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Ashe C2 Episode 17 - The Dangers of Westinox

Previously on


The Fantastic Feats of the Feisty Finnix Federated Force
With the help of Wes's father Jaron Darmoor, you were able to finally open the arcane locked magical chest. The device inside was a shardrock sculpted horse's head studded with jewels. With a small test of mage hand Finnix funneled magic into the sculpture which took the energy and turned it into a focused beam of light which immediately shot out of the main jewel. In an instant the beam cut straight through the wall of the building in a neat hole the size of a pencil.
Determining it to be a powerful arcane focus, Finnix and Jaron attempted to disable it by removing one of the jewels on the neck. With the arcane lock restabilizing you placed the sculpture back in the box for it's own safety. From there you formulated a plan to follow up on the Thieves Guild known as the Vestal Moth. Clearly they were given orders to steal the box and take it south. You harnessed up your horses and carriage and headed south to the city of Westinox.
On the road you were met by a member of the Verdant Sigil known as Willwug Leafside. He claimed to be investigating strange happenings in the Ashen Forest and was excited to see Wes, a ranger, who frequents the area. After exchanging information on dragon sightings and the Kormirra Sisters the carriage was attacked by two Mossy Horrors. Though the battle was bloody and dangerous you defeated the plant creatures. They provided a strange message from Kormirra Gravca for Wes, she is upset that he has broken their connection by attuning with his pendant.
From there the team arrived in the city of Westinox. Never having traveled here before you asked the local blacksmith for directions, an attractive muscular Tiefling woman named Genesee Red. A connection formed immediately between Finnix and the woman as they made a plan to get a drink that evening. With her help you found the Aracanist known as Tinovar Incenzo and his shop. After investigating the focus you all agreed to allow him to break the piece down and sell the remaining assets. Tinovar will do the work over two weeks while you all agreed to protect him should trouble break out. Renting a nearby cottage you decided to set up base there and look into the other objectives that exist here in Westinox.
Desperate for animal companionship, Crashe demanded to go to the nearest pet shop. Seeing Radecek's Pets on the way, he and Wes stopped in to see what was in stock. After being shown a rare blue bird from Dragon Mouth, and a Ventilever Monkey from Ventenheim, Wes decided on a black ferret. Crashe obstinately demanded something more exotic, the shopkeep made him a deal. Pay him twenty gold and come back in the morning. Whatever he had Crashe had to take. Now Crashe found himself staring at an awakened Guinea Pig named Virgil Capsaicin. The orange and white pink eyed creature stood up leaned against the side of the cage and said "Well, what are you looking at, Elf?"

Plot points/Scenes

Tinovar has given the team four sending stones to stay in contact.
The Vestal Moth thieves guild can be found somewhere under Westinox. It has 4 entry ways. Two subterranean through the sewers, one through the bakery on the north side of the city and one through the roof of a nearby four story building. A laundry chute slides down into the crate room of the guild. Premalkin Po is the leader of the guild and may be cajoled into talking to the group or he may hold to his deal with Ionn.
Lord Darkhorse - Ionn has taken over the Castaliogne Manor just inside the inner walls of the city.
The Vestal Moth Thieves Guild - The players are interested in finding the entrance to this guild and to find out why they tried to steal the box.
Bella'Caix L'Couer - A formerly human woman who has pledged herself to the Dark One in exchange for immortality and the destruction of the Elven Race. She has hated elves for over four thousand years and her hatred has caused her to consider actual genocide. Her immortality and acquired power are the tools she will use to complete this mission. She is currently posing as new alias is Kirana Vargiese Castaliogne, an attractive half elven woman with black hair. She poses as an aristocratic woman whose family was destroyed by Lord Vedemire Darkhorse. She is looking into what he is doing to use it as a way to destroy him. All she needs is group of powerful but dimwitted adventurers who can help her.
Exatron Saul is in the city waiting for Finnix. He has heard the same rumors as Finnix and is investigating the strange automaton that has been sighted.
The Eyes of the Basilisk - An ancient organization now reawakened, the Eyes are looking for ways to stop the Dark One from returning. The members wear masks to conceal their identities and most of them are wealthy or high ranking members of society. They are interested in Ionn Castaliogne and have pieced together that he is not an actual Castaliogne family member. Their records show no such family member existing. They will seek an audience with our PC's once they find out that they are in the city and have had dealings with Ionn. They may demand a test of competence, a bloody test of survival in the lower rooms of Rinvallon Castle. If the PC's survive the gates will open once more and a piece of expensive parchment will be pinned to a wall "We will speak of this again..."
Let's use two stone golems with a twist. Though these task may seem difficult indeed add in two metal stars that can be found on the arched ceiling above. Inserting those stars into the sockets on the back of the golems necks will deactivate them!
Reddleberry's Bakery  - The owner of the bakery and head baker is a Halfling man named Ned Reddle.  He was a former thief who went straight.  He is currently being blackmailed by the Vestal Moth to maintain his bakery as a front for their back room dealings.  They maintain their power over him by threatening to reveal the truth of his past to his wife Eartha who has just given birth to their newborn son, Radish.  If he gets indignant about his position with Premalkin Po they escalate and threaten to kill his family. 
There is a secret door in the oven room that leads to an underground passage which is the entry 2 point on the Vestal moth map.
Sending Stones - (4)
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance
Plot type
Main Story
Related Organizations
Related Locations

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