Ashe C2 Episode 29 - Electra The Unseen Awakens!
Previously on Liters of Tomorrow...
After finding Kirana Castaliogne on the streets of the city of Warshaw, Finn and Mausim questioned her on her alias and what she was doing in the city. They keenly remembered her help in the city of Westinox as she left them to face Lord Vedemire Darkhorse and his minions. She fled with many valuable art treasures in tow as they faced off in mortal combat.She admitted that she was an art thief and con artist named Ricelia Serise. She came to Warshaw to honeypot an older wealthy man with royal connections. Once here she researched the vault underneath the keep and found a way in. Her plan was to steal thousands in gold and other treasures and then sneak out none the wiser. Once confronted by her old allies Finn, Mausim, and Wes she offered a large portion of the treasure in recompense for the troubles. In exchange you all would help her break into the vault.
Walking the streets of Warshaw before the heist you came across an unhoused man preaching to a crowd. As he laid eyes upon you he began to loudly accuse you and your ilk of leading the city into ruin. Wealthy mercenaries who brought violence and ruin down on the regular populace. After exchanging words with Archos and Finnix tensions amongst the crowd began to grow. With the situation getting tense Mausim cast Fog Cloud and lifted into the air in an effort to disperse the crowd and scare off the strange Earth Genasi man. Instead the man threw a leather backpack full of living transparent slime that hungrily attacked all of you. Leaping into action you defeated the oozing creatures. Mausim spotted another man in the crowd who didn't look all that surprised by any of this. After questioning the man named Wilton you gathered information on an underground settlement of outcasts living in the sewers.
After a quick rest you went over the plan with Ricelia, she brought out maps and explained that an old entry to the vault was lazily covered over centuries ago. Venturing into the sewers you began to explore the area to find the weak wall. After making a deal with some angry goblins they allowed you to pass through the settlement and to search for the entrance. During the search Archos and Triss spotted the Earth Genasi man from the Old Towne Center. Luring Triss into his laboratory the man named Teva Bagshodt accosted her and tried to have one of his blue slimes eat her. Archos leapt to her rescue and the two fled back to the group to get back on task.
With Ricelia's Help you found the wall and began to dissolve a section of it with Mausim's shape water ability. By freezing and thawing the concrete it began to weaken. During this process however Teva had another surprise for all of you. From the sewer water a massive gelatinous form began to swell and loom over you. It began to fill the entire sewer tunnel and move forward to ingest all of you. At the last second the wall gave way and all of you leapt into the tunnel beyond. With a quick tap of his magic Fix it Felix hammer Finnix reconstituted the wall.
You all made your way into the vault and began to explore the various locked rooms. Bon Vee used his expertise with lockpicks to begin the long arduous process of opening several sealed and trapped rooms in the vault. The rest of you began to explore the area, encountering various traps and relics. Archos found an old teleportation schedule, Finn found a stairwell most likely leading up into the castle.
In the center of the vault Mausim found several skeletons who proceeded to attack. With the help of Archos and Triss they felled two of the skeletons fairly easily. Almost too easily, Archos seeing a shimmer on one of the skeletons and then a blood pool on the floor began to guess that something was up. Discovering a powerful and complicated illusion on the skeletons he found the creatures to be gaurds in uniform.
Bon vee discovering a skeleton in one of the sealed vaults used speak with the dead to gain information. The skull proclaimed himself the king of Warshaw and declared that he was murdered. He helped Bon Vee by listing several traps and treasure located in the vaults.
Next Triss, Archos and Finnix moved to the large double doors of the vault and with Bon Vee's information avoided several pressure plates on the floor trapped with deadly gas. They opened the gates and were dazzled by a horde of gold and a pedestal containing the Crown Jewels.
It was then that the wall exploded apart showering Archos and Triss with mortar and brick. A beautiful woman strode forth almost gliding into the chamber. Her skin glowed purple and her eyes a bright pink glow. Her hair stood on end and energy seemed to crackle all over her body. She grabbed Triss and placed her lips to the dark elves'. An energy transfer began but the figure was disappointed with the lack of power from Triss' depleted spell reserves. She quickly moved on to Mausim with a hunger in her eyes.
Taking advantage of her distraction Triss, Archos, and Finn greedily fixated on the gold and jewels once more and sprinted towards the horde. As Finn and Archos began to maniacally fill their packs they both noticed dozens of globules of transparent ooze began to seep in through the walls and ceiling. Triss leapt over trapped stairs that were designed to activate 6 stone golems to grapple to the pedestal containing the crown, sceptre, and cape of the royal family of Wardashaw. She now hangs there precariously attempting to stuff the cape into her pack.
We return now to the vaults under Wardashaw keep as the danger only increases around you....
Plot points/Scenes
Mausim -
In the great vault underneath the Wardashaw Keep many of you rush towards the pile of gold coins in a manic, feverish fit of greed. In the center of the vault a strange scene unfolds. Despite easily moving up to and handling most of you Electra grabs Mausim by the arms and attempts to drink in his magical abilities but finds resistance.
Mausim grabs her arms back and a struggle of wills unfolds. Speaking in Primordial, an ancient guttural language, he begins a conversation with the purple glowing woman. A flicker of recognition in her eyes she tilts her head just slightly and says in a vibrating and growly voice that still has a feminine lilt.
Mausim as this is happening you feel and experience several things. The grip on your upper arms is incredibly strong and you feel a vibration as she touches you, the feeling of a strong electric shock though you take no damage. The skeletal creatures around you lose their illusory appearance and you see the faces of guardsmen. They wear the symbol of Royal family on their tabards. At this point they back up a few paces and look upon the two of you in awe and fear. They are unsure what to do next.
"Encealadus, you live again. What year is it? Where are we? Your face is different from what I remember." [DM Note: at this point Mausim will most likely try to bargain with her and entreat her diplomatically. She will respond with suspicion and a boiling anger.]
"No, no tricks this time, no sweet words. You have the soul of snake, You only care about your victories and your glory!"
You feel her grip tighten and her eyes glow and spark with anger. Before she can act you feel a strange sensation, a muscle memory. You move your arms in way you never have before and twist your body. Give me a Strength saving throw with advantage.
[DM Note: If he succeeds he now has the grappler feat permanently. An ancient wrestling technique he now remembers from a time long gone. A memory from Encealadus that he shouldn't have....]
All of this takes place over a few seconds and you watch as a dozen more Warders from the keep above surround you both. Initially a look of irritation crosses the woman's face but it quickly turns to pleasure. As she looks past you she smiles and opens her arms wide. Some of the men and woman freeze as visible waves of energy leave their bodies and are absorbed into the purple skin of the woman. She begins to spark and resonate as she drinks it in. For the moment she has forgotten you.
Wes
Losing the group briefly you attempt to follow them and begin to scour the streets for any sign of them. You head to the broken tower and look for clues. Roll a survival or nature check.
You look on the ground and see signs of your companions. A toothpick from Bon Vee, The heavy boot print of Finn's armor, and the fading scent of Triss's perfume. Using your Ranger skills you track them to sewer entry and make your way inside. It's dark, what do you do?
Following the trail you look around the corner to a hallway containing two arrow slits. You see a small daub of blood on the stones in front of you. Roll a perception check.
A rough voice emanates from the thin opening and you see a broadhead of an arrow pointed towards you. "Don't move outlander!"
[DM Note: Wes can either speak with the goblins or find another way through the section of tunnel. If he enters a conversation he can convince them he is part of the group they just let through who turned out ok.] "Wait Gromm, maybe this man can help us. You stranger, we will let you pass if you help our friend!"
As you make your way through the sewer tunnel it opens up into a large chamber. Their are tents and rickety shacks up against the walls that are well used. Dozens of people in dirty clothes now stand around a raised platform built of wood that stands above a pool of water. An Earth Genasi man stands on the platform loudly sermonizing before the crowd. In a cage dangling from a large wooden crane is a terrified goblin. The earth genasi man says "This creature is another symptom of the decay of our society! He allowed the interlopers into our sacred community and they have stained us with their corruption! We must sacrifice this one to bring us back into grace! Let us now lower the cage and feed our children...'
Wes at this point Gromm and Latch guide you to a safe spot behind one of the buildings. Gromm Says "Your friends went down there." He points to a spot on a sewer wall beyond the lowered flood gate. "Through that wall, we can get it open again if you can help doughnut."
Roll Initiative! from this point we get everyone in initative order to figure all of this out.
In the great vault underneath the Wardashaw Keep many of you rush towards the pile of gold coins in a manic, feverish fit of greed. In the center of the vault a strange scene unfolds. Despite easily moving up to and handling most of you Electra grabs Mausim by the arms and attempts to drink in his magical abilities but finds resistance.
Mausim grabs her arms back and a struggle of wills unfolds. Speaking in Primordial, an ancient guttural language, he begins a conversation with the purple glowing woman. A flicker of recognition in her eyes she tilts her head just slightly and says in a vibrating and growly voice that still has a feminine lilt.
Mausim as this is happening you feel and experience several things. The grip on your upper arms is incredibly strong and you feel a vibration as she touches you, the feeling of a strong electric shock though you take no damage. The skeletal creatures around you lose their illusory appearance and you see the faces of guardsmen. They wear the symbol of Royal family on their tabards. At this point they back up a few paces and look upon the two of you in awe and fear. They are unsure what to do next.
"Encealadus, you live again. What year is it? Where are we? Your face is different from what I remember." [DM Note: at this point Mausim will most likely try to bargain with her and entreat her diplomatically. She will respond with suspicion and a boiling anger.]
"No, no tricks this time, no sweet words. You have the soul of snake, You only care about your victories and your glory!"
You feel her grip tighten and her eyes glow and spark with anger. Before she can act you feel a strange sensation, a muscle memory. You move your arms in way you never have before and twist your body. Give me a Strength saving throw with advantage.
[DM Note: If he succeeds he now has the grappler feat permanently. An ancient wrestling technique he now remembers from a time long gone. A memory from Encealadus that he shouldn't have....]
All of this takes place over a few seconds and you watch as a dozen more Warders from the keep above surround you both. Initially a look of irritation crosses the woman's face but it quickly turns to pleasure. As she looks past you she smiles and opens her arms wide. Some of the men and woman freeze as visible waves of energy leave their bodies and are absorbed into the purple skin of the woman. She begins to spark and resonate as she drinks it in. For the moment she has forgotten you.
Wes
Losing the group briefly you attempt to follow them and begin to scour the streets for any sign of them. You head to the broken tower and look for clues. Roll a survival or nature check.
You look on the ground and see signs of your companions. A toothpick from Bon Vee, The heavy boot print of Finn's armor, and the fading scent of Triss's perfume. Using your Ranger skills you track them to sewer entry and make your way inside. It's dark, what do you do?
Following the trail you look around the corner to a hallway containing two arrow slits. You see a small daub of blood on the stones in front of you. Roll a perception check.
A rough voice emanates from the thin opening and you see a broadhead of an arrow pointed towards you. "Don't move outlander!"
[DM Note: Wes can either speak with the goblins or find another way through the section of tunnel. If he enters a conversation he can convince them he is part of the group they just let through who turned out ok.] "Wait Gromm, maybe this man can help us. You stranger, we will let you pass if you help our friend!"
As you make your way through the sewer tunnel it opens up into a large chamber. Their are tents and rickety shacks up against the walls that are well used. Dozens of people in dirty clothes now stand around a raised platform built of wood that stands above a pool of water. An Earth Genasi man stands on the platform loudly sermonizing before the crowd. In a cage dangling from a large wooden crane is a terrified goblin. The earth genasi man says "This creature is another symptom of the decay of our society! He allowed the interlopers into our sacred community and they have stained us with their corruption! We must sacrifice this one to bring us back into grace! Let us now lower the cage and feed our children...'
Wes at this point Gromm and Latch guide you to a safe spot behind one of the buildings. Gromm Says "Your friends went down there." He points to a spot on a sewer wall beyond the lowered flood gate. "Through that wall, we can get it open again if you can help doughnut."
Roll Initiative! from this point we get everyone in initative order to figure all of this out.
Themes
In the Royal Vault the Gold Diggers Dig
Triss - You cling to the pedestal that holds the crown jewels. You managed to wrangle the bejeweld cloak into your pack. The crown and the sceptre on the other hand are proving more problematic. The crown is oversized and bulbous and won't fit into your back pack. The sceptre is long and heavy and you can get it in but it will stick out precariously. You also don't have the use of your legs or left arm which are clinging to the pedestal. The altar below you is two steps totaling to 10ft. radius all around you. The entire altar except for the pedestal is a pressure plate that when stepped on will activate the six stone golems around you. What would you like to do? [DM Note: Her options are try to take the crown and the sceptre / Dexterity check with Disadvantage. A fail results in her touching the pressure plate and that's her round. If she succeeds then she has to wait until next round to do the acrobatics check. OR Leave the crown and sceptre and leap off of the pedestal. Requires an acrobatics check of DC 17. A fail activates the pressure plate and the golems.]
[NOTE! IF triss tries to take the Crown or the scepter the DC jumps to 19!]
Archos and Bon Vee - As you feverishly sweep gold into your packs you look up to see transparent tendrils dropping in from the ceiling. The walls to your left and right begin to move as well. Pseudopods appear by the dozens between your position and finn. [DM Note: Each of them take three attacks from the pseudopods using the Gelatinous Colossus stat block. ]
Finnix - With a manic gleam in your eye you push piles of gold into your bag of holding. Greedily you focus on your task as the shimmering transparent tendrils fall from the ceiling above. [DM Note: roll 6 pseudopod attacks on Finnix!]
[DM Note: The Gelatinous Colossus forms quickly and surrounds Finnix attacking ferociously and hungrily. 12 pseudopods and the engulf action. It uses it's full movement to expand into the vault and over the pile of gold.]
Structure
Exposition
On Wes' Turn -
[DM Note: Wes can either make a break for the opening in the wall or try to help the goblin in the cage. Either way when he reaches the opening the Gelatinous Colossus begins to form from the sewer water and attacks. It will chase him into the opening and leave now way to run back into the sewers. The two goblins will be consumed horrifically and wes will hear their screams.]
Electra Moves
In the Vault Electra moves to Room B. and opens her arms reveling in ecstasy at the magical energies she is absorbing. A field of lightning and force damage surrounds her and any who enter it will take 3d6 damage of each. She crackles with energy and will shoot upwards in three rounds. When she does an explosion of purple and white energy fires upwards like the scene in ghostbuster when they shut off the containment grid. She lifts into the air with incredible speed and disappears. She leaves behind a 5 ft. cylindrical opening that extend up into the castle above through every floor and through the ceiling so that someone with a keen eye could see the night sky above.
A dozen soldiers and gaurds now fill the hallway between F. and B. as well as the six gaurds who stand near Mausim. The Gelatinous Colossus fills the vault from the north and south, covering the pile of gold.
[DM Note: Wes can either make a break for the opening in the wall or try to help the goblin in the cage. Either way when he reaches the opening the Gelatinous Colossus begins to form from the sewer water and attacks. It will chase him into the opening and leave now way to run back into the sewers. The two goblins will be consumed horrifically and wes will hear their screams.]
Electra Moves
In the Vault Electra moves to Room B. and opens her arms reveling in ecstasy at the magical energies she is absorbing. A field of lightning and force damage surrounds her and any who enter it will take 3d6 damage of each. She crackles with energy and will shoot upwards in three rounds. When she does an explosion of purple and white energy fires upwards like the scene in ghostbuster when they shut off the containment grid. She lifts into the air with incredible speed and disappears. She leaves behind a 5 ft. cylindrical opening that extend up into the castle above through every floor and through the ceiling so that someone with a keen eye could see the night sky above.
A dozen soldiers and gaurds now fill the hallway between F. and B. as well as the six gaurds who stand near Mausim. The Gelatinous Colossus fills the vault from the north and south, covering the pile of gold.
Conflict
Things Going on after the Vault is resolved-
- The Dark One's Seal from Westinox is still in the carriage, hidden in the secret compartment.
- Vernabogge is in Copenhaus seizing power.
- Wes can be confronted by the Manticore King or the Green Dragon. The Ashen Forest still wants him.
- Bon Vee has several criminals and authorities looking for him.
- Sava Cogson still wants their help in finding Revetan. He also has information on the Fallen.
- The Dark One's Seal is now missing from Warshaw's Vault and is in the possession of Bella.
- The Other Seals need to be found before they are destroyed.
- Rakovonarr is in the Inorh Forest rising to power.
- Malloridin is in Ailingsparing creating a powerful cult of the undead.
- Kazzarra the Bloodclaw has awakened in the desert of Ventenheim.
- Archos is hunted by the Assembly of the Weave.
- The Assembly has also registered the magical pulse of Electra they will investigate!
The Year SF3, 3028 the month of Helloron
GOLD GRABBING RULES:
A standard gold piece is assumed to be about 0.76” in diameter, assuming round coins and that it is made from gold. That is about the size of a penny. I am assuming the gold pile is very large, such that you could quickly get a whole handful in a single grasp, rather than having to pluck coins off the floor individually.
A single, full grasp from one hand, which took about a second, nabbed 84 coins. I dropped a couple trying to bring it to my shirt, so lets say an even 80. I definitely could have held more in my hand, probably up to 100-110ish, but that's what I came away with from a quick, single grab.
Finn: Go with (2d4 + Dex mod) X 10 coins per Round
Archos and BV : Go with (1d6+Dex Mod) X 3 per Round
A standard gold piece is assumed to be about 0.76” in diameter, assuming round coins and that it is made from gold. That is about the size of a penny. I am assuming the gold pile is very large, such that you could quickly get a whole handful in a single grasp, rather than having to pluck coins off the floor individually.
A single, full grasp from one hand, which took about a second, nabbed 84 coins. I dropped a couple trying to bring it to my shirt, so lets say an even 80. I definitely could have held more in my hand, probably up to 100-110ish, but that's what I came away with from a quick, single grab.
Finn: Go with (2d4 + Dex mod) X 10 coins per Round
Archos and BV : Go with (1d6+Dex Mod) X 3 per Round
Plot type
Main Story
Related Characters
Related Locations
Comments