust economy here is grounded in its abundant natural resources, livestock, and beer production. The country's woodsmiths are peerless and highly sought after both locally and in distant lands, and the nation also prides itself on producing a variety of fine cheeses. Ceweren maintains healthy trade relationships with Delhiza, Arlos, and Draksineon, though it is relatively isolated from other richer sources like Tyril for most imports. Despite being viewed by their northern neighbors as corrupted by southern ways, clans remain a significant aspect of life in Ceweren. Clan affiliation is displayed through distinctive dress, featuring garments that combine elements of a scarf and a cloak, often adorned with the fur of a totem animal. Ceweren is also the hub of the Descendants of the Mountain revival movement. This quasi-religious lodge consists mainly of lords, fops, and wealthy merchants who, despite their southern influence, engage in ancient northern rites and rituals. The Major Lodge in the capital, Achighter, is the center of this movement, where members drink from a cup filled with either a humorous concoction like sheep urine or a potent brew from Bimmentok. Known simply as “The Descendants,” this group uses its gatherings to forge business connections and disseminate news.
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