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Finnix

A Vedalkan bounty hunter who hails from Eberron. Finnix is a level 2 artificer sent to Tanaheim to recover an escaped war forged.
Recently
Finnix is working with a goblin named Rega Ragnash. Ragnash is also looking for the warforged creature that he knows is Cog the warlock. One of the heroes who defeated Anaxis. Rega only remembers his time as the group's captive, called by his captors Stimpy. Rega's plans for revenge are many fold but he intends to hunt down all of the members of Adventure Team Grimm and kill them or at least make them suffer as he did.
Finnix has three sending stones to communicate with Rega. Currently they are hunting down separate leads looking for information on where Cog might be. Rega has traveled to Helletowne but has heard rumors that the warforged has been seen in Westinox.
Purpose - Finnix has been tasked by Gaspar's Reclamation to bring back the rogue warforged known as Cog.  His immediate superior is a powerful rogue named Rico Brannock.  The pay is very good but the punishment for failure is also dangerously high.  Now because Finnix hasn't checked in or returned with the warforged, Rico has sent Exatron Saul to be his competition.  The thought in the organization is always to use competition to get better results.  May the best bounty hunter win.

Personality Characteristics

Motivation

Gaspar Reclamations- is a fairly young organiza­tion led by an immensely fat mage named Gaspar. It specializes in the location and recovery of magical items and artifacts.
  Symbol: The official symbol of Gaspar Reclama­tions is a staff and a dagger.
  Headquarters: Gaspar Reclamations has a major outpost on the Rock of Bral. Its headquarters, and the home of Gaspar himself, can be found in the Tears of Selune in Realmspace.
  Purpose: Gaspar Reclamations specializes in magical items. The ships of this organization comb the Known Spheres for news of unusual items, buy­ing what they can. Their major customers are the various schools of magic, who wish to study the items and pay the line a finder’s fee.
  Gaspar is a mage with an intense interest in magi­cal items. Fifteen years ago, while trying to acquire a particularly powerful artifact, Gaspar was struck with a powerful magical curse; he is now hungry all the time. Despite al) efforts by his magical allies, no one has been able to remove the curse.
  Gaspar currently weighs well over 400 pounds. He is unable to walk without assistance and is gaining weight at the rate of 30 pounds per year. His body is not taking the strain well, and he is beginning to die.
  The unfortunate mage started his company in hopes of finding an item that could be used to re­move the curse. He has given up, however; his initial good humor at the curse (the company's symbol was his idea) has turned to despair. This is truly unfortu­nate, as Gaspar is a good and kind man who has shared the wealth his business has brought with his many employees. Gaspar has offered half his wealth to the person who cures him of the curse. While no one has collect­ed, the sum has attracted no lack of applicants. If Gaspar dies, his company will likely collapse with him.
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