Siege of Felkhath - Unification Military Conflict in Corive | World Anvil

Siege of Felkhath - Unification

Your city is surrounded. You may have your farmers inside your walls, but you do not have their fields, nor the full herds of your herdsfolk. I have the armies of three Arling]s surrounding you, and yours are far from your reach now. Surrender, and kneel to your High King.

To ensure the sincerity of your surrender, you wil ...

- excerpt from the demands for surrender
 

In the Beginning

The city had warning of the approaching armes enough to retreat within the cky walls that had defended them since the Empire and improved over time. Farmers and herds people brought in their crops though the siege began in Spring when planting begins. The walls held, and the sides fell into a stalemate into late summer.

The Breaking of the Walls

Through treason or exploration, Magnus the Red-Eyed discovered an evacuation route through the great walls and into the root cellar of a noble's house.   He took over the house and used it as a base of operations while leaving some soldiers to surround the city. Once inside the city and in position, his troops flooded out of the house and marched through the older walls built for more ancient days and into the keep where the Arle slept.   Arle Great-Cook had no choice, but to surrender, though he did negotiate down the terms down to swearing fealty to the High King and adding his military to the rest of the unified Thydian forces.

Impact

  The siege was seen as a sign the Arle of Felkhath did not seek out glory for the sake of glory, but was also a person of reason and consideration. When the High King needed a formal treaty drafted, he remembered the negotiation skills of the Arle Great-Cook. He called upon Nunciel to pen it and to discuss the terms of unification with the other Arles and the High King.   When the city fell under siege again less than forty years later,the gates out under the noble houses were sealed of to Keep the remaining routes a secret. One of the other routes had their sealed pathways partially sapped as an attempt to let Capitolist and Ostufer soldiers into the city and to hold the Alre's daughter as a hostage.
Included under Conflict
Conflict Type
Siege
Battlefield Type
Land
Start Date
-2 2E
Ending Date
-2 2E
Conflict Result
Felkhath joins the Unified Theydim

Belligerents

Strength

  • City walls, tried and tested over centuries against a siege
  • A rallied populace arming into formal levies
  • City Guards and the local militaries combined to defend the walls and attack the opposition
  • The Arling's general
  • Arle Nunciel Great-Cook
  • Erde Great-Cook and her Shield Maidens

Casualties

Several buildings had to be rebuilt, and some farmers had to start over with their fields. Far fewer lives were lost than feared.

Objectives

  • Keep enemies out of the city
  • Reduce the loss of life as much as possible

Strength

  • The combined militaries of three Arlings
  • Somehow acquired knowledge of one escaoe route from Felkhath City
  • Reinforcements and a steady supply line

Casualties

Far fewer than expected, though Felkhath's archers were excellent at targetting unit and formation leaders.

Objectives

  • Have Felkhath join the Unification of Theydim
Possible Spies or Traitors

Led by

Strength

  • Knowledge of Felkhath City's layout and defenses

Casualties

Unknown

Objectives

Unknown


Cover image: Felkhath Cover Artbreeder by Artbreeder

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